gstreamer/docs/gst/tmpl/gstelement.sgml
Wim Taymans 092db54409 I'm too lazy to comment this
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<!-- ##### SECTION Title ##### -->
GstElement
<!-- ##### SECTION Short_Description ##### -->
Base class for all pipeline elements
<!-- ##### SECTION Long_Description ##### -->
<para>
GstElement is the base class needed to construct an element that can be
used in a GST pipeline. As such, it is not a functional entity, and
cannot do anything when placed in a pipeline.
</para>
<para>
All GstElements have a list containing the #GstPad structure for all their
inputs and outputs. These can be added with gst_element_add_pad() or
gst_element_add_ghost_pad(), and retrieved by name with
gst_element_get_pad(), or in a list form by gst_element_get_pad_list().
</para>
<para>
gst_element_connect() is a convenience function provided to make it
simpler to connect pads of two elements together.
</para>
<!-- ##### SECTION See_Also ##### -->
<para>
</para>
<!-- ##### ENUM GstElementState ##### -->
<para>
This enum defines the standard states an element may be in. You will normally
use gst_element_set_state() to change the state of an element.
<informaltable pgwide=1 frame="none" role="enum">
<tgroup cols="2"><colspec colwidth="2*"><colspec colwidth="8*">
<tbody>
<row>
<entry>GST_STATE_NONE_PENDING</entry>
<entry>The element is in the desired state.</entry>
</row>
<row>
<entry>GST_STATE_NULL</entry>
<entry>Reset the state of an element.</entry>
</row>
<row>
<entry>GST_STATE_READY</entry>
<entry>will make the element ready to start processing data. some
elements might have a non trivial way to initialize themselves.
</entry>
</row>
<row>
<entry>GST_STATE_PLAYING</entry>
<entry>means there really is data flowing through the graph.
</entry>
</row>
<row>
<entry>GST_STATE_PAUSED</entry>
<entry>means there really is data flowing
temporary stops the data flow.
</entry>
</row>
</tbody></tgroup></informaltable>
</para>
@GST_STATE_NONE_PENDING:
@GST_STATE_NULL:
@GST_STATE_READY:
@GST_STATE_PLAYING:
@GST_STATE_PAUSED:
<!-- ##### ENUM GstElementStateReturn ##### -->
<para>
This enum defines the standard return values that an element
can return after a state change.
<informaltable pgwide=1 frame="none" role="enum">
<tgroup cols="2"><colspec colwidth="2*"><colspec colwidth="8*">
<tbody>
<row>
<entry>GST_STATE_FAILURE</entry>
<entry>the element could not perform the state change</entry>
</row>
<row>
<entry>GST_STATE_SUCCESS</entry>
<entry>the element successfully changed its state</entry>
</row>
<row>
<entry>GST_STATE_ASYNC</entry>
<entry>the element will asynchronously change its state as soon as possible
</entry>
</row>
</tbody></tgroup></informaltable>
</para>
@GST_STATE_FAILURE:
@GST_STATE_SUCCESS:
@GST_STATE_ASYNC:
<!-- ##### MACRO GST_STATE ##### -->
<para>
This macro returns the entire state of the element.
</para>
@obj: Element to return state for.
<!-- ##### MACRO GST_STATE_PENDING ##### -->
<para>
This macro returns the currently pending state of the element.
</para>
@obj: Element to return the pending state for.
<!-- ##### ENUM GstElementFlags ##### -->
<para>
This enum defines the standard flags that an element
may have.
<informaltable pgwide=1 frame="none" role="enum">
<tgroup cols="2"><colspec colwidth="2*"><colspec colwidth="8*">
<tbody>
<row>
<entry>GST_ELEMENT_MULTI_IN</entry>
<entry>the element has multiple input pads</entry>
</row>
</tbody></tgroup></informaltable>
</para>
@GST_ELEMENT_MULTI_IN:
@GST_ELEMENT_THREAD_SUGGESTED:
@GST_ELEMENT_NO_SEEK:
<!-- ##### MACRO GST_ELEMENT_IS_MULTI_IN ##### -->
<para>
Query whether this object has multiple input pads.
</para>
@obj: Element to query for multiple input pads.
<!-- ##### MACRO GST_ELEMENT_IS_THREAD_SUGGESTED ##### -->
<para>
</para>
@obj:
<!-- ##### STRUCT GstElement ##### -->
<para>
</para>
<!-- ##### STRUCT GstElementDetails ##### -->
<para>
This struct is used to define public information about the element. It
describes the element, mostly for the benefit of editors.
</para>
@longname:
@class:
@description:
@version:
@author:
@copyright:
<!-- ##### STRUCT GstElementFactory ##### -->
<para>
This factory is used when registering the element, and contains the name
of the element, the GtkType value for it, as well as a pointer to the
GstElementDetails struct for the element.
</para>
@name:
@type:
@details:
@src_types:
@sink_types:
<!-- ##### USER_FUNCTION GstElementLoopFunction ##### -->
<para>
This function type is used to specify a loop function for the element. It
is passed the element in question, and is expect to return only in error
circumstances.
</para>
@element: The element in question.
<!-- ##### FUNCTION gst_element_new ##### -->
<para>
</para>
@Returns:
<!-- ##### FUNCTION gst_element_set_loop_function ##### -->
<para>
</para>
@element:
@loop:
<!-- ##### FUNCTION gst_element_set_name ##### -->
<para>
</para>
@element:
@name:
<!-- ##### FUNCTION gst_element_get_name ##### -->
<para>
</para>
@element:
@Returns:
<!-- ##### FUNCTION gst_element_set_manager ##### -->
<para>
</para>
@element:
@manager:
<!-- ##### FUNCTION gst_element_get_manager ##### -->
<para>
</para>
@element:
@Returns:
<!-- ##### FUNCTION gst_element_add_pad ##### -->
<para>
</para>
@element:
@pad:
<!-- ##### FUNCTION gst_element_add_ghost_pad ##### -->
<para>
</para>
@element:
@pad:
<!-- ##### FUNCTION gst_element_get_pad ##### -->
<para>
</para>
@element:
@name:
@Returns: GList of pads
<!-- ##### FUNCTION gst_element_get_pad_list ##### -->
<para>
</para>
@element:
@Returns:
<!-- ##### FUNCTION gst_element_connect ##### -->
<para>
</para>
@src:
@srcpadname:
@dest:
@destpadname:
<!-- ##### FUNCTION gst_element_set_state ##### -->
<para>
</para>
@element:
@state:
@Returns:
<!-- ##### FUNCTION gst_element_error ##### -->
<para>
</para>
@element:
@error:
<!-- ##### FUNCTION gst_element_get_factory ##### -->
<para>
</para>
@element:
@Returns:
<!-- ##### MACRO gst_element_destroy ##### -->
<para>
</para>
@element: the element to destroy
<!-- ##### FUNCTION gst_element_save_thyself ##### -->
<para>
</para>
@element:
@parent:
@Returns:
<!-- ##### FUNCTION gst_element_load_thyself ##### -->
<para>
</para>
@parent:
@elements:
@Returns:
<!-- ##### FUNCTION gst_elementfactory_new ##### -->
<para>
</para>
@name:
@type:
@details:
@Returns:
<!-- ##### FUNCTION gst_elementfactory_register ##### -->
<para>
</para>
@elementfactory:
<!-- ##### FUNCTION gst_elementfactory_add_sink ##### -->
<para>
</para>
@elementfactory:
@id:
<!-- ##### FUNCTION gst_elementfactory_add_src ##### -->
<para>
</para>
@elementfactory:
@id:
<!-- ##### FUNCTION gst_elementfactory_find ##### -->
<para>
</para>
@name:
@Returns:
<!-- ##### FUNCTION gst_elementfactory_get_list ##### -->
<para>
</para>
@Returns:
<!-- ##### FUNCTION gst_elementfactory_create ##### -->
<para>
</para>
@factory:
@name:
@Returns:
<!-- ##### FUNCTION gst_elementfactory_make ##### -->
<para>
</para>
@factoryname:
@name:
@Returns:
<!-- ##### FUNCTION gst_elementfactory_save_thyself ##### -->
<para>
</para>
@factory:
@parent:
@Returns:
<!-- ##### FUNCTION gst_elementfactory_load_thyself ##### -->
<para>
</para>
@parent:
@Returns:
<!-- ##### FUNCTION gst_element_loopfunc_wrapper ##### -->
<para>
</para>
@argc:
@argv:
@Returns:
<!-- ##### SIGNAL GstElement::state-change ##### -->
<para>
Is trigered whenever the state of an element changes
</para>
@gstelement: the object which received the signal.
@arg1: the new state of the object
<!-- ##### SIGNAL GstElement::new-pad ##### -->
<para>
Is trigered whenever a new pad is added to an element
</para>
@gstelement: the object which received the signal.
@arg1: the new pad that was added
<!-- ##### SIGNAL GstElement::new-ghost-pad ##### -->
<para>
Is trigered whenever a new ghost pad is added to an element
</para>
@gstelement: the object which received the signal.
@arg1: the new ghost pad that was added
<!-- ##### SIGNAL GstElement::error ##### -->
<para>
Is trigered whenever an error occured
</para>
@gstelement: the object which received the signal.
@arg1: the error message