mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-19 14:56:36 +00:00
7ef9dd3761
When jpeg_finish_decompress is called, output state reference is being created. But if there is any failures in finishing decompress, it jumps to setjmp, and at that point state was not referenced. Resulting in leak of output state. Hence adding another setjmp after output state is referenced. Similarly adding another setjmp to unmap the frame in case error happens before finish_decompress https://bugzilla.gnome.org/show_bug.cgi?id=753087 |
||
---|---|---|
.. | ||
gstjpeg.c | ||
gstjpeg.h | ||
gstjpegdec.c | ||
gstjpegdec.h | ||
gstjpegenc.c | ||
gstjpegenc.h | ||
gstsmokedec.c | ||
gstsmokedec.h | ||
gstsmokeenc.c | ||
gstsmokeenc.h | ||
Makefile.am | ||
README | ||
smokecodec.c | ||
smokecodec.h | ||
smokeformat.h |
The Smoke Codec --------------- This is a very simple compression algorithm I was toying with when doing a Java based player. Decoding a JPEG in Java has acceptable speed so this codec tries to exploit that feature. The algorithm first compares the last and the new image and finds all 16x16 blocks that have a squared difference bigger than a configurable threshold. Then all these blocks are compressed into an NxM JPEG. The quality of the JPEG is inversely proportional to the number of blocks, this way, the picture quality degrades with heavy motion scenes but the bitrate stays more or less constant. Decoding decompresses the JPEG and then updates the old picture with the new blocks. TODO: ---- - make format extensible - motion vectors - do some real bitrate control