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Original commit message from CVS: * docs/design/draft-latency.txt: * docs/design/draft-push-pull.txt: * docs/design/draft-tagreading.txt: * docs/design/part-MT-refcounting.txt: * docs/design/part-activation.txt: * docs/design/part-block.txt: * docs/design/part-element-source.txt: * docs/design/part-events.txt: * docs/design/part-gstbin.txt: * docs/design/part-gstelement.txt: * docs/design/part-gstobject.txt: * docs/design/part-gstpipeline.txt: * docs/design/part-messages.txt: * docs/design/part-preroll.txt: * docs/design/part-push-pull.txt: * docs/design/part-qos.txt: * docs/design/part-query.txt: * docs/design/part-scheduling.txt: * docs/design/part-seeking.txt: * docs/design/part-segments.txt: * docs/design/part-states.txt: Documentation updates and typo fixes.
416 lines
16 KiB
Text
416 lines
16 KiB
Text
Conventions for thread a safe API
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---------------------------------
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The GStreamer API is designed to be thread safe. This means that API functions
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can be called from multiple threads at the same time. GStreamer internally uses
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threads to perform the data passing and various asynchronous services such as
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the clock can also use threads.
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This design decision has implications for the usage of the API and the objects
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which this document explains.
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MT safety techniques
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--------------------
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Several design patterns are used to guarantee object consistency in GStreamer.
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This is an overview of the methods used in various GStreamer subsystems.
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Refcounting:
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All shared objects have a refcount associated with them. Each reference
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obtained to the object should increase the refcount and each reference lost
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should decrease the refcount.
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The refcounting is used to make sure that when another thread destroys the
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object, the ones which still hold a reference to the object do not read from
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invalid memory when accessing the object.
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Refcounting is also used to ensure that mutable data structures are only
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modified when they are owned by the calling code.
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It is a requirement that when two threads have a handle on an object, the
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refcount must be more than one. This means that when one thread passes an
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object to another thread it must increase the refcount. This requirement makes
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sure that one thread cannot suddenly dispose the object making the other
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thread crash when it tries to access the pointer to invalid memory.
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Shared data structures and writability:
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All objects have a refcount associated with them. Each reference obtained to
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the object should increase the refcount and each reference lost should
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decrease the refcount.
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Each thread having a refcount to the object can safely read from the object.
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but modifications made to the object should be preceeded with a
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_get_writable() function call. This function will check the refcount of the
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object and if the object is referenced by more than one instance, a copy is
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made of the object that is then by definition only referenced from the calling
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thread. This new copy is then modifyable without being visible to other
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refcount holders.
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This technique is used for information objects that, once created, never
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change their values. The lifetime of these objects is generally short, the
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objects are usually simple and cheap to copy/create.
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The advantage of this method is that no reader/writers locks are needed. all
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threads can concurrently read but writes happen locally on a new copy. In most
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cases _get_writable() can avoid a real copy because the calling method is the
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only one holding a reference, wich makes read/writes very cheap.
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The drawback is that sometimes 1 needless copy can be done. This would happen
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when N threads call _get_writable() at the same time, all seeing that N
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references are held on the object. In this case 1 copy too many will be done.
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This is not a problem in any practical situation because the copy operation is
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fast.
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Mutable substructures:
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Special techniques are necessary to ensure the consistency of compound shared
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objects. As mentioned above, shared objects need to have a reference count of
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1 if they are to be modified. Implicit in this assumption is that all parts of
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the shared object belong only to the object. For example, a GstStructure in
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one GstCaps object should not belong to any other GstCaps object. This
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condition suggests a parent-child relationship: structures can only be added
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to parent object if they do not already have a parent object.
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In addition, these substructures must not be modified while more than one code
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segment has a reference on the parent object. For example, if the user creates
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a GstStructure, adds it to a GstCaps, and the GstCaps is then referenced by
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other code segments, the GstStructure should then become immutable, so that
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changes to that data structure do not affect other parts of the code. This
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means that the child is only mutable when the parent's reference count is 1,
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as well as when the child structure has no parent.
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The general solution to this problem is to include a field in child structures
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pointing to the parent's atomic reference count. When set to NULL, this
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indicates that the child has no parent. Otherwise, procedures that modify the
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child structure must check if the parent's refcount is 1, and otherwise must
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cause an error to be signaled.
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Note that this is an internal implementation detail; application or plugin
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code that calls _get_writable() on an object is guaranteed to receive an
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object of refcount 1, which must then be writable. The only trick is that a
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pointer to a child structure of an object is only valid while the calling code
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has a reference on the parent object, because the parent is the owner of the
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child.
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Object locking:
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For objects that contain state information and generally have a longer
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lifetime, object locking is used to update the information contained in the
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object.
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All readers and writers acquire the lock before accessing the object. Only one
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thread is allowed access the protected structures at a time.
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Object locking is used for all objects extending from GstObject such as
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GstElement, GstPad.
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Object locking can be done with recursive locks or regular mutexes. Object
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locks in GStreamer are implemented with mutexes which cause deadlocks when
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locked recursively from the same thread. This is done because regular mutexes
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are cheaper.
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Atomic operations
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Atomic operations are operations that are performed as one consistent
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operation even when executed by multiple threads. They do however not use the
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conventional aproach of using mutexes to protect the critical section but rely
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on CPU features and instructions.
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The advantages are mostly speed related since there are no heavyweight locks
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involved. Most of these instructions also do not cause a context switch in case
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of concurrent access but use a retry mechanism or spinlocking.
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Disadvantages are that each of these instructions usually cause a cache flush
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on multi-CPU machines when two processors perform concurrent access.
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Atomic operations are generally used for refcounting and for the allocation of
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small fixed size objects in a memchunk. They can also be used to implement a
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lockfree list or stack.
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Compare and swap
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As part of the atomic operations, compare-and-swap (CAS) can be used to access
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or update a single property or pointer in an object without having to take a
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lock.
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This technique is currently not used in GStreamer but might be added in the
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future in performance critical places.
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Objects
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-------
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* Locking involved:
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- atomic operations for refcounting
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- object locking
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All objects should have a lock associated with them. This lock is used to keep
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internal consistency when multiple threads call API function on the object.
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For objects that extend the GStreamer base object class this lock can be
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obtained with the macros GST_OBJECT_LOCK() and GST_OBJECT_UNLOCK(). For other object that do
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not extend from the base GstObject class these macros can be different.
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* refcounting
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All new objects created have the FLOATING flag set. This means that the object
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is not owned or managed yet by anybody other than the one holding a reference
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to the object. The object in this state has a reference count of 1.
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Various object methods can take ownership of another object, this means that
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after calling a method on object A with an object B as an argument, the object
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B is made sole property of object A. This means that after the method call you
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are not allowed to access the object anymore unless you keep an extra
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reference to the object. An example of such a method is the _bin_add() method.
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As soon as this function is called in a Bin, the element passed as an argument
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is owned by the bin and you are not allowed to access it anymore without
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taking a _ref() before adding it to the bin. The reason being that after the
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_bin_add() call disposing the bin also destroys the element.
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Taking ownership of an object happens through the process of "sinking" the
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object. the _sink() method on an object will decrease the refcount of the
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object if the FLOATING flag is set. The act of taking ownership of an object
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is then performed as a _ref() followed by a _sink() call on the object.
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The float/sink process is very useful when initializing elements that will
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then be placed under control of a parent. The floating ref keeps the object
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alive until it is parented, and once the object is parented you can forget
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about it.
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also see part-relations.txt
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* parent-child relations
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One can create parent-child relationships with the _object_set_parent()
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method. This method refs and sinks the object and assigns its parent property
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to that of the managing parent.
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The child is said to have a weak link to the parent since the refcount of the
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parent is not increased in this process. This means that if the parent is
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disposed it has to unset itself as the parent of the object before disposing
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itself, else the child object holds a parent pointer to invalid memory.
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The responsibilites for an object that sinks other objects are summarised as:
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- taking ownership of the object
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- call _object_set_parent() to set itself as the object parent, this call
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will _ref() and _sink() the object.
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- keep reference to object in a datastructure such as a list or array.
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- on dispose
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- call _object_unparent() to reset the parent property and unref the
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object.
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- remove the object from the list.
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also see part-relations.txt
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* Properties
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Most objects also expose state information with public properties in the
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object. Two types of properties might exist: accessible with or without
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holding the object lock. All properties should only be accessed with their
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corresponding macros. The public object properties are marked in the .h files
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with /*< public >*/. The public properties that require a lock to be held are
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marked with /*< public >*/ /* with <lock_type> */, where <lock_type> can be
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"LOCK" or "STATE_LOCK" or any other lock to mark the type(s) of lock to be
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held.
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Example:
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in GstPad there is a public property "direction". It can be found in the
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section marked as public and requiring the LOCK to be held. There exists
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also a macro to access the property.
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struct _GstRealPad {
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...
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/*< public >*/ /* with LOCK */
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...
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GstPadDirection direction;
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...
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};
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#define GST_RPAD_DIRECTION(pad) (GST_REAL_PAD_CAST(pad)->direction)
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Accessing the property is therefore allowed with the following code example:
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GST_OBJECT_LOCK (pad);
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direction = GST_RPAD_DIRECTION (pad);
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GST_OBJECT_UNLOCK (pad);
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* Property lifetime
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All properties requiring a lock can change after releasing the associated
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lock. This means that as long as you hold the lock, the state of the
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object regarding the locked properties is consistent with the information
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obtained. As soon as the lock is released, any values acquired from the
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properties might not be valid anymore and can as best be described as a
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snapshot of the state when the lock was held.
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This means that all properties that require access beyond the scope of the
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critial section should be copied or refcounted before releasing the lock.
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Most object provide a _get_<property>() method to get a copy or refcounted
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instance of the property value. The caller should not wory about any locks
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but should unref/free the object after usage.
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Example:
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the following example correctly gets the peer pad of an element. It is
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required to increase the refcount of the peer pad because as soon as the
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lock is released, the peer could be unreffed and disposed, making the
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pointer obtained in the critical section point to invalid memory.
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GST_OBJECT_LOCK (pad);
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peer = GST_RPAD_PEER (pad);
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if (peer)
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gst_object_ref (GST_OBJECT (peer));
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GST_OBJECT_UNLOCK (pad);
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... use peer ...
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if (peer)
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gst_object_unref (GST_OBJECT (peer));
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Note that after releasing the lock the peer might not actually be the peer
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anymore of the pad. If you need to be sure it is, you need to extend the
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critical section to include the operations on the peer.
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The following code is equivalent to the above but with using the functions
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to access object properties.
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peer = gst_pad_get_peer (pad);
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if (peer) {
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... use peer ...
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gst_object_unref (GST_OBJECT (peer));
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}
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Example:
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Accessing the name of an object makes a copy of the name. The caller of the
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function should g_free() the name after usage.
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GST_OBJECT_LOCK (object)
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name = g_strdup (GST_OBJECT_NAME (object));
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GST_OBJECT_UNLOCK (object)
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... use name ...
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g_free (name);
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or:
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name = gst_object_get_name (object);
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... use name ...
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g_free (name);
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* Accessor methods
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For aplications it is encouraged to use the public methods of the object. Most
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useful operations can be performed with the methods so it is seldom required
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to access the public fields manually.
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All accessor methods that return an object should increase the refcount of the
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returned object. The caller should _unref() the object after usage. Each
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method should state this refcounting policy in the documentation.
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* Accessing lists
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If the object property is a list, concurrent list iteration is needed to get
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the contents of the list. GStreamer uses the cookie mechanism to mark the last
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update of a list. The list and the cookie are protected by the same lock. Each
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update to a list requires the following actions:
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- acquire lock
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- update list
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- update cookie
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- release lock
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Updating the cookie is usually done by incrementing its value by one. Since
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cookies use guint32 its wraparound is for all practical reasons is not a
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problem.
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Iterating a list can safely be done by surrounding the list iteration with a
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lock/unlock of the lock.
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In some cases it is not a good idea to hold the lock for a long time while
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iterating the list. The state change code for a bin in GStreamer, for example,
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has to iterate over each element and perform a blocking call on each of them
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potentially causing infinite bin locking. In this case the cookie can be used
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to iterate a list.
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Example:
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The following algorithm iterates a list and reverses the updates in the
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case a concurrent update was done to the list while iterating. The idea is
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that whenever we reacquire the lock, we check for updates to the cookie to
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decide if we are still iterating the right list.
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GST_OBJECT_LOCK (lock);
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/* grab list and cookie */
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cookie = object->list_cookie;
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list = object-list;
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while (list) {
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GstObject *item = GST_OBJECT (list->data);
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/* need to ref the item before releasing the lock */
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gst_object_ref (item);
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GST_OBJECT_UNLOCK (lock);
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... use/change item here...
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/* release item here */
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gst_object_unref (item);
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GST_OBJECT_LOCK (lock);
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if (cookie != object->list_cookie) {
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/* handle rollback caused by concurrent modification
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* of the list here */
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...rollback changes to items...
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/* grab new cookie and list */
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cookie = object->list_cookie;
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list = object->list;
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}
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else {
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list = g_list_next (list);
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}
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}
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GST_OBJECT_UNLOCK (lock);
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* GstIterator
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GstIterator provides an easier way of retrieving elements in a concurrent
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list. The following code example is equivalent to the previous example.
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Example:
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it = _get_iterator(object);
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while (!done) {
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switch (gst_iterator_next (it, &item)) {
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case GST_ITERATOR_OK:
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... use/change item here...
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/* release item here */
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gst_object_unref (item);
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break;
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case GST_ITERATOR_RESYNC:
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/* handle rollback caused by concurrent modification
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* of the list here */
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...rollback changes to items...
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/* resync iterator to start again */
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gst_iterator_resync (it);
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break;
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case GST_ITERATOR_DONE:
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done = TRUE;
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break;
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}
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}
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gst_iterator_free (it);
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