mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-10 03:19:40 +00:00
0ac54fdc55
Add xray effect. Maps luma to a negative, slightly cyan tinted, curve, applies some light gaussian blur and multiplies it with its sobel edges. Not sure about the name, likely to change. Probably still needs some tuning.
405 lines
13 KiB
C
405 lines
13 KiB
C
/*
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* GStreamer
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* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#include <gstgleffects.h>
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#define GST_TYPE_GL_EFFECTS (gst_gl_effects_get_type())
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#define GST_GL_EFFECTS(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), GST_TYPE_GL_EFFECTS,GstGLEffects))
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#define GST_IS_GL_EFFECTS(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj), GST_TYPE_GL_EFFECTS))
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#define GST_GL_EFFECTS_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass) , GST_TYPE_GL_EFFECTS,GstGLEffectsClass))
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#define GST_IS_GL_EFFECTS_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass) , GST_TYPE_GL_EFFECTS))
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#define GST_GL_EFFECTS_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj) , GST_TYPE_GL_EFFECTS,GstGLEffectsClass))
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#define GST_CAT_DEFAULT gst_gl_effects_debug
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
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#define DEBUG_INIT(bla) \
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GST_DEBUG_CATEGORY_INIT (gst_gl_effects_debug, "gleffects", 0, "gleffects element");
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GST_BOILERPLATE_FULL (GstGLEffects, gst_gl_effects, GstGLFilter,
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GST_TYPE_GL_FILTER, DEBUG_INIT);
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static void gst_gl_effects_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec);
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static void gst_gl_effects_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec);
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static void gst_gl_effects_init_resources (GstGLFilter* filter);
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static void gst_gl_effects_reset_resources (GstGLFilter* filter);
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static void gst_gl_effects_on_init_gl_context (GstGLFilter* filter);
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static void gst_gl_effects_ghash_func_clean (gpointer key, gpointer value, gpointer data);
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static gboolean gst_gl_effects_filter (GstGLFilter * filter,
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GstGLBuffer * inbuf, GstGLBuffer * outbuf);
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static const GstElementDetails element_details = GST_ELEMENT_DETAILS (
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"Gstreamer OpenGL Effects",
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"Filter/Effect",
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"GL Shading Language effects",
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"Filippo Argiolas <filippo.argiolas@gmail.com>");
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/* dont' forget to edit the following when a new effect is added */
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typedef enum {
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GST_GL_EFFECT_IDENTITY,
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GST_GL_EFFECT_MIRROR,
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GST_GL_EFFECT_SQUEEZE,
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GST_GL_EFFECT_STRETCH,
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GST_GL_EFFECT_TUNNEL,
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GST_GL_EFFECT_FISHEYE,
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GST_GL_EFFECT_TWIRL,
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GST_GL_EFFECT_BULGE,
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GST_GL_EFFECT_SQUARE,
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GST_GL_EFFECT_HEAT,
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GST_GL_EFFECT_SEPIA,
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GST_GL_EFFECT_XPRO,
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GST_GL_EFFECT_LUMA_XPRO,
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GST_GL_EFFECT_XRAY,
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GST_GL_EFFECT_SIN,
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GST_GL_EFFECT_GLOW,
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GST_GL_N_EFFECTS
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} GstGLEffectsEffect;
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#define GST_TYPE_GL_EFFECTS_EFFECT (gst_gl_effects_effect_get_type ())
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static GType
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gst_gl_effects_effect_get_type (void)
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{
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static GType gl_effects_effect_type = 0;
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static const GEnumValue effect_types [] = {
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{ GST_GL_EFFECT_IDENTITY, "Do nothing Effect", "identity" },
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{ GST_GL_EFFECT_MIRROR, "Mirror Effect", "mirror" },
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{ GST_GL_EFFECT_SQUEEZE, "Squeeze Effect", "squeeze" },
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{ GST_GL_EFFECT_STRETCH, "Stretch Effect", "stretch" },
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{ GST_GL_EFFECT_FISHEYE, "FishEye Effect", "fisheye" },
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{ GST_GL_EFFECT_TWIRL, "Twirl Effect", "twirl" },
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{ GST_GL_EFFECT_BULGE, "Bulge Effect", "bulge" },
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{ GST_GL_EFFECT_TUNNEL, "Light Tunnel Effect", "tunnel" },
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{ GST_GL_EFFECT_SQUARE, "Square Effect", "square" },
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{ GST_GL_EFFECT_HEAT, "Heat Signature Effect", "heat" },
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{ GST_GL_EFFECT_SEPIA, "Sepia Toning Effect", "sepia" },
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{ GST_GL_EFFECT_XPRO, "Cross Processing Effect", "xpro" },
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{ GST_GL_EFFECT_LUMA_XPRO, "Luma Cross Processing Effect", "lumaxpro" },
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{ GST_GL_EFFECT_XRAY, "Glowing negative effect", "xray" },
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{ GST_GL_EFFECT_SIN, "All Grey but Red Effect", "sin" },
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{ GST_GL_EFFECT_GLOW, "Glow Lighting Effect", "glow" },
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{ 0, NULL, NULL }
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};
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if (!gl_effects_effect_type) {
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gl_effects_effect_type =
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g_enum_register_static ("GstGLEffectsEffect", effect_types);
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}
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return gl_effects_effect_type;
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}
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static void
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gst_gl_effects_set_effect (GstGLEffects *effects, gint effect_type) {
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switch (effect_type) {
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case GST_GL_EFFECT_IDENTITY:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_identity;
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break;
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case GST_GL_EFFECT_MIRROR:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_mirror;
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break;
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case GST_GL_EFFECT_SQUEEZE:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_squeeze;
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break;
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case GST_GL_EFFECT_STRETCH:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_stretch;
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break;
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case GST_GL_EFFECT_TUNNEL:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_tunnel;
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break;
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case GST_GL_EFFECT_FISHEYE:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_fisheye;
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break;
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case GST_GL_EFFECT_TWIRL:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_twirl;
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break;
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case GST_GL_EFFECT_BULGE:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_bulge;
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break;
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case GST_GL_EFFECT_SQUARE:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_square;
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break;
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case GST_GL_EFFECT_HEAT:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_heat;
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break;
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case GST_GL_EFFECT_SEPIA:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_sepia;
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break;
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case GST_GL_EFFECT_XPRO:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_xpro;
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break;
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case GST_GL_EFFECT_LUMA_XPRO:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_luma_xpro;
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break;
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case GST_GL_EFFECT_XRAY:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_xray;
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break;
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case GST_GL_EFFECT_SIN:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_sin;
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break;
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case GST_GL_EFFECT_GLOW:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_glow;
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break;
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default:
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g_assert_not_reached ();
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}
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effects->current_effect = effect_type;
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}
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/* init resources that need a gl context */
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static void
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gst_gl_effects_init_gl_resources (GstGLFilter *filter)
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{
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GstGLEffects *effects = GST_GL_EFFECTS (filter);
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gint i;
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for (i=0; i<NEEDED_TEXTURES; i++) {
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glGenTextures (1, &effects->midtexture[i]);
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, effects->midtexture[i]);
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glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
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filter->width, filter->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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}
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}
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/* free resources that need a gl context */
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static void
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gst_gl_effects_reset_gl_resources (GstGLFilter *filter)
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{
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GstGLEffects *effects = GST_GL_EFFECTS (filter);
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gint i;
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for (i=0; i<10; i++) {
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glDeleteTextures (1, &effects->midtexture[i]);
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effects->midtexture[i] = 0;
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}
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for (i=0; i<GST_GL_EFFECTS_N_CURVES; i++) {
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glDeleteTextures (1, &effects->curve[i]);
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effects->curve[i] = 0;
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}
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}
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static void
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gst_gl_effects_base_init (gpointer klass)
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{
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GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
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gst_element_class_set_details (element_class, &element_details);
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}
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static void
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gst_gl_effects_class_init (GstGLEffectsClass * klass)
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{
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GObjectClass *gobject_class;
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gobject_class = (GObjectClass *) klass;
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gobject_class->set_property = gst_gl_effects_set_property;
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gobject_class->get_property = gst_gl_effects_get_property;
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GST_GL_FILTER_CLASS (klass)->filter = gst_gl_effects_filter;
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GST_GL_FILTER_CLASS (klass)->display_init_cb = gst_gl_effects_init_gl_resources;
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GST_GL_FILTER_CLASS (klass)->display_reset_cb = gst_gl_effects_reset_gl_resources;
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GST_GL_FILTER_CLASS (klass)->onStart = gst_gl_effects_init_resources;
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GST_GL_FILTER_CLASS (klass)->onStop = gst_gl_effects_reset_resources;
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GST_GL_FILTER_CLASS (klass)->onInitFBO = gst_gl_effects_on_init_gl_context;
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g_object_class_install_property (
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gobject_class,
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PROP_EFFECT,
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g_param_spec_enum ("effect",
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"Effect",
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"Select which effect apply to GL video texture",
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GST_TYPE_GL_EFFECTS_EFFECT,
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GST_GL_EFFECT_IDENTITY,
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (
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gobject_class,
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PROP_HSWAP,
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g_param_spec_boolean ("hswap",
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"Horizontal Swap",
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"Switch video texture left to right, useful with webcams",
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FALSE,
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G_PARAM_READWRITE));
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}
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void
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gst_gl_effects_draw_texture (GstGLEffects * effects, GLuint tex)
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{
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GstGLFilter *filter = GST_GL_FILTER (effects);
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glActiveTexture (GL_TEXTURE0);
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, tex);
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glBegin (GL_QUADS);
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glTexCoord2f (0.0, 0.0);
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glVertex2f (-1.0, -1.0);
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glTexCoord2f ((gfloat)filter->width, 0.0);
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glVertex2f (1.0, -1.0);
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glTexCoord2f ((gfloat)filter->width, (gfloat)filter->height);
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glVertex2f (1.0, 1.0);
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glTexCoord2f (0.0, (gfloat)filter->height);
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glVertex2f (-1.0, 1.0);
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glEnd ();
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}
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static void
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set_horizontal_swap (GstGLDisplay *display, gpointer data)
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{
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// GstGLEffects *effects = GST_GL_EFFECTS (data);
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const double mirrormatrix[16] = {
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-1.0, 0.0, 0.0, 0.0,
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0.0, 1.0, 0.0, 0.0,
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0.0, 0.0, 1.0, 0.0,
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0.0, 0.0, 0.0, 1.0
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};
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glMatrixMode (GL_MODELVIEW);
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glLoadMatrixd (mirrormatrix);
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}
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static void
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gst_gl_effects_init (GstGLEffects * effects, GstGLEffectsClass * klass)
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{
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effects->effect = gst_gl_effects_identity;
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effects->horizontal_swap = FALSE;
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}
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static void
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gst_gl_effects_ghash_func_clean (gpointer key, gpointer value, gpointer data)
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{
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GstGLShader* shader = (GstGLShader*) value;
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GstGLFilter* filter = (GstGLFilter*) data;
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//blocking call, wait the opengl thread has destroyed the shader
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gst_gl_display_del_shader (filter->display, shader);
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value = NULL;
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}
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static void
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gst_gl_effects_reset_resources (GstGLFilter* filter)
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{
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GstGLEffects* effects = GST_GL_EFFECTS(filter);
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// g_message ("reset resources");
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//release shaders in the gl thread
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g_hash_table_foreach (effects->shaderstable, gst_gl_effects_ghash_func_clean,
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filter);
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//clean the htable without calling values destructors
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//because shaders have been released in the glthread
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//through the foreach func
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g_hash_table_unref (effects->shaderstable);
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effects->shaderstable = NULL;
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}
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static void
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gst_gl_effects_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec)
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{
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GstGLEffects *effects = GST_GL_EFFECTS (object);
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switch (prop_id) {
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case PROP_EFFECT:
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gst_gl_effects_set_effect (effects, g_value_get_enum (value));
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break;
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case PROP_HSWAP:
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effects->horizontal_swap = g_value_get_boolean (value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_gl_effects_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec)
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{
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GstGLEffects *effects = GST_GL_EFFECTS (object);
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switch (prop_id) {
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case PROP_EFFECT:
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g_value_set_enum (value, effects->current_effect);
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break;
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case PROP_HSWAP:
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g_value_set_boolean (value, effects->horizontal_swap);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_gl_effects_init_resources (GstGLFilter* filter)
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{
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GstGLEffects *effects = GST_GL_EFFECTS (filter);
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gint i;
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// g_message ("init resources");
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// g_message ("init hashtable");
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effects->shaderstable = g_hash_table_new (g_str_hash,
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g_str_equal);
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// g_message ("zero textures and curves");
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for (i=0; i<NEEDED_TEXTURES; i++) {
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effects->midtexture[i] = 0;
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}
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for (i=0; i<GST_GL_EFFECTS_N_CURVES; i++) {
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effects->curve[i] = 0;
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}
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}
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static void
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gst_gl_effects_on_init_gl_context (GstGLFilter* filter)
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{
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//check that your hardware supports shader
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//if not the pipeline correctly shut down
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gst_gl_display_gen_shader (filter->display, 0, 0, NULL);
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}
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static gboolean
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gst_gl_effects_filter (GstGLFilter* filter, GstGLBuffer* inbuf,
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GstGLBuffer* outbuf)
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{
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GstGLEffects* effects = GST_GL_EFFECTS(filter);
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effects->intexture = inbuf->texture;
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effects->outtexture = outbuf->texture;
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if (effects->horizontal_swap == TRUE)
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gst_gl_display_thread_add (filter->display, set_horizontal_swap, effects);
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effects->effect (effects);
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return TRUE;
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}
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