mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-24 10:41:04 +00:00
15519ebe3d
Credit original authors on a per-file basis as we cannot expect people to know all country-specific rules, or bother browsing through the git history.
1141 lines
30 KiB
C
1141 lines
30 KiB
C
/*
|
|
* gstvaapiutils_glx.c - GLX utilties
|
|
*
|
|
* Copyright (C) 2010-2011 Splitted-Desktop Systems
|
|
* Author: Gwenole Beauchesne <gwenole.beauchesne@splitted-desktop.com>
|
|
* Copyright (C) 2011-2012 Intel Corporation
|
|
* Author: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public License
|
|
* as published by the Free Software Foundation; either version 2.1
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free
|
|
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
|
|
* Boston, MA 02110-1301 USA
|
|
*/
|
|
|
|
#define _GNU_SOURCE 1 /* RTLD_DEFAULT */
|
|
#include "sysdeps.h"
|
|
#include <string.h>
|
|
#include <math.h>
|
|
#include <dlfcn.h>
|
|
#include "gstvaapiutils_glx.h"
|
|
#include "gstvaapiutils_x11.h"
|
|
|
|
#define DEBUG 1
|
|
#include "gstvaapidebug.h"
|
|
|
|
/** Lookup for substring NAME in string EXT using SEP as separators */
|
|
static gboolean
|
|
find_string(const char *name, const char *ext, const char *sep)
|
|
{
|
|
const char *end;
|
|
int name_len, n;
|
|
|
|
if (!name || !ext)
|
|
return FALSE;
|
|
|
|
end = ext + strlen(ext);
|
|
name_len = strlen(name);
|
|
while (ext < end) {
|
|
n = strcspn(ext, sep);
|
|
if (n == name_len && strncmp(name, ext, n) == 0)
|
|
return TRUE;
|
|
ext += (n + 1);
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
/**
|
|
* gl_get_error_string:
|
|
* @error: an OpenGL error enumeration
|
|
*
|
|
* Retrieves the string representation the OpenGL @error.
|
|
*
|
|
* Return error: the static string representing the OpenGL @error
|
|
*/
|
|
const char *
|
|
gl_get_error_string(GLenum error)
|
|
{
|
|
switch (error) {
|
|
#define MAP(id, str) \
|
|
case id: return str " (" #id ")"
|
|
MAP(GL_NO_ERROR, "no error");
|
|
MAP(GL_INVALID_ENUM, "invalid enumerant");
|
|
MAP(GL_INVALID_VALUE, "invalid value");
|
|
MAP(GL_INVALID_OPERATION, "invalid operation");
|
|
MAP(GL_STACK_OVERFLOW, "stack overflow");
|
|
MAP(GL_STACK_UNDERFLOW, "stack underflow");
|
|
MAP(GL_OUT_OF_MEMORY, "out of memory");
|
|
#ifdef GL_INVALID_FRAMEBUFFER_OPERATION_EXT
|
|
MAP(GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
|
|
"invalid framebuffer operation");
|
|
#endif
|
|
#undef MAP
|
|
default: break;
|
|
};
|
|
return "<unknown>";
|
|
}
|
|
|
|
/**
|
|
* gl_purge_errors:
|
|
*
|
|
* Purges all OpenGL errors. This function is generally useful to
|
|
* clear up the pending errors prior to calling gl_check_error().
|
|
*/
|
|
void
|
|
gl_purge_errors(void)
|
|
{
|
|
while (glGetError() != GL_NO_ERROR)
|
|
; /* nothing */
|
|
}
|
|
|
|
/**
|
|
* gl_check_error:
|
|
*
|
|
* Checks whether there is any OpenGL error pending.
|
|
*
|
|
* Return value: %TRUE if an error was encountered
|
|
*/
|
|
gboolean
|
|
gl_check_error(void)
|
|
{
|
|
GLenum error;
|
|
gboolean has_errors = FALSE;
|
|
|
|
while ((error = glGetError()) != GL_NO_ERROR) {
|
|
GST_DEBUG("glError: %s caught", gl_get_error_string(error));
|
|
has_errors = TRUE;
|
|
}
|
|
return has_errors;
|
|
}
|
|
|
|
/**
|
|
* gl_get_param:
|
|
* @param: the parameter name
|
|
* @pval: return location for the value
|
|
*
|
|
* This function is a wrapper around glGetIntegerv() that does extra
|
|
* error checking.
|
|
*
|
|
* Return value: %TRUE on success
|
|
*/
|
|
gboolean
|
|
gl_get_param(GLenum param, guint *pval)
|
|
{
|
|
GLint val;
|
|
|
|
gl_purge_errors();
|
|
glGetIntegerv(param, &val);
|
|
if (gl_check_error())
|
|
return FALSE;
|
|
|
|
if (pval)
|
|
*pval = val;
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* gl_get_texture_param:
|
|
* @target: the target to which the texture is bound
|
|
* @param: the parameter name
|
|
* @pval: return location for the value
|
|
*
|
|
* This function is a wrapper around glGetTexLevelParameteriv() that
|
|
* does extra error checking.
|
|
*
|
|
* Return value: %TRUE on success
|
|
*/
|
|
gboolean
|
|
gl_get_texture_param(GLenum target, GLenum param, guint *pval)
|
|
{
|
|
GLint val;
|
|
|
|
gl_purge_errors();
|
|
glGetTexLevelParameteriv(target, 0, param, &val);
|
|
if (gl_check_error())
|
|
return FALSE;
|
|
|
|
if (pval)
|
|
*pval = val;
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* gl_get_texture_binding:
|
|
* @target: a texture target
|
|
*
|
|
* Determines the texture binding type for the specified target.
|
|
*
|
|
* Return value: texture binding type for @target
|
|
*/
|
|
static GLenum
|
|
gl_get_texture_binding(GLenum target)
|
|
{
|
|
GLenum binding;
|
|
|
|
switch (target) {
|
|
case GL_TEXTURE_1D:
|
|
binding = GL_TEXTURE_BINDING_1D;
|
|
break;
|
|
case GL_TEXTURE_2D:
|
|
binding = GL_TEXTURE_BINDING_2D;
|
|
break;
|
|
case GL_TEXTURE_3D:
|
|
binding = GL_TEXTURE_BINDING_3D;
|
|
break;
|
|
case GL_TEXTURE_RECTANGLE_ARB:
|
|
binding = GL_TEXTURE_BINDING_RECTANGLE_ARB;
|
|
break;
|
|
default:
|
|
binding = 0;
|
|
break;
|
|
}
|
|
return binding;
|
|
}
|
|
|
|
/**
|
|
* gl_set_bgcolor:
|
|
* @color: the requested RGB color
|
|
*
|
|
* Sets background color to the RGB @color. This basically is a
|
|
* wrapper around glClearColor().
|
|
*/
|
|
void
|
|
gl_set_bgcolor(guint32 color)
|
|
{
|
|
glClearColor(
|
|
((color >> 16) & 0xff) / 255.0f,
|
|
((color >> 8) & 0xff) / 255.0f,
|
|
( color & 0xff) / 255.0f,
|
|
1.0f
|
|
);
|
|
}
|
|
|
|
/**
|
|
* gl_perspective:
|
|
* @fovy: the field of view angle, in degrees, in the y direction
|
|
* @aspect: the aspect ratio that determines the field of view in the
|
|
* x direction. The aspect ratio is the ratio of x (width) to y
|
|
* (height)
|
|
* @zNear: the distance from the viewer to the near clipping plane
|
|
* (always positive)
|
|
* @zFar: the distance from the viewer to the far clipping plane
|
|
* (always positive)
|
|
*
|
|
* Specified a viewing frustum into the world coordinate system. This
|
|
* basically is the Mesa implementation of gluPerspective().
|
|
*/
|
|
static void
|
|
gl_perspective(GLdouble fovy, GLdouble aspect, GLdouble near_val, GLdouble far_val)
|
|
{
|
|
GLdouble left, right, top, bottom;
|
|
|
|
/* Source (Q 9.085):
|
|
<http://www.opengl.org/resources/faq/technical/transformations.htm> */
|
|
top = tan(fovy * M_PI / 360.0) * near_val;
|
|
bottom = -top;
|
|
left = aspect * bottom;
|
|
right = aspect * top;
|
|
glFrustum(left, right, bottom, top, near_val, far_val);
|
|
}
|
|
|
|
/**
|
|
* gl_resize:
|
|
* @width: the requested width, in pixels
|
|
* @height: the requested height, in pixels
|
|
*
|
|
* Resizes the OpenGL viewport to the specified dimensions, using an
|
|
* orthogonal projection. (0,0) represents the top-left corner of the
|
|
* window.
|
|
*/
|
|
void
|
|
gl_resize(guint width, guint height)
|
|
{
|
|
#define FOVY 60.0f
|
|
#define ASPECT 1.0f
|
|
#define Z_NEAR 0.1f
|
|
#define Z_FAR 100.0f
|
|
#define Z_CAMERA 0.869f
|
|
|
|
glViewport(0, 0, width, height);
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
gl_perspective(FOVY, ASPECT, Z_NEAR, Z_FAR);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
|
|
glTranslatef(-0.5f, -0.5f, -Z_CAMERA);
|
|
glScalef(1.0f/width, -1.0f/height, 1.0f/width);
|
|
glTranslatef(0.0f, -1.0f*height, 0.0f);
|
|
}
|
|
|
|
/**
|
|
* gl_create_context:
|
|
* @dpy: an X11 #Display
|
|
* @screen: the associated screen of @dpy
|
|
* @parent: the parent #GLContextState, or %NULL if none is to be used
|
|
*
|
|
* Creates a GLX context sharing textures and displays lists with
|
|
* @parent, if not %NULL.
|
|
*
|
|
* Return value: the newly created GLX context
|
|
*/
|
|
GLContextState *
|
|
gl_create_context(Display *dpy, int screen, GLContextState *parent)
|
|
{
|
|
GLContextState *cs;
|
|
GLXFBConfig *fbconfigs = NULL;
|
|
int fbconfig_id, val, n, n_fbconfigs;
|
|
Status status;
|
|
|
|
static GLint fbconfig_attrs[] = {
|
|
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
|
|
GLX_RENDER_TYPE, GLX_RGBA_BIT,
|
|
GLX_DOUBLEBUFFER, True,
|
|
GLX_RED_SIZE, 8,
|
|
GLX_GREEN_SIZE, 8,
|
|
GLX_BLUE_SIZE, 8,
|
|
None
|
|
};
|
|
|
|
cs = malloc(sizeof(*cs));
|
|
if (!cs)
|
|
goto error;
|
|
|
|
if (parent) {
|
|
cs->display = parent->display;
|
|
cs->window = parent->window;
|
|
screen = DefaultScreen(parent->display);
|
|
}
|
|
else {
|
|
cs->display = dpy;
|
|
cs->window = None;
|
|
}
|
|
cs->visual = NULL;
|
|
cs->context = NULL;
|
|
cs->swapped_buffers = FALSE;
|
|
|
|
if (parent && parent->context) {
|
|
status = glXQueryContext(
|
|
parent->display,
|
|
parent->context,
|
|
GLX_FBCONFIG_ID, &fbconfig_id
|
|
);
|
|
if (status != Success)
|
|
goto error;
|
|
|
|
if (fbconfig_id == GLX_DONT_CARE)
|
|
goto choose_fbconfig;
|
|
|
|
fbconfigs = glXGetFBConfigs(parent->display, screen, &n_fbconfigs);
|
|
if (!fbconfigs)
|
|
goto error;
|
|
|
|
/* Find out a GLXFBConfig compatible with the parent context */
|
|
for (n = 0; n < n_fbconfigs; n++) {
|
|
status = glXGetFBConfigAttrib(
|
|
parent->display,
|
|
fbconfigs[n],
|
|
GLX_FBCONFIG_ID, &val
|
|
);
|
|
if (status == Success && val == fbconfig_id)
|
|
break;
|
|
}
|
|
if (n == n_fbconfigs)
|
|
goto error;
|
|
}
|
|
else {
|
|
choose_fbconfig:
|
|
fbconfigs = glXChooseFBConfig(
|
|
cs->display,
|
|
screen,
|
|
fbconfig_attrs, &n_fbconfigs
|
|
);
|
|
if (!fbconfigs)
|
|
goto error;
|
|
|
|
/* Select the first one */
|
|
n = 0;
|
|
}
|
|
|
|
cs->visual = glXGetVisualFromFBConfig(cs->display, fbconfigs[n]);
|
|
cs->context = glXCreateNewContext(
|
|
cs->display,
|
|
fbconfigs[n],
|
|
GLX_RGBA_TYPE,
|
|
parent ? parent->context : NULL,
|
|
True
|
|
);
|
|
if (cs->context)
|
|
goto end;
|
|
|
|
error:
|
|
gl_destroy_context(cs);
|
|
cs = NULL;
|
|
end:
|
|
if (fbconfigs)
|
|
XFree(fbconfigs);
|
|
return cs;
|
|
}
|
|
|
|
/**
|
|
* gl_destroy_context:
|
|
* @cs: a #GLContextState
|
|
*
|
|
* Destroys the GLX context @cs
|
|
*/
|
|
void
|
|
gl_destroy_context(GLContextState *cs)
|
|
{
|
|
if (!cs)
|
|
return;
|
|
|
|
if (cs->visual) {
|
|
XFree(cs->visual);
|
|
cs->visual = NULL;
|
|
}
|
|
|
|
if (cs->display && cs->context) {
|
|
if (glXGetCurrentContext() == cs->context) {
|
|
/* XXX: if buffers were never swapped, the application
|
|
will crash later with the NVIDIA driver */
|
|
if (!cs->swapped_buffers)
|
|
gl_swap_buffers(cs);
|
|
glXMakeCurrent(cs->display, None, NULL);
|
|
}
|
|
glXDestroyContext(cs->display, cs->context);
|
|
cs->display = NULL;
|
|
cs->context = NULL;
|
|
}
|
|
free(cs);
|
|
}
|
|
|
|
/**
|
|
* gl_get_current_context:
|
|
* @cs: return location to the current #GLContextState
|
|
*
|
|
* Retrieves the current GLX context, display and drawable packed into
|
|
* the #GLContextState struct.
|
|
*/
|
|
void
|
|
gl_get_current_context(GLContextState *cs)
|
|
{
|
|
cs->display = glXGetCurrentDisplay();
|
|
cs->window = glXGetCurrentDrawable();
|
|
cs->context = glXGetCurrentContext();
|
|
}
|
|
|
|
/**
|
|
* gl_set_current_context:
|
|
* @new_cs: the requested new #GLContextState
|
|
* @old_cs: return location to the context that was previously current
|
|
*
|
|
* Makes the @new_cs GLX context the current GLX rendering context of
|
|
* the calling thread, replacing the previously current context if
|
|
* there was one.
|
|
*
|
|
* If @old_cs is non %NULL, the previously current GLX context and
|
|
* window are recorded.
|
|
*
|
|
* Return value: %TRUE on success
|
|
*/
|
|
gboolean
|
|
gl_set_current_context(GLContextState *new_cs, GLContextState *old_cs)
|
|
{
|
|
/* If display is NULL, this could be that new_cs was retrieved from
|
|
gl_get_current_context() with none set previously. If that case,
|
|
the other fields are also NULL and we don't return an error */
|
|
if (!new_cs->display)
|
|
return !new_cs->window && !new_cs->context;
|
|
|
|
if (old_cs) {
|
|
if (old_cs == new_cs)
|
|
return TRUE;
|
|
gl_get_current_context(old_cs);
|
|
if (old_cs->display == new_cs->display &&
|
|
old_cs->window == new_cs->window &&
|
|
old_cs->context == new_cs->context)
|
|
return TRUE;
|
|
}
|
|
return glXMakeCurrent(new_cs->display, new_cs->window, new_cs->context);
|
|
}
|
|
|
|
/**
|
|
* gl_swap_buffers:
|
|
* @cs: a #GLContextState
|
|
*
|
|
* Promotes the contents of the back buffer of the @win window to
|
|
* become the contents of the front buffer. This simply is wrapper
|
|
* around glXSwapBuffers().
|
|
*/
|
|
void
|
|
gl_swap_buffers(GLContextState *cs)
|
|
{
|
|
glXSwapBuffers(cs->display, cs->window);
|
|
cs->swapped_buffers = TRUE;
|
|
}
|
|
|
|
/**
|
|
* gl_bind_texture:
|
|
* @ts: a #GLTextureState
|
|
* @target: the target to which the texture is bound
|
|
* @texture: the name of a texture
|
|
*
|
|
* Binds @texture to the specified @target, while recording the
|
|
* previous state in @ts.
|
|
*
|
|
* Return value: %TRUE on success
|
|
*/
|
|
gboolean
|
|
gl_bind_texture(GLTextureState *ts, GLenum target, GLuint texture)
|
|
{
|
|
GLenum binding;
|
|
|
|
ts->target = target;
|
|
|
|
if (glIsEnabled(target)) {
|
|
binding = gl_get_texture_binding(target);
|
|
if (!binding)
|
|
return FALSE;
|
|
if (!gl_get_param(binding, &ts->old_texture))
|
|
return FALSE;
|
|
ts->was_enabled = TRUE;
|
|
ts->was_bound = texture == ts->old_texture;
|
|
if (ts->was_bound)
|
|
return TRUE;
|
|
}
|
|
else {
|
|
glEnable(target);
|
|
ts->old_texture = 0;
|
|
ts->was_enabled = FALSE;
|
|
ts->was_bound = FALSE;
|
|
}
|
|
|
|
gl_purge_errors();
|
|
glBindTexture(target, texture);
|
|
if (gl_check_error())
|
|
return FALSE;
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* gl_unbind_texture:
|
|
* @ts: a #GLTextureState
|
|
*
|
|
* Rebinds the texture that was previously bound and recorded in @ts.
|
|
*/
|
|
void
|
|
gl_unbind_texture(GLTextureState *ts)
|
|
{
|
|
if (!ts->was_bound && ts->old_texture)
|
|
glBindTexture(ts->target, ts->old_texture);
|
|
if (!ts->was_enabled)
|
|
glDisable(ts->target);
|
|
}
|
|
|
|
/**
|
|
* gl_create_texture:
|
|
* @target: the target to which the texture is bound
|
|
* @format: the format of the pixel data
|
|
* @width: the requested width, in pixels
|
|
* @height: the requested height, in pixels
|
|
*
|
|
* Creates a texture with the specified dimensions and @format. The
|
|
* internal format will be automatically derived from @format.
|
|
*
|
|
* Return value: the newly created texture name
|
|
*/
|
|
GLuint
|
|
gl_create_texture(GLenum target, GLenum format, guint width, guint height)
|
|
{
|
|
GLenum internal_format;
|
|
GLuint texture;
|
|
GLTextureState ts;
|
|
guint bytes_per_component;
|
|
|
|
internal_format = format;
|
|
switch (format) {
|
|
case GL_LUMINANCE:
|
|
bytes_per_component = 1;
|
|
break;
|
|
case GL_LUMINANCE_ALPHA:
|
|
bytes_per_component = 2;
|
|
break;
|
|
case GL_RGBA:
|
|
case GL_BGRA:
|
|
internal_format = GL_RGBA;
|
|
bytes_per_component = 4;
|
|
break;
|
|
default:
|
|
bytes_per_component = 0;
|
|
break;
|
|
}
|
|
g_assert(bytes_per_component > 0);
|
|
|
|
glGenTextures(1, &texture);
|
|
if (!gl_bind_texture(&ts, target, texture))
|
|
return 0;
|
|
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, bytes_per_component);
|
|
glTexImage2D(
|
|
target,
|
|
0,
|
|
internal_format,
|
|
width, height,
|
|
0,
|
|
format,
|
|
GL_UNSIGNED_BYTE,
|
|
NULL
|
|
);
|
|
gl_unbind_texture(&ts);
|
|
return texture;
|
|
}
|
|
|
|
/**
|
|
* get_proc_address:
|
|
* @name: the name of the OpenGL extension function to lookup
|
|
*
|
|
* Returns the specified OpenGL extension function
|
|
*
|
|
* Return value: the OpenGL extension matching @name, or %NULL if none
|
|
* was found
|
|
*/
|
|
typedef void (*GLFuncPtr)(void);
|
|
typedef GLFuncPtr (*GLXGetProcAddressProc)(const char *);
|
|
|
|
static GLFuncPtr
|
|
get_proc_address_default(const char *name)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
static GLXGetProcAddressProc
|
|
get_proc_address_func(void)
|
|
{
|
|
GLXGetProcAddressProc get_proc_func;
|
|
|
|
dlerror();
|
|
*(void **)(&get_proc_func) = dlsym(RTLD_DEFAULT, "glXGetProcAddress");
|
|
if (!dlerror())
|
|
return get_proc_func;
|
|
|
|
*(void **)(&get_proc_func) = dlsym(RTLD_DEFAULT, "glXGetProcAddressARB");
|
|
if (!dlerror())
|
|
return get_proc_func;
|
|
|
|
return get_proc_address_default;
|
|
}
|
|
|
|
static inline GLFuncPtr
|
|
get_proc_address(const char *name)
|
|
{
|
|
static GLXGetProcAddressProc get_proc_func = NULL;
|
|
if (!get_proc_func)
|
|
get_proc_func = get_proc_address_func();
|
|
return get_proc_func(name);
|
|
}
|
|
|
|
/**
|
|
* gl_init_vtable:
|
|
*
|
|
* Initializes the global #GLVTable.
|
|
*
|
|
* Return value: the #GLVTable filled in with OpenGL extensions, or
|
|
* %NULL on error.
|
|
*/
|
|
static GLVTable gl_vtable_static;
|
|
|
|
static GLVTable *
|
|
gl_init_vtable(void)
|
|
{
|
|
GLVTable * const gl_vtable = &gl_vtable_static;
|
|
const gchar *gl_extensions = (const gchar *)glGetString(GL_EXTENSIONS);
|
|
gboolean has_extension;
|
|
|
|
/* GLX_EXT_texture_from_pixmap */
|
|
gl_vtable->glx_create_pixmap = (PFNGLXCREATEPIXMAPPROC)
|
|
get_proc_address("glXCreatePixmap");
|
|
if (!gl_vtable->glx_create_pixmap)
|
|
return NULL;
|
|
gl_vtable->glx_destroy_pixmap = (PFNGLXDESTROYPIXMAPPROC)
|
|
get_proc_address("glXDestroyPixmap");
|
|
if (!gl_vtable->glx_destroy_pixmap)
|
|
return NULL;
|
|
gl_vtable->glx_bind_tex_image = (PFNGLXBINDTEXIMAGEEXTPROC)
|
|
get_proc_address("glXBindTexImageEXT");
|
|
if (!gl_vtable->glx_bind_tex_image)
|
|
return NULL;
|
|
gl_vtable->glx_release_tex_image = (PFNGLXRELEASETEXIMAGEEXTPROC)
|
|
get_proc_address("glXReleaseTexImageEXT");
|
|
if (!gl_vtable->glx_release_tex_image)
|
|
return NULL;
|
|
|
|
/* GL_ARB_framebuffer_object */
|
|
has_extension = (
|
|
find_string("GL_ARB_framebuffer_object", gl_extensions, " ") ||
|
|
find_string("GL_EXT_framebuffer_object", gl_extensions, " ")
|
|
);
|
|
if (has_extension) {
|
|
gl_vtable->gl_gen_framebuffers = (PFNGLGENFRAMEBUFFERSEXTPROC)
|
|
get_proc_address("glGenFramebuffersEXT");
|
|
if (!gl_vtable->gl_gen_framebuffers)
|
|
return NULL;
|
|
gl_vtable->gl_delete_framebuffers = (PFNGLDELETEFRAMEBUFFERSEXTPROC)
|
|
get_proc_address("glDeleteFramebuffersEXT");
|
|
if (!gl_vtable->gl_delete_framebuffers)
|
|
return NULL;
|
|
gl_vtable->gl_bind_framebuffer = (PFNGLBINDFRAMEBUFFEREXTPROC)
|
|
get_proc_address("glBindFramebufferEXT");
|
|
if (!gl_vtable->gl_bind_framebuffer)
|
|
return NULL;
|
|
gl_vtable->gl_gen_renderbuffers = (PFNGLGENRENDERBUFFERSEXTPROC)
|
|
get_proc_address("glGenRenderbuffersEXT");
|
|
if (!gl_vtable->gl_gen_renderbuffers)
|
|
return NULL;
|
|
gl_vtable->gl_delete_renderbuffers = (PFNGLDELETERENDERBUFFERSEXTPROC)
|
|
get_proc_address("glDeleteRenderbuffersEXT");
|
|
if (!gl_vtable->gl_delete_renderbuffers)
|
|
return NULL;
|
|
gl_vtable->gl_bind_renderbuffer = (PFNGLBINDRENDERBUFFEREXTPROC)
|
|
get_proc_address("glBindRenderbufferEXT");
|
|
if (!gl_vtable->gl_bind_renderbuffer)
|
|
return NULL;
|
|
gl_vtable->gl_renderbuffer_storage = (PFNGLRENDERBUFFERSTORAGEEXTPROC)
|
|
get_proc_address("glRenderbufferStorageEXT");
|
|
if (!gl_vtable->gl_renderbuffer_storage)
|
|
return NULL;
|
|
gl_vtable->gl_framebuffer_renderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)
|
|
get_proc_address("glFramebufferRenderbufferEXT");
|
|
if (!gl_vtable->gl_framebuffer_renderbuffer)
|
|
return NULL;
|
|
gl_vtable->gl_framebuffer_texture_2d = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)
|
|
get_proc_address("glFramebufferTexture2DEXT");
|
|
if (!gl_vtable->gl_framebuffer_texture_2d)
|
|
return NULL;
|
|
gl_vtable->gl_check_framebuffer_status = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)
|
|
get_proc_address("glCheckFramebufferStatusEXT");
|
|
if (!gl_vtable->gl_check_framebuffer_status)
|
|
return NULL;
|
|
gl_vtable->has_framebuffer_object = TRUE;
|
|
}
|
|
return gl_vtable;
|
|
}
|
|
|
|
/**
|
|
* gl_get_vtable:
|
|
*
|
|
* Retrieves a VTable for OpenGL extensions.
|
|
*
|
|
* Return value: VTable for OpenGL extensions
|
|
*/
|
|
GLVTable *
|
|
gl_get_vtable(void)
|
|
{
|
|
static gsize gl_vtable_init = FALSE;
|
|
static GLVTable *gl_vtable = NULL;
|
|
|
|
if (g_once_init_enter(&gl_vtable_init)) {
|
|
gl_vtable = gl_init_vtable();
|
|
g_once_init_leave(&gl_vtable_init, TRUE);
|
|
}
|
|
return gl_vtable;
|
|
}
|
|
|
|
/**
|
|
* gl_create_pixmap_object:
|
|
* @dpy: an X11 #Display
|
|
* @width: the request width, in pixels
|
|
* @height: the request height, in pixels
|
|
*
|
|
* Creates a #GLPixmapObject of the specified dimensions. This
|
|
* requires the GLX_EXT_texture_from_pixmap extension.
|
|
*
|
|
* Return value: the newly created #GLPixmapObject object
|
|
*/
|
|
GLPixmapObject *
|
|
gl_create_pixmap_object(Display *dpy, guint width, guint height)
|
|
{
|
|
GLVTable * const gl_vtable = gl_get_vtable();
|
|
GLPixmapObject *pixo;
|
|
GLXFBConfig *fbconfig;
|
|
int screen;
|
|
Window rootwin;
|
|
XWindowAttributes wattr;
|
|
int *attr;
|
|
int n_fbconfig_attrs;
|
|
|
|
int fbconfig_attrs[32] = {
|
|
GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT,
|
|
GLX_DOUBLEBUFFER, GL_FALSE,
|
|
GLX_RENDER_TYPE, GLX_RGBA_BIT,
|
|
GLX_X_RENDERABLE, GL_TRUE,
|
|
GLX_Y_INVERTED_EXT, GL_TRUE,
|
|
GLX_RED_SIZE, 8,
|
|
GLX_GREEN_SIZE, 8,
|
|
GLX_BLUE_SIZE, 8,
|
|
GL_NONE,
|
|
};
|
|
|
|
int pixmap_attrs[10] = {
|
|
GLX_TEXTURE_TARGET_EXT, GLX_TEXTURE_2D_EXT,
|
|
GLX_MIPMAP_TEXTURE_EXT, GL_FALSE,
|
|
GL_NONE,
|
|
};
|
|
|
|
if (!gl_vtable)
|
|
return NULL;
|
|
|
|
screen = DefaultScreen(dpy);
|
|
rootwin = RootWindow(dpy, screen);
|
|
|
|
/* XXX: this won't work for different displays */
|
|
if (!gl_vtable->has_texture_from_pixmap) {
|
|
const char *glx_extensions = glXQueryExtensionsString(dpy, screen);
|
|
if (!glx_extensions)
|
|
return NULL;
|
|
if (!find_string("GLX_EXT_texture_from_pixmap", glx_extensions, " "))
|
|
return NULL;
|
|
gl_vtable->has_texture_from_pixmap = TRUE;
|
|
}
|
|
|
|
pixo = calloc(1, sizeof(*pixo));
|
|
if (!pixo)
|
|
return NULL;
|
|
|
|
pixo->dpy = dpy;
|
|
pixo->width = width;
|
|
pixo->height = height;
|
|
pixo->pixmap = None;
|
|
pixo->glx_pixmap = None;
|
|
pixo->is_bound = FALSE;
|
|
|
|
XGetWindowAttributes(dpy, rootwin, &wattr);
|
|
pixo->pixmap = XCreatePixmap(dpy, rootwin, width, height, wattr.depth);
|
|
if (!pixo->pixmap)
|
|
goto error;
|
|
|
|
/* Initialize FBConfig attributes */
|
|
for (attr = fbconfig_attrs; *attr != GL_NONE; attr += 2)
|
|
;
|
|
*attr++ = GLX_DEPTH_SIZE; *attr++ = wattr.depth;
|
|
if (wattr.depth == 32) {
|
|
*attr++ = GLX_ALPHA_SIZE; *attr++ = 8;
|
|
*attr++ = GLX_BIND_TO_TEXTURE_RGBA_EXT; *attr++ = GL_TRUE;
|
|
}
|
|
else {
|
|
*attr++ = GLX_BIND_TO_TEXTURE_RGB_EXT; *attr++ = GL_TRUE;
|
|
}
|
|
*attr++ = GL_NONE;
|
|
|
|
fbconfig = glXChooseFBConfig(
|
|
dpy,
|
|
screen,
|
|
fbconfig_attrs, &n_fbconfig_attrs
|
|
);
|
|
if (!fbconfig)
|
|
goto error;
|
|
|
|
/* Initialize GLX Pixmap attributes */
|
|
for (attr = pixmap_attrs; *attr != GL_NONE; attr += 2)
|
|
;
|
|
*attr++ = GLX_TEXTURE_FORMAT_EXT;
|
|
if (wattr.depth == 32)
|
|
*attr++ = GLX_TEXTURE_FORMAT_RGBA_EXT;
|
|
else
|
|
*attr++ = GLX_TEXTURE_FORMAT_RGB_EXT;
|
|
*attr++ = GL_NONE;
|
|
|
|
x11_trap_errors();
|
|
pixo->glx_pixmap = gl_vtable->glx_create_pixmap(
|
|
dpy,
|
|
fbconfig[0],
|
|
pixo->pixmap,
|
|
pixmap_attrs
|
|
);
|
|
free(fbconfig);
|
|
if (x11_untrap_errors() != 0)
|
|
goto error;
|
|
|
|
pixo->target = GL_TEXTURE_2D;
|
|
glGenTextures(1, &pixo->texture);
|
|
if (!gl_bind_texture(&pixo->old_texture, pixo->target, pixo->texture))
|
|
goto error;
|
|
glTexParameteri(pixo->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(pixo->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
gl_unbind_texture(&pixo->old_texture);
|
|
return pixo;
|
|
|
|
error:
|
|
gl_destroy_pixmap_object(pixo);
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* gl_destroy_pixmap_object:
|
|
* @pixo: a #GLPixmapObject
|
|
*
|
|
* Destroys the #GLPixmapObject object.
|
|
*/
|
|
void
|
|
gl_destroy_pixmap_object(GLPixmapObject *pixo)
|
|
{
|
|
GLVTable * const gl_vtable = gl_get_vtable();
|
|
|
|
if (!pixo)
|
|
return;
|
|
|
|
gl_unbind_pixmap_object(pixo);
|
|
|
|
if (pixo->texture) {
|
|
glDeleteTextures(1, &pixo->texture);
|
|
pixo->texture = 0;
|
|
}
|
|
|
|
if (pixo->glx_pixmap) {
|
|
gl_vtable->glx_destroy_pixmap(pixo->dpy, pixo->glx_pixmap);
|
|
pixo->glx_pixmap = None;
|
|
}
|
|
|
|
if (pixo->pixmap) {
|
|
XFreePixmap(pixo->dpy, pixo->pixmap);
|
|
pixo->pixmap = None;
|
|
}
|
|
free(pixo);
|
|
}
|
|
|
|
/**
|
|
* gl_bind_pixmap_object:
|
|
* @pixo: a #GLPixmapObject
|
|
*
|
|
* Defines a two-dimensional texture image. The texture image is taken
|
|
* from the @pixo pixmap and need not be copied. The texture target,
|
|
* format and size are derived from attributes of the @pixo pixmap.
|
|
*
|
|
* Return value: %TRUE on success
|
|
*/
|
|
gboolean
|
|
gl_bind_pixmap_object(GLPixmapObject *pixo)
|
|
{
|
|
GLVTable * const gl_vtable = gl_get_vtable();
|
|
|
|
if (pixo->is_bound)
|
|
return TRUE;
|
|
|
|
if (!gl_bind_texture(&pixo->old_texture, pixo->target, pixo->texture))
|
|
return FALSE;
|
|
|
|
x11_trap_errors();
|
|
gl_vtable->glx_bind_tex_image(
|
|
pixo->dpy,
|
|
pixo->glx_pixmap,
|
|
GLX_FRONT_LEFT_EXT,
|
|
NULL
|
|
);
|
|
XSync(pixo->dpy, False);
|
|
if (x11_untrap_errors() != 0) {
|
|
GST_DEBUG("failed to bind pixmap");
|
|
return FALSE;
|
|
}
|
|
|
|
pixo->is_bound = TRUE;
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* gl_unbind_pixmap_object:
|
|
* @pixo: a #GLPixmapObject
|
|
*
|
|
* Releases a color buffers that is being used as a texture.
|
|
*
|
|
* Return value: %TRUE on success
|
|
*/
|
|
gboolean
|
|
gl_unbind_pixmap_object(GLPixmapObject *pixo)
|
|
{
|
|
GLVTable * const gl_vtable = gl_get_vtable();
|
|
|
|
if (!pixo->is_bound)
|
|
return TRUE;
|
|
|
|
x11_trap_errors();
|
|
gl_vtable->glx_release_tex_image(
|
|
pixo->dpy,
|
|
pixo->glx_pixmap,
|
|
GLX_FRONT_LEFT_EXT
|
|
);
|
|
XSync(pixo->dpy, False);
|
|
if (x11_untrap_errors() != 0) {
|
|
GST_DEBUG("failed to release pixmap");
|
|
return FALSE;
|
|
}
|
|
|
|
gl_unbind_texture(&pixo->old_texture);
|
|
|
|
pixo->is_bound = FALSE;
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* gl_create_framebuffer_object:
|
|
* @target: the target to which the texture is bound
|
|
* @texture: the GL texture to hold the framebuffer
|
|
* @width: the requested width, in pixels
|
|
* @height: the requested height, in pixels
|
|
*
|
|
* Creates an FBO with the specified texture and size.
|
|
*
|
|
* Return value: the newly created #GLFramebufferObject, or %NULL if
|
|
* an error occurred
|
|
*/
|
|
GLFramebufferObject *
|
|
gl_create_framebuffer_object(
|
|
GLenum target,
|
|
GLuint texture,
|
|
guint width,
|
|
guint height
|
|
)
|
|
{
|
|
GLVTable * const gl_vtable = gl_get_vtable();
|
|
GLFramebufferObject *fbo;
|
|
GLenum status;
|
|
|
|
if (!gl_vtable || !gl_vtable->has_framebuffer_object)
|
|
return NULL;
|
|
|
|
/* XXX: we only support GL_TEXTURE_2D at this time */
|
|
if (target != GL_TEXTURE_2D)
|
|
return NULL;
|
|
|
|
fbo = calloc(1, sizeof(*fbo));
|
|
if (!fbo)
|
|
return NULL;
|
|
|
|
fbo->width = width;
|
|
fbo->height = height;
|
|
fbo->fbo = 0;
|
|
fbo->old_fbo = 0;
|
|
fbo->is_bound = FALSE;
|
|
|
|
gl_get_param(GL_FRAMEBUFFER_BINDING, &fbo->old_fbo);
|
|
gl_vtable->gl_gen_framebuffers(1, &fbo->fbo);
|
|
gl_vtable->gl_bind_framebuffer(GL_FRAMEBUFFER_EXT, fbo->fbo);
|
|
gl_vtable->gl_framebuffer_texture_2d(
|
|
GL_FRAMEBUFFER_EXT,
|
|
GL_COLOR_ATTACHMENT0_EXT,
|
|
target, texture,
|
|
0
|
|
);
|
|
|
|
status = gl_vtable->gl_check_framebuffer_status(GL_DRAW_FRAMEBUFFER_EXT);
|
|
gl_vtable->gl_bind_framebuffer(GL_FRAMEBUFFER_EXT, fbo->old_fbo);
|
|
if (status != GL_FRAMEBUFFER_COMPLETE_EXT)
|
|
goto error;
|
|
return fbo;
|
|
|
|
error:
|
|
gl_destroy_framebuffer_object(fbo);
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* gl_destroy_framebuffer_object:
|
|
* @fbo: a #GLFramebufferObject
|
|
*
|
|
* Destroys the @fbo object.
|
|
*/
|
|
void
|
|
gl_destroy_framebuffer_object(GLFramebufferObject *fbo)
|
|
{
|
|
GLVTable * const gl_vtable = gl_get_vtable();
|
|
|
|
if (!fbo)
|
|
return;
|
|
|
|
gl_unbind_framebuffer_object(fbo);
|
|
|
|
if (fbo->fbo) {
|
|
gl_vtable->gl_delete_framebuffers(1, &fbo->fbo);
|
|
fbo->fbo = 0;
|
|
}
|
|
free(fbo);
|
|
}
|
|
|
|
/**
|
|
* gl_bind_framebuffer_object:
|
|
* @fbo: a #GLFramebufferObject
|
|
*
|
|
* Binds @fbo object.
|
|
*
|
|
* Return value: %TRUE on success
|
|
*/
|
|
gboolean
|
|
gl_bind_framebuffer_object(GLFramebufferObject *fbo)
|
|
{
|
|
GLVTable * const gl_vtable = gl_get_vtable();
|
|
const guint width = fbo->width;
|
|
const guint height = fbo->height;
|
|
|
|
const guint attribs = (GL_VIEWPORT_BIT|
|
|
GL_CURRENT_BIT|
|
|
GL_ENABLE_BIT|
|
|
GL_TEXTURE_BIT|
|
|
GL_COLOR_BUFFER_BIT);
|
|
|
|
if (fbo->is_bound)
|
|
return TRUE;
|
|
|
|
gl_get_param(GL_FRAMEBUFFER_BINDING, &fbo->old_fbo);
|
|
gl_vtable->gl_bind_framebuffer(GL_FRAMEBUFFER_EXT, fbo->fbo);
|
|
glPushAttrib(attribs);
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
glViewport(0, 0, width, height);
|
|
glTranslatef(-1.0f, -1.0f, 0.0f);
|
|
glScalef(2.0f / width, 2.0f / height, 1.0f);
|
|
|
|
fbo->is_bound = TRUE;
|
|
return TRUE;
|
|
}
|
|
|
|
/**
|
|
* gl_unbind_framebuffer_object:
|
|
* @fbo: a #GLFramebufferObject
|
|
*
|
|
* Releases @fbo object.
|
|
*
|
|
* Return value: %TRUE on success
|
|
*/
|
|
gboolean
|
|
gl_unbind_framebuffer_object(GLFramebufferObject *fbo)
|
|
{
|
|
GLVTable * const gl_vtable = gl_get_vtable();
|
|
|
|
if (!fbo->is_bound)
|
|
return TRUE;
|
|
|
|
glPopAttrib();
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPopMatrix();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPopMatrix();
|
|
gl_vtable->gl_bind_framebuffer(GL_FRAMEBUFFER_EXT, fbo->old_fbo);
|
|
|
|
fbo->is_bound = FALSE;
|
|
return TRUE;
|
|
}
|