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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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e4ae7d9879
Use gst_object_ref() and gst_object_unref() instead.
179 lines
5.5 KiB
C
179 lines
5.5 KiB
C
/*
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* test-textures.c - Test GstVaapiTexture
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*
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* Copyright (C) 2010-2011 Splitted-Desktop Systems
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* Author: Gwenole Beauchesne <gwenole.beauchesne@splitted-desktop.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation; either version 2.1
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* of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301 USA
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*/
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#include "gst/vaapi/sysdeps.h"
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#include <gst/vaapi/gstvaapidisplay_glx.h>
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#include <gst/vaapi/gstvaapiwindow_glx.h>
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#include <gst/vaapi/gstvaapitexture_glx.h>
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#include <gst/vaapi/gstvaapisurface.h>
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#include <gst/vaapi/gstvaapiimage.h>
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#include "image.h"
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static inline void
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pause (void)
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{
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g_print ("Press any key to continue...\n");
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getchar ();
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}
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static inline guint
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gl_get_current_texture_2d (void)
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{
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GLint texture;
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glGetIntegerv (GL_TEXTURE_BINDING_2D, &texture);
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return (guint) texture;
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}
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int
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main (int argc, char *argv[])
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{
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GstVaapiDisplay *display;
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GstVaapiWindow *window;
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GstVaapiWindowGLX *glx_window;
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GstVaapiSurface *surface;
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GstVaapiImage *image;
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GstVaapiTexture *textures[2];
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GstVaapiTexture *texture;
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GLuint texture_id;
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GstVaapiRectangle src_rect;
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GstVaapiRectangle dst_rect;
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guint flags = GST_VAAPI_PICTURE_STRUCTURE_FRAME;
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static const GstVaapiChromaType chroma_type = GST_VAAPI_CHROMA_TYPE_YUV420;
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static const guint width = 320;
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static const guint height = 240;
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static const guint win_width = 640;
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static const guint win_height = 480;
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gst_init (&argc, &argv);
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display = gst_vaapi_display_glx_new (NULL);
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if (!display)
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g_error ("could not create VA display");
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surface = gst_vaapi_surface_new (display, chroma_type, width, height);
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if (!surface)
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g_error ("could not create VA surface");
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image = image_generate (display, GST_VIDEO_FORMAT_NV12, width, height);
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if (!image)
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g_error ("could not create VA image");
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if (!image_upload (image, surface))
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g_error ("could not upload VA image to surface");
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window = gst_vaapi_window_glx_new (display, win_width, win_height);
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if (!window)
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g_error ("could not create window");
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glx_window = GST_VAAPI_WINDOW_GLX (window);
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gst_vaapi_window_show (window);
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if (!gst_vaapi_window_glx_make_current (glx_window))
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g_error ("coult not bind GL context");
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g_print ("#\n");
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g_print ("# Create texture with gst_vaapi_texture_glx_new()\n");
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g_print ("#\n");
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{
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texture = gst_vaapi_texture_glx_new (display,
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GL_TEXTURE_2D, GL_RGBA, width, height);
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if (!texture)
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g_error ("could not create VA texture");
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textures[0] = texture;
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texture_id = gst_vaapi_texture_get_id (texture);
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if (!gst_vaapi_texture_put_surface (texture, surface, NULL, flags))
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g_error ("could not transfer VA surface to texture");
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if (!gst_vaapi_window_glx_put_texture (glx_window, texture, NULL, NULL))
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g_error ("could not render texture into the window");
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}
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g_print ("#\n");
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g_print ("# Create texture with gst_vaapi_texture_glx_new_wrapped()\n");
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g_print ("#\n");
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{
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const GLenum target = GL_TEXTURE_2D;
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const GLenum format = GL_BGRA;
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glEnable (target);
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glGenTextures (1, &texture_id);
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glBindTexture (target, texture_id);
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glTexParameteri (target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri (target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri (target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri (target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glPixelStorei (GL_UNPACK_ALIGNMENT, 4);
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glTexImage2D (target,
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0, GL_RGBA8, width, height, 0, format, GL_UNSIGNED_BYTE, NULL);
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glDisable (target);
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texture = gst_vaapi_texture_glx_new_wrapped (display,
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texture_id, target, format);
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if (!texture)
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g_error ("could not create VA texture");
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if (texture_id != gst_vaapi_texture_get_id (texture))
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g_error ("invalid texture id");
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if (gl_get_current_texture_2d () != texture_id)
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g_error ("gst_vaapi_texture_glx_new_wrapped() altered texture bindings");
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textures[1] = texture;
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if (!gst_vaapi_texture_put_surface (texture, surface, NULL, flags))
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g_error ("could not transfer VA surface to texture");
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if (gl_get_current_texture_2d () != texture_id)
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g_error ("gst_vaapi_texture_put_surface() altered texture bindings");
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src_rect.x = 0;
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src_rect.y = 0;
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src_rect.width = width;
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src_rect.height = height;
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dst_rect.x = win_width / 2;
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dst_rect.y = win_height / 2;
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dst_rect.width = win_width / 2;
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dst_rect.height = win_height / 2;
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if (!gst_vaapi_window_glx_put_texture (glx_window, texture,
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&src_rect, &dst_rect))
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g_error ("could not render texture into the window");
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if (gl_get_current_texture_2d () != texture_id)
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g_error ("gst_vaapi_window_glx_put_texture() altered texture bindings");
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}
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gst_vaapi_window_glx_swap_buffers (glx_window);
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pause ();
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gst_vaapi_texture_unref (textures[0]);
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gst_vaapi_texture_unref (textures[1]);
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glDeleteTextures (1, &texture_id);
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gst_object_unref (window);
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gst_object_unref (display);
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gst_deinit ();
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return 0;
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}
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