gstreamer/gst-libs/gst/vaapi/gstvaapitexture_egl.c
Víctor Manuel Jáquez Leal 7a3b25884c libs: egl: surface: export EGLImage as DMABuf if GEM not supported
This code path is used when frames are rendered as textures through
GstVideoGLTextureUploadMeta with EGL, mainly under Wayland.

Originally the EGLImage was exported as GEM, which was handled by
Intel drivers, but Gallium ones cannot create VA surfaces from
GEM buffers, only DMABuf.

This patch checks the memory types supported by VA driver to choose
the render the EGLImages from GEM or DMABuf, because GEM is still
better where supported.

DMABuf is well handled either by intel-vaapi-driver and gallium.

Fixes: #137
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer-vaapi/-/merge_requests/122>
2020-08-14 12:43:20 +02:00

379 lines
12 KiB
C

/*
* gstvaapitexture_egl.c - VA/EGL texture abstraction
*
* Copyright (C) 2014 Intel Corporation
* Author: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2.1
* of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301 USA
*/
/**
* SECTION:gstvaapitexture_egl
* @short_description: VA/EGL texture abstraction
*/
#include "sysdeps.h"
#include "gstvaapitexture.h"
#include "gstvaapitexture_egl.h"
#include "gstvaapitexture_priv.h"
#include "gstvaapicompat.h"
#include "gstvaapiutils.h"
#include "gstvaapiutils_egl.h"
#include "gstvaapidisplay_egl.h"
#include "gstvaapidisplay_egl_priv.h"
#include "gstvaapisurface_egl.h"
#include "gstvaapifilter.h"
#define DEBUG 1
#include "gstvaapidebug.h"
typedef struct _GstVaapiTextureEGLPrivate GstVaapiTextureEGLPrivate;
/**
* GstVaapiTextureEGLPrivate:
*
* EGL texture specific fields.
*/
struct _GstVaapiTextureEGLPrivate
{
/*< private > */
GstVaapiTexture *texture;
EglContext *egl_context;
EGLImageKHR egl_image;
GstVaapiSurface *surface;
GstVaapiFilter *filter;
};
typedef struct
{
GstVaapiTexture *texture;
gboolean success; /* result */
} CreateTextureArgs;
typedef struct
{
GstVaapiTexture *texture;
GstVaapiSurface *surface;
const GstVaapiRectangle *crop_rect;
guint flags;
gboolean success; /* result */
} UploadSurfaceArgs;
static gboolean
create_objects (GstVaapiTexture * texture, GLuint texture_id)
{
GstVaapiTextureEGLPrivate *const texture_egl =
gst_vaapi_texture_get_private (texture);
EglContext *const ctx = texture_egl->egl_context;
EglVTable *const vtable = egl_context_get_vtable (ctx, FALSE);
GLint attribs[3] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE };
guint mem_types;
texture_egl->filter =
gst_vaapi_filter_new (GST_VAAPI_TEXTURE_DISPLAY (texture));
if (!texture_egl->filter)
goto error_create_filter;
mem_types = gst_vaapi_filter_get_memory_types (texture_egl->filter);
texture_egl->egl_image =
vtable->eglCreateImageKHR (ctx->display->base.handle.p,
ctx->base.handle.p, EGL_GL_TEXTURE_2D_KHR,
(EGLClientBuffer) GSIZE_TO_POINTER (texture_id), attribs);
if (!texture_egl->egl_image)
goto error_create_image;
texture_egl->surface =
gst_vaapi_surface_new_with_egl_image (GST_VAAPI_TEXTURE_DISPLAY (texture),
texture_egl->egl_image, GST_VIDEO_FORMAT_RGBA, texture->width,
texture->height, mem_types);
if (!texture_egl->surface)
goto error_create_surface;
return TRUE;
/* ERRORS */
error_create_image:
{
GST_ERROR ("failed to create EGL image from 2D texture %u", texture_id);
return FALSE;
}
error_create_surface:
{
GST_ERROR ("failed to create VA surface from 2D texture %u", texture_id);
return FALSE;
}
error_create_filter:
{
GST_ERROR ("failed to create VPP filter for color conversion");
return FALSE;
}
}
static gboolean
do_create_texture_unlocked (GstVaapiTexture * texture)
{
GLuint texture_id;
GstVaapiTextureEGLPrivate *texture_egl =
gst_vaapi_texture_get_private (texture);
if (texture->is_wrapped)
texture_id = GST_VAAPI_TEXTURE_ID (texture);
else {
texture_id = egl_create_texture (texture_egl->egl_context,
texture->gl_target, texture->gl_format,
texture->width, texture->height);
if (!texture_id)
return FALSE;
GST_VAAPI_TEXTURE_ID (texture) = texture_id;
}
return create_objects (texture, texture_id);
}
static void
do_create_texture (CreateTextureArgs * args)
{
GstVaapiTexture *const texture = args->texture;
GstVaapiTextureEGLPrivate *texture_egl =
gst_vaapi_texture_get_private (texture);
EglContextState old_cs;
args->success = FALSE;
GST_VAAPI_DISPLAY_LOCK (GST_VAAPI_TEXTURE_DISPLAY (texture));
if (egl_context_set_current (texture_egl->egl_context, TRUE, &old_cs)) {
args->success = do_create_texture_unlocked (texture);
egl_context_set_current (texture_egl->egl_context, FALSE, &old_cs);
}
GST_VAAPI_DISPLAY_UNLOCK (GST_VAAPI_TEXTURE_DISPLAY (texture));
}
static void
destroy_objects (GstVaapiTextureEGLPrivate * texture_egl)
{
EglContext *const ctx = texture_egl->egl_context;
EglVTable *const vtable = egl_context_get_vtable (ctx, FALSE);
if (texture_egl->egl_image != EGL_NO_IMAGE_KHR) {
vtable->eglDestroyImageKHR (ctx->display->base.handle.p,
texture_egl->egl_image);
texture_egl->egl_image = EGL_NO_IMAGE_KHR;
}
gst_mini_object_replace ((GstMiniObject **) & texture_egl->surface, NULL);
gst_vaapi_filter_replace (&texture_egl->filter, NULL);
}
static void
do_destroy_texture_unlocked (GstVaapiTextureEGLPrivate * texture_egl)
{
GstVaapiTexture *const base_texture = texture_egl->texture;
const GLuint texture_id = GST_VAAPI_TEXTURE_ID (base_texture);
destroy_objects (texture_egl);
if (texture_id) {
if (!base_texture->is_wrapped)
egl_destroy_texture (texture_egl->egl_context, texture_id);
GST_VAAPI_TEXTURE_ID (base_texture) = 0;
}
}
static void
do_destroy_texture (GstVaapiTextureEGLPrivate * texture_egl)
{
EglContextState old_cs;
GstVaapiTexture *texture = texture_egl->texture;
GST_VAAPI_DISPLAY_LOCK (GST_VAAPI_TEXTURE_DISPLAY (texture));
if (egl_context_set_current (texture_egl->egl_context, TRUE, &old_cs)) {
do_destroy_texture_unlocked (texture_egl);
egl_context_set_current (texture_egl->egl_context, FALSE, &old_cs);
}
GST_VAAPI_DISPLAY_UNLOCK (GST_VAAPI_TEXTURE_DISPLAY (texture));
egl_object_replace (&texture_egl->egl_context, NULL);
g_free (texture_egl);
}
static gboolean
do_upload_surface_unlocked (GstVaapiTextureEGLPrivate * texture_egl,
GstVaapiSurface * surface, const GstVaapiRectangle * crop_rect, guint flags)
{
GstVaapiFilterStatus status;
if (!gst_vaapi_filter_set_cropping_rectangle (texture_egl->filter, crop_rect))
return FALSE;
status = gst_vaapi_filter_process (texture_egl->filter, surface,
texture_egl->surface, flags);
if (status != GST_VAAPI_FILTER_STATUS_SUCCESS)
return FALSE;
return TRUE;
}
static void
do_upload_surface (UploadSurfaceArgs * args)
{
GstVaapiTexture *const texture = args->texture;
GstVaapiTextureEGLPrivate *texture_egl =
gst_vaapi_texture_get_private (texture);
EglContextState old_cs;
args->success = FALSE;
GST_VAAPI_DISPLAY_LOCK (GST_VAAPI_TEXTURE_DISPLAY (texture));
if (egl_context_set_current (texture_egl->egl_context, TRUE, &old_cs)) {
args->success = do_upload_surface_unlocked (texture_egl, args->surface,
args->crop_rect, args->flags);
egl_context_set_current (texture_egl->egl_context, FALSE, &old_cs);
}
GST_VAAPI_DISPLAY_UNLOCK (GST_VAAPI_TEXTURE_DISPLAY (texture));
}
static gboolean
gst_vaapi_texture_egl_create (GstVaapiTexture * texture)
{
CreateTextureArgs args = { texture };
GstVaapiDisplayEGL *display =
GST_VAAPI_DISPLAY_EGL (GST_VAAPI_TEXTURE_DISPLAY (texture));
GstVaapiTextureEGLPrivate *texture_egl =
gst_vaapi_texture_get_private (texture);
if (GST_VAAPI_TEXTURE (texture)->is_wrapped) {
if (!gst_vaapi_display_egl_set_current_display (display))
return FALSE;
}
egl_object_replace (&texture_egl->egl_context,
GST_VAAPI_DISPLAY_EGL_CONTEXT (display));
return egl_context_run (texture_egl->egl_context,
(EglContextRunFunc) do_create_texture, &args) && args.success;
}
static void
gst_vaapi_texture_egl_destroy (GstVaapiTextureEGLPrivate * texture_egl)
{
egl_context_run (texture_egl->egl_context,
(EglContextRunFunc) do_destroy_texture, texture_egl);
}
static gboolean
gst_vaapi_texture_egl_put_surface (GstVaapiTexture * texture,
GstVaapiSurface * surface, const GstVaapiRectangle * crop_rect, guint flags)
{
UploadSurfaceArgs args = { texture, surface, crop_rect, flags };
GstVaapiTextureEGLPrivate *texture_egl =
gst_vaapi_texture_get_private (texture);
return egl_context_run (texture_egl->egl_context,
(EglContextRunFunc) do_upload_surface, &args) && args.success;
}
static GstVaapiTexture *
gst_vaapi_texture_egl_new_internal (GstVaapiTexture * texture)
{
GstVaapiTextureEGLPrivate *texture_egl;
texture->put_surface = gst_vaapi_texture_egl_put_surface;
texture_egl = g_malloc0 (sizeof (GstVaapiTextureEGLPrivate));
if (!texture_egl) {
gst_mini_object_unref (GST_MINI_OBJECT_CAST (texture));
return NULL;
}
texture_egl->texture = texture;
gst_vaapi_texture_set_private (texture, texture_egl,
(GDestroyNotify) gst_vaapi_texture_egl_destroy);
if (!gst_vaapi_texture_egl_create (texture)) {
gst_mini_object_unref (GST_MINI_OBJECT_CAST (texture));
return NULL;
}
return texture;
}
/**
* gst_vaapi_texture_egl_new:
* @display: a #GstVaapiDisplay
* @target: the target to which the texture is bound
* @format: the format of the pixel data
* @width: the requested width, in pixels
* @height: the requested height, in pixels
*
* Creates a texture with the specified dimensions, @target and
* @format. Note that only GL_TEXTURE_2D @target and GL_RGBA or
* GL_BGRA formats are supported at this time.
*
* The application shall maintain the live EGL context itself. That
* is, gst_vaapi_window_egl_make_current() must be called beforehand,
* or any other function like eglMakeCurrent() if the context is
* managed outside of this library.
*
* Return value: the newly created #GstVaapiTexture object
*/
GstVaapiTexture *
gst_vaapi_texture_egl_new (GstVaapiDisplay * display, guint target,
guint format, guint width, guint height)
{
GstVaapiTexture *texture;
g_return_val_if_fail (GST_VAAPI_IS_DISPLAY_EGL (display), NULL);
texture = gst_vaapi_texture_new_internal (display, GST_VAAPI_ID_INVALID,
target, format, width, height);
if (!texture)
return NULL;
return gst_vaapi_texture_egl_new_internal (texture);
}
/**
* gst_vaapi_texture_egl_new_wrapped:
* @display: a #GstVaapiDisplay
* @texture_id: the foreign GL texture name to use
* @target: the target to which the texture is bound
* @format: the format of the pixel data
* @width: the texture width, in pixels
* @height: the texture height, in pixels
*
* Creates a texture from an existing GL texture, with the specified
* @target and @format. Note that only GL_TEXTURE_2D @target and
* GL_RGBA or GL_BGRA formats are supported at this time.
*
* The application shall maintain the live EGL context itself. That
* is, gst_vaapi_window_egl_make_current() must be called beforehand,
* or any other function like eglMakeCurrent() if the context is
* managed outside of this library.
*
* Return value: the newly created #GstVaapiTexture object
*/
GstVaapiTexture *
gst_vaapi_texture_egl_new_wrapped (GstVaapiDisplay * display,
guint texture_id, guint target, GLenum format, guint width, guint height)
{
GstVaapiTexture *texture;
g_return_val_if_fail (GST_VAAPI_IS_DISPLAY_EGL (display), NULL);
g_return_val_if_fail (texture_id != GL_NONE, NULL);
texture = gst_vaapi_texture_new_internal (display, texture_id,
target, format, width, height);
if (!texture)
return texture;
return gst_vaapi_texture_egl_new_internal (texture);
}