mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-22 17:51:16 +00:00
aafce272ea
From 3cb3d3c to 5edcd85
174 lines
7.6 KiB
Text
174 lines
7.6 KiB
Text
=================================
|
||
GStreamer Static Linking README
|
||
=================================
|
||
|
||
DRAFT, April 2013
|
||
|
||
|
||
I. INTRODUCTION
|
||
|
||
It is possible to link GStreamer libraries, plugins and applications
|
||
statically, both in case of free/libre/open-source software applications
|
||
and proprietary applications. On some platforms static linking may even
|
||
be required.
|
||
|
||
However, distributing statically linked binaries using GStreamer usually
|
||
requires additional effort to stay compliant with the GNU LGPL v2.1 license.
|
||
|
||
The purpose of this document is to draw attention to this fact, and to
|
||
summarise in layman's terms what we believe is required from anyone
|
||
distributing statically linked GStreamer binaries. Most of this also
|
||
applies to dynamically linked GStreamer binaries.
|
||
|
||
|
||
II. DISCLAIMER
|
||
|
||
This document is not legal advice, nor is it comprehensive. It may use
|
||
words in ways that do not match the definition or use in the license
|
||
text. It may even be outright wrong. Read the license text for all the
|
||
details, it is the only legally binding document in this respect.
|
||
|
||
This document is primarily concerned with the implications for the
|
||
distribution of binaries based on LGPL-licensed software as imposed by
|
||
the LGPL license, but there may be other restrictions to the distribution
|
||
of such binaries, such as terms and conditions of distribution channels
|
||
(e.g. "app stores").
|
||
|
||
|
||
III. THE SPIRIT OF THE LGPL LICENSE
|
||
|
||
The GNU LGPL v2.1 license allows use of such-licensed software by
|
||
proprietary applications, but still aims to ensure that at least the
|
||
LGPL-licensed software parts remain free under all circumstances. This
|
||
means any changes to LGPL-licensed source code must be documented and
|
||
be made available on request to those who received binaries of the
|
||
software. It also means that it must be possible to make changes to the
|
||
LGPL-licensed software parts and make the application use those, as far
|
||
as that is possible. And that recipients of an application using
|
||
LGPL-licensed software are made aware of their rights according to the
|
||
LGPL license.
|
||
|
||
In an environment where GStreamer libraries and plugins are used as
|
||
dynamically-loaded shared objects (DLL/.so/.dyn files), this is usually
|
||
not a big problem, because it is fairly easy to compile a modified version
|
||
of the GStreamer libraries or LGPL plugins, and the application will/should
|
||
just pick up and use the modified version automatically. All that is needed
|
||
is for the original, LGPL-licensed source code and source code modifications
|
||
to be made available, and for a way to build the libraries or plugins for
|
||
the platform required (usually that will be using the build system scripts
|
||
that come with GStreamer, and using the typical build environment on the
|
||
system in question, but where that is not the case the needed build scripts
|
||
and/or tools would need to be provided as well).
|
||
|
||
|
||
IV. THINGS YOU NEED TO DO
|
||
|
||
* You must tell users of your application that you are using LGPL-licensed
|
||
software, which LGPL-licensed software exactly, and you must provide them
|
||
with a copy of the license so they know their rights under the LGPL.
|
||
|
||
* You must provide (on request) all the source code and all the changes
|
||
or additions you have made to the LGPL-licensed software you are using.
|
||
|
||
For GStreamer code we would recommend that the changes be provided either
|
||
in form of a branch in a git repository, or as a set of "git format-patch"-
|
||
style patches against a GStreamer release or a snapshot of a GStreamer git
|
||
repository. The patches should ideally say what was changed and why it
|
||
was changed, and there should ideally be separate patches for independent
|
||
changes.
|
||
|
||
* You must provide a way for users of your application to make changes to
|
||
the LGPL-licensed parts of the code, and re-create a full application
|
||
binary with the changes (using the standard toolchain and tools of the
|
||
target platform; if you are using a custom toolchain or custom tools
|
||
you must provide these and document how to use them to create a new
|
||
application binary).
|
||
|
||
Note that this of course does not mean that the user is allowed to
|
||
re-distribute the changed application. Nor does it mean that you have
|
||
to provide your proprietary source code - it is sufficient to provide a
|
||
ready-made compiled object file that can be relinked into an application
|
||
binary with the re-compiled LGPL components.
|
||
|
||
|
||
V. THINGS TO LOOK OUT FOR
|
||
|
||
While most GStreamer plugins and the libraries they depend on are licensed
|
||
under the LGPL or even more permissive licenses, that is not the case for
|
||
all plugins and libraries used, esp. those in the gst-plugins-ugly or
|
||
some of those in the gst-plugins-bad set of plugins.
|
||
|
||
When statically linking proprietary code, care must be taken not to
|
||
statically link plugins or libraries that are licensed under less permissive
|
||
terms than the LGPL, such as e.g. GPL-licensed libraries.
|
||
|
||
|
||
VI. SPECIAL CONSIDERATIONS FOR SPECIFIC USE-CASES
|
||
|
||
|
||
1. Proprietary GStreamer/GLib-based Application On iOS
|
||
|
||
Let's assume an individual or a company wants to distribute a proprietary
|
||
iOS application that is built on top of GStreamer and GLib through
|
||
Apple's App Store. At the time of writing the Apple iPhone developer
|
||
agreement didn’t allow the bundling of shared libraries, so distributing
|
||
a proprietary iOS application with shared libraries is only possible using
|
||
distribution mechanisms outside of the App Store and/or only to jailbroken
|
||
devices, a prospect that may not appeal to our individual or company. So the
|
||
only alternative then is to link everything statically, which means the
|
||
obligations mentioned above come into play.
|
||
|
||
|
||
2. Example: Jabber on iOS
|
||
|
||
Tandberg (now Cisco) created a Jabber application for iOS, based on GStreamer.
|
||
On request they provided an LGPL compliance bundle in form of a zip file, with
|
||
roughly the following contents:
|
||
|
||
buildapp.sh
|
||
readme.txt
|
||
Jabber/Jabber-Info.plist
|
||
Jabber/libip.a [236MB binary with proprietary code]
|
||
Jabber/main.mm
|
||
Jabber/xcconfig/Application.xcconfig
|
||
Jabber/xcconfig/Debug.xcconfig
|
||
Jabber/xcconfig/Release.xcconfig
|
||
Jabber/xcconfig/Shared.xcconfig
|
||
Jabber/Resources/*.lproj/Localizable.strings
|
||
Jabber/Resources/{Images,Audio,Sounds,IB,Message Styles,Emoticons,Fonts}/*
|
||
Jabber/Resources/*
|
||
Jabber.xcodeproj/project.pbxproj
|
||
Jabber.xcodeproj/project.xcworkspace/contents.xcworkspacedata
|
||
opensource/build/config.site
|
||
opensource/build/m4/movi.m4
|
||
opensource/build/scripts/clean-deps.sh
|
||
opensource/build/scripts/fixup-makefile.sh
|
||
opensource/build/scripts/MoviMaker.py
|
||
opensource/build.sh
|
||
opensource/env.sh
|
||
opensource/Makefile
|
||
opensource/external/glib/*
|
||
opensource/external/gstreamer/{gstreamer,gst-plugins-*}/*
|
||
opensource/external/openssl/*
|
||
opensource/external/proxy-libintl/*
|
||
opensource/toolchain/darwin-x86/bin/{misc autotoools,m4,glib-mkenums,glib-genmarshal,libtool,pkg-config,etc.}
|
||
opensource/toolchain/darwin-x86/share/{aclocal,aclocal-1.11,autoconf,automake-1.11,libtool}/*
|
||
opensource/toolchain/darwin-x86/share/Config.pm
|
||
opensource/toolchain/darwin-x86/share/Config.pm.movi.in
|
||
patches/glib/glib.patch
|
||
patches/gst-plugins-bad/gst-plugins-bad.patch
|
||
patches/gst-plugins-base/gst-plugins-base.patch
|
||
patches/gst-plugins-good/gst-plugins-good.patch
|
||
patches/gstreamer/gstreamer.patch
|
||
patches/openssl/openssl.patch
|
||
|
||
readme.txt starts with "This Readme file describes how to build the Cisco
|
||
Jabber for iPad application. You need to install Xcode, but the final package
|
||
is built by running buildapp.sh." and describes how to build project,
|
||
prerequisites, the procedure in detail, and a "How to Include Provisioning
|
||
Profile Manually / Alternate Code Signing Instructions" section.
|
||
|
||
|
||
3. Random Links Which May Be Of Interest
|
||
|
||
[0] http://multinc.com/2009/08/24/compatibility-between-the-iphone-app-store-and-the-lgpl/
|