gstreamer/gst-libs/gst/gl/wgl/gstglcontext_wgl.c
Matthew Waters 512160a1c8 gl/context/wgl: implement a better get_proc_address()
Look in opengl32.dll first, then wglGetProcAddress(), and only then
possibly from any linked in libraries.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/1165>
2021-05-21 14:12:11 +10:00

532 lines
15 KiB
C

/*
* GStreamer
* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
* Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <gst/gst.h>
#include <gmodule.h>
#include <gst/gl/gl.h>
#include <gst/gl/gstglfuncs.h>
#include "gstglcontext_wgl.h"
#include <GL/wglext.h>
#include "../utils/opengl_versions.h"
#include "../gstglcontext_private.h"
struct _GstGLContextWGLPrivate
{
PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB;
PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB;
GstGLAPI context_api;
const gchar *wgl_exts;
};
#define GST_CAT_DEFAULT gst_gl_context_debug
#define gst_gl_context_wgl_parent_class parent_class
G_DEFINE_TYPE_WITH_PRIVATE (GstGLContextWGL, gst_gl_context_wgl,
GST_TYPE_GL_CONTEXT);
static guintptr gst_gl_context_wgl_get_gl_context (GstGLContext * context);
static void gst_gl_context_wgl_swap_buffers (GstGLContext * context);
static gboolean gst_gl_context_wgl_choose_format (GstGLContext * context,
GError ** error);
static gboolean gst_gl_context_wgl_activate (GstGLContext * context,
gboolean activate);
static gboolean gst_gl_context_wgl_create_context (GstGLContext * context,
GstGLAPI gl_api, GstGLContext * other_context, GError ** error);
static void gst_gl_context_wgl_destroy_context (GstGLContext * context);
GstGLAPI gst_gl_context_wgl_get_gl_api (GstGLContext * context);
static GstGLPlatform gst_gl_context_wgl_get_gl_platform (GstGLContext *
context);
static gboolean gst_gl_context_wgl_check_feature (GstGLContext * context,
const gchar * feature);
GstStructure *gst_gl_context_wgl_get_config (GstGLContext * context);
static void
gst_gl_context_wgl_class_init (GstGLContextWGLClass * klass)
{
GstGLContextClass *context_class = (GstGLContextClass *) klass;
context_class->get_gl_context =
GST_DEBUG_FUNCPTR (gst_gl_context_wgl_get_gl_context);
context_class->choose_format =
GST_DEBUG_FUNCPTR (gst_gl_context_wgl_choose_format);
context_class->activate = GST_DEBUG_FUNCPTR (gst_gl_context_wgl_activate);
context_class->create_context =
GST_DEBUG_FUNCPTR (gst_gl_context_wgl_create_context);
context_class->destroy_context =
GST_DEBUG_FUNCPTR (gst_gl_context_wgl_destroy_context);
context_class->swap_buffers =
GST_DEBUG_FUNCPTR (gst_gl_context_wgl_swap_buffers);
context_class->get_proc_address =
GST_DEBUG_FUNCPTR (gst_gl_context_wgl_get_proc_address);
context_class->get_gl_api = GST_DEBUG_FUNCPTR (gst_gl_context_wgl_get_gl_api);
context_class->get_gl_platform =
GST_DEBUG_FUNCPTR (gst_gl_context_wgl_get_gl_platform);
context_class->check_feature =
GST_DEBUG_FUNCPTR (gst_gl_context_wgl_check_feature);
context_class->get_config = GST_DEBUG_FUNCPTR (gst_gl_context_wgl_get_config);
}
static void
gst_gl_context_wgl_init (GstGLContextWGL * context_wgl)
{
context_wgl->priv = gst_gl_context_wgl_get_instance_private (context_wgl);
context_wgl->priv->context_api = GST_GL_API_OPENGL | GST_GL_API_OPENGL3;
}
/* Must be called in the gl thread */
GstGLContextWGL *
gst_gl_context_wgl_new (GstGLDisplay * display)
{
GstGLContextWGL *context;
if ((gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_WIN32) ==
0)
/* we require an win32 display handle to create WGL contexts */
return NULL;
context = g_object_new (GST_TYPE_GL_CONTEXT_WGL, NULL);
gst_object_ref_sink (context);
return context;
}
static HGLRC
_create_context_with_flags (GstGLContextWGL * context_wgl, HDC dpy,
HGLRC share_context, gint major, gint minor, gint contextFlags,
gint profileMask)
{
HGLRC ret;
#define N_ATTRIBS 20
gint attribs[N_ATTRIBS];
gint n = 0;
if (major) {
attribs[n++] = WGL_CONTEXT_MAJOR_VERSION_ARB;
attribs[n++] = major;
}
if (minor) {
attribs[n++] = WGL_CONTEXT_MINOR_VERSION_ARB;
attribs[n++] = minor;
}
if (contextFlags) {
attribs[n++] = WGL_CONTEXT_FLAGS_ARB;
attribs[n++] = contextFlags;
}
if (profileMask) {
attribs[n++] = WGL_CONTEXT_PROFILE_MASK_ARB;
attribs[n++] = profileMask;
}
attribs[n++] = 0;
g_assert (n < N_ATTRIBS);
#undef N_ATTRIBS
ret =
context_wgl->priv->wglCreateContextAttribsARB (dpy, share_context,
attribs);
return ret;
}
static gboolean
gst_gl_context_wgl_create_context (GstGLContext * context,
GstGLAPI gl_api, GstGLContext * other_context, GError ** error)
{
GstGLWindow *window;
GstGLContextWGL *context_wgl;
HGLRC external_gl_context = NULL;
HGLRC trampoline;
HDC device;
context_wgl = GST_GL_CONTEXT_WGL (context);
window = gst_gl_context_get_window (context);
device = (HDC) gst_gl_window_get_display (window);
if (other_context) {
if (gst_gl_context_get_gl_platform (other_context) != GST_GL_PLATFORM_WGL) {
g_set_error (error, GST_GL_CONTEXT_ERROR,
GST_GL_CONTEXT_ERROR_WRONG_CONFIG,
"Cannot share context with a non-WGL context");
goto failure;
}
external_gl_context = (HGLRC) gst_gl_context_get_gl_context (other_context);
}
trampoline = wglCreateContext (device);
if (trampoline)
GST_DEBUG ("gl context created: %" G_GUINTPTR_FORMAT,
(guintptr) trampoline);
else {
g_set_error (error, GST_GL_CONTEXT_ERROR,
GST_GL_CONTEXT_ERROR_CREATE_CONTEXT, "failed to create glcontext:0x%x",
(unsigned int) GetLastError ());
goto failure;
}
g_assert (trampoline);
/* get extension functions */
wglMakeCurrent (device, trampoline);
context_wgl->priv->wglCreateContextAttribsARB =
(PFNWGLCREATECONTEXTATTRIBSARBPROC)
wglGetProcAddress ("wglCreateContextAttribsARB");
context_wgl->priv->wglGetExtensionsStringARB =
(PFNWGLGETEXTENSIONSSTRINGARBPROC)
wglGetProcAddress ("wglGetExtensionsStringARB");
wglMakeCurrent (device, 0);
wglDeleteContext (trampoline);
trampoline = NULL;
if (context_wgl->priv->wglGetExtensionsStringARB) {
context_wgl->priv->wgl_exts =
context_wgl->priv->wglGetExtensionsStringARB (device);
GST_DEBUG_OBJECT (context, "Available WGL extensions %s",
GST_STR_NULL (context_wgl->priv->wgl_exts));
}
if (context_wgl->priv->wglCreateContextAttribsARB != NULL
&& gl_api & GST_GL_API_OPENGL3) {
gint i;
for (i = 0; i < G_N_ELEMENTS (opengl_versions); i++) {
gint profileMask = 0;
gint contextFlags = 0;
if ((opengl_versions[i].major > 3
|| (opengl_versions[i].major == 3
&& opengl_versions[i].minor >= 2))) {
profileMask |= WGL_CONTEXT_CORE_PROFILE_BIT_ARB;
contextFlags |= WGL_CONTEXT_DEBUG_BIT_ARB;
} else {
break;
}
GST_DEBUG_OBJECT (context, "trying to create a GL %d.%d context",
opengl_versions[i].major, opengl_versions[i].minor);
context_wgl->wgl_context = _create_context_with_flags (context_wgl,
device, external_gl_context, opengl_versions[i].major,
opengl_versions[i].minor, contextFlags, profileMask);
if (context_wgl->wgl_context) {
context_wgl->priv->context_api = GST_GL_API_OPENGL3;
break;
}
}
}
if (!context_wgl->wgl_context) {
if (context_wgl->priv->wglCreateContextAttribsARB && external_gl_context) {
context_wgl->wgl_context =
context_wgl->priv->wglCreateContextAttribsARB (device,
external_gl_context, 0);
}
if (!context_wgl->wgl_context) {
context_wgl->wgl_context = wglCreateContext (device);
if (!context_wgl->wgl_context) {
g_set_error (error, GST_GL_CONTEXT_ERROR,
GST_GL_CONTEXT_ERROR_CREATE_CONTEXT,
"Failed to create WGL context 0x%x",
(unsigned int) GetLastError ());
goto failure;
}
if (external_gl_context) {
if (!wglShareLists (external_gl_context, context_wgl->wgl_context)) {
g_set_error (error, GST_GL_CONTEXT_ERROR,
GST_GL_CONTEXT_ERROR_CREATE_CONTEXT,
"failed to share contexts through wglShareLists 0x%x",
(unsigned int) GetLastError ());
goto failure;
}
}
}
context_wgl->priv->context_api = GST_GL_API_OPENGL;
}
GST_LOG ("gl context id: %" G_GUINTPTR_FORMAT,
(guintptr) context_wgl->wgl_context);
gst_object_unref (window);
return TRUE;
failure:
gst_object_unref (window);
return FALSE;
}
static void
gst_gl_context_wgl_destroy_context (GstGLContext * context)
{
GstGLContextWGL *context_wgl;
context_wgl = GST_GL_CONTEXT_WGL (context);
if (context_wgl->wgl_context)
wglDeleteContext (context_wgl->wgl_context);
context_wgl->wgl_context = NULL;
}
static GstGLConfigSurfaceType
pfd_flags_to_surface_type (int flags)
{
GstGLConfigSurfaceType ret = GST_GL_CONFIG_SURFACE_TYPE_NONE;
if (flags & PFD_DRAW_TO_WINDOW)
ret |= GST_GL_CONFIG_SURFACE_TYPE_WINDOW;
if (flags & PFD_DRAW_TO_BITMAP)
ret |= GST_GL_CONFIG_SURFACE_TYPE_PIXMAP;
return ret;
}
static GstStructure *
pixel_format_to_structure (HDC hdc, int pixfmt)
{
GstStructure *ret;
PIXELFORMATDESCRIPTOR pfd;
if (pixfmt == 0)
return NULL;
if (DescribePixelFormat (hdc, pixfmt, sizeof (pfd), &pfd) == 0)
return NULL;
ret = gst_structure_new (GST_GL_CONFIG_STRUCTURE_NAME,
GST_GL_CONFIG_STRUCTURE_SET_ARGS (PLATFORM, GstGLPlatform,
GST_GL_PLATFORM_WGL), GST_GL_CONFIG_STRUCTURE_SET_ARGS (RED_SIZE, int,
pfd.cRedBits), GST_GL_CONFIG_STRUCTURE_SET_ARGS (BLUE_SIZE, int,
pfd.cBlueBits), GST_GL_CONFIG_STRUCTURE_SET_ARGS (GREEN_SIZE, int,
pfd.cGreenBits), GST_GL_CONFIG_STRUCTURE_SET_ARGS (ALPHA_SIZE, int,
pfd.cAlphaBits), GST_GL_CONFIG_STRUCTURE_SET_ARGS (DEPTH_SIZE, int,
pfd.cDepthBits), GST_GL_CONFIG_STRUCTURE_SET_ARGS (STENCIL_SIZE, int,
pfd.cStencilBits), GST_GL_CONFIG_STRUCTURE_SET_ARGS (NATIVE_VISUAL_ID,
guint, pixfmt), GST_GL_CONFIG_STRUCTURE_SET_ARGS (SURFACE_TYPE,
GstGLConfigSurfaceType, pfd_flags_to_surface_type (pfd.dwFlags)),
NULL);
return ret;
}
static gboolean
gst_gl_context_wgl_choose_format (GstGLContext * context, GError ** error)
{
GstGLWindow *window;
PIXELFORMATDESCRIPTOR pfd;
gint pixelformat = 0;
gboolean res = FALSE;
HDC device;
GstStructure *config;
window = gst_gl_context_get_window (context);
gst_gl_window_win32_create_window (GST_GL_WINDOW_WIN32 (window), error);
device = (HDC) gst_gl_window_get_display (window);
gst_object_unref (window);
pfd.nSize = sizeof (PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 24;
pfd.cRedBits = 8;
pfd.cRedShift = 0;
pfd.cGreenBits = 8;
pfd.cGreenShift = 0;
pfd.cBlueBits = 8;
pfd.cBlueShift = 0;
pfd.cAlphaBits = 0;
pfd.cAlphaShift = 0;
pfd.cAccumBits = 0;
pfd.cAccumRedBits = 0;
pfd.cAccumGreenBits = 0;
pfd.cAccumBlueBits = 0;
pfd.cAccumAlphaBits = 0;
pfd.cDepthBits = 24;
pfd.cStencilBits = 8;
pfd.cAuxBuffers = 0;
pfd.iLayerType = PFD_MAIN_PLANE;
pfd.bReserved = 0;
pfd.dwLayerMask = 0;
pfd.dwVisibleMask = 0;
pfd.dwDamageMask = 0;
pfd.cColorBits = (BYTE) GetDeviceCaps (device, BITSPIXEL);
pixelformat = ChoosePixelFormat (device, &pfd);
if (!pixelformat) {
g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED,
"Failed to choose a pixel format");
return FALSE;
}
config = pixel_format_to_structure (device, pixelformat);
GST_INFO_OBJECT (context, "chosen config %" GST_PTR_FORMAT, config);
gst_structure_free (config);
res = SetPixelFormat (device, pixelformat, &pfd);
return res;
}
static void
gst_gl_context_wgl_swap_buffers (GstGLContext * context)
{
GstGLWindow *window = gst_gl_context_get_window (context);
HDC device = (HDC) gst_gl_window_get_display (window);
SwapBuffers (device);
gst_object_unref (window);
}
static guintptr
gst_gl_context_wgl_get_gl_context (GstGLContext * context)
{
return (guintptr) GST_GL_CONTEXT_WGL (context)->wgl_context;
}
static gboolean
gst_gl_context_wgl_activate (GstGLContext * context, gboolean activate)
{
GstGLWindow *window;
GstGLContextWGL *context_wgl;
HDC device;
gboolean result;
window = gst_gl_context_get_window (context);
context_wgl = GST_GL_CONTEXT_WGL (context);
device = (HDC) gst_gl_window_get_display (window);
if (activate) {
result = wglMakeCurrent (device, context_wgl->wgl_context);
} else {
result = wglMakeCurrent (NULL, NULL);
}
gst_object_unref (window);
return result;
}
GstGLAPI
gst_gl_context_wgl_get_gl_api (GstGLContext * context)
{
GstGLContextWGL *context_wgl = GST_GL_CONTEXT_WGL (context);
return context_wgl->priv->context_api;
}
static GstGLPlatform
gst_gl_context_wgl_get_gl_platform (GstGLContext * context)
{
return GST_GL_PLATFORM_WGL;
}
static gboolean
gst_gl_context_wgl_check_feature (GstGLContext * context, const gchar * feature)
{
GstGLContextWGL *context_wgl = GST_GL_CONTEXT_WGL (context);
return gst_gl_check_extension (feature, context_wgl->priv->wgl_exts);
}
static GOnce module_opengl_dll_gonce = G_ONCE_INIT;
static GModule *module_opengl_dll;
static gpointer
load_opengl_dll_module (gpointer user_data)
{
#ifdef GST_GL_LIBGL_MODULE_NAME
module_opengl_dll =
g_module_open (GST_GL_LIBGL_MODULE_NAME, G_MODULE_BIND_LAZY);
#else
if (g_strcmp0 (G_MODULE_SUFFIX, "dll") == 0)
module_opengl_dll = g_module_open ("opengl32.dll", G_MODULE_BIND_LAZY);
/* This automatically handles the suffix and even .la files */
if (!module_opengl_dll)
module_opengl_dll = g_module_open ("opengl32", G_MODULE_BIND_LAZY);
#endif
return NULL;
}
gpointer
gst_gl_context_wgl_get_proc_address (GstGLAPI gl_api, const gchar * name)
{
gpointer result;
if (gl_api & (GST_GL_API_OPENGL | GST_GL_API_OPENGL3)) {
g_once (&module_opengl_dll_gonce, load_opengl_dll_module, NULL);
if (module_opengl_dll)
g_module_symbol (module_opengl_dll, name, &result);
if (!result) {
result = wglGetProcAddress ((LPCSTR) name);
}
}
if (!result)
result = gst_gl_context_default_get_proc_address (gl_api, name);
return result;
}
guintptr
gst_gl_context_wgl_get_current_context (void)
{
return (guintptr) wglGetCurrentContext ();
}
GstStructure *
gst_gl_context_wgl_get_config (GstGLContext * context)
{
GstGLWindow *window;
int pixfmt;
HDC hdc;
window = gst_gl_context_get_window (context);
hdc = (HDC) gst_gl_window_get_display (window);
pixfmt = GetPixelFormat (hdc);
return pixel_format_to_structure (hdc, pixfmt);
}