mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-24 01:00:37 +00:00
29 lines
889 B
GLSL
29 lines
889 B
GLSL
#version 450 core
|
|
|
|
#include "color_convert_generic.glsl"
|
|
#include "swizzle.glsl"
|
|
|
|
layout(location = 0) in vec2 inTexCoord;
|
|
|
|
layout(set = 0, binding = 0) uniform sampler2D inTexture0;
|
|
layout(set = 0, binding = 1) uniform reorder {
|
|
ivec4 in_reorder_idx;
|
|
ivec4 out_reorder_idx;
|
|
ivec2 texSize;
|
|
ColorMatrices matrices;
|
|
};
|
|
|
|
layout(location = 0) out vec4 outColor0;
|
|
layout(location = 1) out vec4 outColor1;
|
|
|
|
void main()
|
|
{
|
|
vec4 texel = swizzle (texture(inTexture0, inTexCoord), in_reorder_idx);
|
|
vec4 uv_texel = swizzle (texture(inTexture0, inTexCoord * vec2(2.0)), in_reorder_idx);
|
|
vec3 yuv1 = color_convert_texel (texel.rgb, matrices);
|
|
vec3 yuv2 = color_convert_texel (uv_texel.rgb, matrices);
|
|
vec3 yuv = vec3(yuv1.x, yuv2.y, yuv2.z);
|
|
|
|
outColor0 = vec4(yuv[out_reorder_idx[0]], 0.0, 0.0, 1.0);
|
|
outColor1 = vec4(yuv[out_reorder_idx[1]], yuv[out_reorder_idx[2]], 0.0, 1.0);
|
|
}
|