gstreamer/gst-libs/gst/gl/wayland/gstglwindow_wayland_egl.c
Matthew Waters 5ae7998a8f gl/wayland: use a proxy wrapper for the wl_display
This allows us to remove races when setting the wl_queue on wayland
objects with wl_proxy_set_queue() as each created object is created with
the queue already set.

We can also move all our initilization code into the window as we
can retrieve all wayland objects from each window instance.  This
removes a possible race when integrating with external API's as we would
always attempt to immediately retrieve a small set of wayland objects.
That is no longer the case with the objects from each window instance.
2020-03-04 00:04:18 +00:00

764 lines
23 KiB
C

/*
* GStreamer
* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
* Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#define GLIB_DISABLE_DEPRECATION_WARNINGS
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <linux/input.h>
#include "wayland_event_source.h"
#include "../gstgl_fwd.h"
#include <gst/gl/gstglcontext.h>
#include "gstgldisplay_wayland.h"
#include "gstglwindow_wayland_egl.h"
#include "../gstglwindow_private.h"
const gchar *WlEGLErrorString ();
#define GST_CAT_DEFAULT gst_gl_window_debug
#define gst_gl_window_wayland_egl_parent_class parent_class
G_DEFINE_TYPE (GstGLWindowWaylandEGL, gst_gl_window_wayland_egl,
GST_TYPE_GL_WINDOW);
static guintptr gst_gl_window_wayland_egl_get_window_handle (GstGLWindow *
window);
static void gst_gl_window_wayland_egl_set_window_handle (GstGLWindow * window,
guintptr handle);
static void gst_gl_window_wayland_egl_show (GstGLWindow * window);
static void gst_gl_window_wayland_egl_draw (GstGLWindow * window);
static void gst_gl_window_wayland_egl_close (GstGLWindow * window);
static gboolean gst_gl_window_wayland_egl_open (GstGLWindow * window,
GError ** error);
static guintptr gst_gl_window_wayland_egl_get_display (GstGLWindow * window);
static gboolean gst_gl_window_wayland_egl_set_render_rectangle (GstGLWindow *
window, gint x, gint y, gint width, gint height);
static void gst_gl_window_wayland_egl_set_preferred_size (GstGLWindow * window,
gint width, gint height);
#if 0
static void
pointer_handle_enter (void *data, struct wl_pointer *pointer, uint32_t serial,
struct wl_surface *surface, wl_fixed_t sx_w, wl_fixed_t sy_w)
{
GstGLWindowWaylandEGL *window_egl = data;
struct wl_buffer *buffer;
struct wl_cursor_image *image = NULL;
window_egl->display.serial = serial;
if (window_egl->display.default_cursor) {
image = window_egl->display.default_cursor->images[0];
buffer = wl_cursor_image_get_buffer (image);
wl_pointer_set_cursor (pointer, serial,
window_egl->display.cursor_surface, image->hotspot_x, image->hotspot_y);
wl_surface_attach (window_egl->display.cursor_surface, buffer, 0, 0);
wl_surface_damage (window_egl->display.cursor_surface, 0, 0,
image->width, image->height);
wl_surface_commit (window_egl->display.cursor_surface);
}
}
static void
pointer_handle_leave (void *data, struct wl_pointer *pointer, uint32_t serial,
struct wl_surface *surface)
{
GstGLWindowWaylandEGL *window_egl = data;
window_egl->display.serial = serial;
}
static void
pointer_handle_motion (void *data, struct wl_pointer *pointer, uint32_t time,
wl_fixed_t sx_w, wl_fixed_t sy_w)
{
GstGLWindowWaylandEGL *window_egl = data;
window_egl->display.pointer_x = wl_fixed_to_double (sx_w);
window_egl->display.pointer_y = wl_fixed_to_double (sy_w);
}
enum wl_edges
{
WL_EDGE_NONE = 0,
WL_EDGE_TOP = 1,
WL_EDGE_BOTTOM = 2,
WL_EDGE_LEFT = 4,
WL_EDGE_RIGHT = 8,
};
static guint
_get_closest_pointer_corner (GstGLWindowWaylandEGL * window_egl)
{
guint edges = 0;
gdouble win_width, win_height;
gdouble p_x, p_y;
win_width = (gdouble) window_egl->window.window_width;
win_height = (gdouble) window_egl->window.window_height;
p_x = window_egl->display.pointer_x;
p_y = window_egl->display.pointer_y;
if (win_width == 0.0 || win_height == 0.0)
return WL_EDGE_NONE;
edges |= win_width / 2.0 - p_x < 0.0 ? WL_EDGE_RIGHT : WL_EDGE_LEFT;
edges |= win_height / 2.0 - p_y < 0.0 ? WL_EDGE_BOTTOM : WL_EDGE_TOP;
return edges;
}
static void
pointer_handle_button (void *data, struct wl_pointer *pointer, uint32_t serial,
uint32_t time, uint32_t button, uint32_t state_w)
{
GstGLWindowWaylandEGL *window_egl = data;
guint edges = _get_closest_pointer_corner (window_egl);
window_egl->display.serial = serial;
if (button == BTN_LEFT && state_w == WL_POINTER_BUTTON_STATE_PRESSED)
wl_shell_surface_move (window_egl->window.wl_shell_surface,
window_egl->display.seat, serial);
if (button == BTN_RIGHT && state_w == WL_POINTER_BUTTON_STATE_PRESSED)
wl_shell_surface_resize (window_egl->window.wl_shell_surface,
window_egl->display.seat, serial, edges);
}
static void
pointer_handle_axis (void *data, struct wl_pointer *pointer, uint32_t time,
uint32_t axis, wl_fixed_t value)
{
}
static const struct wl_pointer_listener pointer_listener = {
pointer_handle_enter,
pointer_handle_leave,
pointer_handle_motion,
pointer_handle_button,
pointer_handle_axis,
};
static void
seat_handle_capabilities (void *data, struct wl_seat *seat,
enum wl_seat_capability caps)
{
GstGLWindowWaylandEGL *window_egl = data;
struct display *display = &window_egl->display;
if ((caps & WL_SEAT_CAPABILITY_POINTER) && !display->pointer) {
display->pointer = wl_seat_get_pointer (seat);
wl_pointer_set_user_data (display->pointer, window_egl);
wl_pointer_add_listener (display->pointer, &pointer_listener, window_egl);
} else if (!(caps & WL_SEAT_CAPABILITY_POINTER) && display->pointer) {
wl_pointer_destroy (display->pointer);
display->pointer = NULL;
}
#if 0
if ((caps & WL_SEAT_CAPABILITY_KEYBOARD) && !input->keyboard) {
input->keyboard = wl_seat_get_keyboard (seat);
wl_keyboard_set_user_data (input->keyboard, input);
wl_keyboard_add_listener (input->keyboard, &keyboard_listener, input);
} else if (!(caps & WL_SEAT_CAPABILITY_KEYBOARD) && input->keyboard) {
wl_keyboard_destroy (input->keyboard);
input->keyboard = NULL;
}
#endif
}
static const struct wl_seat_listener seat_listener = {
seat_handle_capabilities,
};
#endif
static void
handle_ping (void *data, struct wl_shell_surface *wl_shell_surface,
uint32_t serial)
{
GstGLWindowWaylandEGL *window_egl = data;
GST_TRACE_OBJECT (window_egl, "ping received serial %u", serial);
wl_shell_surface_pong (wl_shell_surface, serial);
}
static void window_resize (GstGLWindowWaylandEGL * window_egl, guint width,
guint height);
static void
handle_configure (void *data, struct wl_shell_surface *wl_shell_surface,
uint32_t edges, int32_t width, int32_t height)
{
GstGLWindowWaylandEGL *window_egl = data;
GST_DEBUG ("configure event on surface %p, %ix%i", wl_shell_surface, width,
height);
window_resize (window_egl, width, height);
}
static void
handle_popup_done (void *data, struct wl_shell_surface *wl_shell_surface)
{
}
static const struct wl_shell_surface_listener wl_shell_surface_listener = {
handle_ping,
handle_configure,
handle_popup_done
};
static void
handle_xdg_toplevel_close (void *data, struct xdg_toplevel *xdg_toplevel)
{
GstGLWindow *window = data;
GST_DEBUG ("XDG toplevel got a \"close\" event.");
if (window->close)
window->close (window->close_data);
gst_gl_display_remove_window (window->display, window);
}
static void
handle_xdg_toplevel_configure (void *data, struct xdg_toplevel *xdg_toplevel,
int32_t width, int32_t height, struct wl_array *states)
{
GstGLWindowWaylandEGL *window_egl = data;
const uint32_t *state;
GST_DEBUG ("configure event on XDG toplevel %p, %ix%i", xdg_toplevel,
width, height);
wl_array_for_each (state, states) {
switch (*state) {
case XDG_TOPLEVEL_STATE_FULLSCREEN:
window_egl->window.fullscreen = TRUE;
break;
case XDG_TOPLEVEL_STATE_MAXIMIZED:
case XDG_TOPLEVEL_STATE_RESIZING:
case XDG_TOPLEVEL_STATE_ACTIVATED:
break;
}
}
if (width > 0 && height > 0)
window_resize (window_egl, width, height);
}
static const struct xdg_toplevel_listener xdg_toplevel_listener = {
handle_xdg_toplevel_configure,
handle_xdg_toplevel_close,
};
static void
handle_xdg_surface_configure (void *data, struct xdg_surface *xdg_surface,
uint32_t serial)
{
xdg_surface_ack_configure (xdg_surface, serial);
}
static const struct xdg_surface_listener xdg_surface_listener = {
handle_xdg_surface_configure,
};
static void
destroy_surfaces (GstGLWindowWaylandEGL * window_egl)
{
g_clear_pointer (&window_egl->window.subsurface, wl_subsurface_destroy);
g_clear_pointer (&window_egl->window.xdg_toplevel, xdg_toplevel_destroy);
g_clear_pointer (&window_egl->window.xdg_surface, xdg_surface_destroy);
g_clear_pointer (&window_egl->window.wl_shell_surface,
wl_shell_surface_destroy);
g_clear_pointer (&window_egl->window.surface, wl_surface_destroy);
g_clear_pointer (&window_egl->window.native, wl_egl_window_destroy);
}
static void
create_xdg_surface_and_toplevel (GstGLWindowWaylandEGL * window_egl)
{
struct xdg_surface *xdg_surface;
struct xdg_toplevel *xdg_toplevel;
GST_DEBUG ("Creating surfaces XDG-shell");
/* First create the XDG surface */
xdg_surface = xdg_wm_base_get_xdg_surface (window_egl->display.xdg_wm_base,
window_egl->window.surface);
xdg_surface_add_listener (xdg_surface, &xdg_surface_listener, window_egl);
/* Then the XDG top-level */
xdg_toplevel = xdg_surface_get_toplevel (xdg_surface);
xdg_toplevel_set_title (xdg_toplevel, "OpenGL Renderer");
xdg_toplevel_add_listener (xdg_toplevel, &xdg_toplevel_listener, window_egl);
/* Commit the xdg_surface state */
wl_surface_commit (window_egl->window.surface);
/* And save them into the fields */
window_egl->window.xdg_surface = xdg_surface;
window_egl->window.xdg_toplevel = xdg_toplevel;
}
static void
create_wl_shell_surface (GstGLWindowWaylandEGL * window_egl)
{
struct wl_shell_surface *wl_shell_surface;
GST_DEBUG ("Creating surfaces for wl-shell");
wl_shell_surface = wl_shell_get_shell_surface (window_egl->display.shell,
window_egl->window.surface);
wl_shell_surface_add_listener (wl_shell_surface, &wl_shell_surface_listener,
window_egl);
wl_shell_surface_set_title (wl_shell_surface, "OpenGL Renderer");
wl_shell_surface_set_toplevel (wl_shell_surface);
window_egl->window.wl_shell_surface = wl_shell_surface;
}
static void
create_surfaces (GstGLWindowWaylandEGL * window_egl)
{
gint width, height;
if (!window_egl->window.surface) {
window_egl->window.surface =
wl_compositor_create_surface (window_egl->display.compositor);
}
if (window_egl->window.foreign_surface) {
/* (re)parent */
if (!window_egl->display.subcompositor) {
GST_ERROR_OBJECT (window_egl,
"Wayland server does not support subsurfaces");
window_egl->window.foreign_surface = NULL;
goto shell_window;
}
if (!window_egl->window.subsurface) {
window_egl->window.subsurface =
wl_subcompositor_get_subsurface (window_egl->display.subcompositor,
window_egl->window.surface, window_egl->window.foreign_surface);
wl_subsurface_set_position (window_egl->window.subsurface,
window_egl->window.window_x, window_egl->window.window_y);
wl_subsurface_set_desync (window_egl->window.subsurface);
}
} else {
shell_window:
if (window_egl->display.xdg_wm_base) {
if (!window_egl->window.xdg_surface)
create_xdg_surface_and_toplevel (window_egl);
} else if (!window_egl->window.wl_shell_surface) {
create_wl_shell_surface (window_egl);
}
}
/*
* render_rect is the application requested size so choose that first if
* available.
* Else choose the already chosen size if set
* Else choose the preferred size if set
* Else choose a default value
*/
if (window_egl->window.render_rect.w > 0)
width = window_egl->window.render_rect.w;
else if (window_egl->window.window_width > 0)
width = window_egl->window.window_width;
else if (window_egl->window.preferred_width > 0)
width = window_egl->window.preferred_width;
else
width = 320;
window_egl->window.window_width = width;
if (window_egl->window.render_rect.h > 0)
height = window_egl->window.render_rect.h;
else if (window_egl->window.window_height > 0)
height = window_egl->window.window_height;
else if (window_egl->window.preferred_height > 0)
height = window_egl->window.preferred_height;
else
height = 240;
window_egl->window.window_height = height;
if (!window_egl->window.native) {
gst_gl_window_resize (GST_GL_WINDOW (window_egl), width, height);
window_egl->window.native =
wl_egl_window_create (window_egl->window.surface, width, height);
}
}
static void
gst_gl_window_wayland_egl_class_init (GstGLWindowWaylandEGLClass * klass)
{
GstGLWindowClass *window_class = (GstGLWindowClass *) klass;
window_class->get_window_handle =
GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_get_window_handle);
window_class->set_window_handle =
GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_set_window_handle);
window_class->show = GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_show);
window_class->draw = GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_draw);
window_class->close = GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_close);
window_class->open = GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_open);
window_class->get_display =
GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_get_display);
window_class->set_render_rectangle =
GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_set_render_rectangle);
window_class->set_preferred_size =
GST_DEBUG_FUNCPTR (gst_gl_window_wayland_egl_set_preferred_size);
}
static void
gst_gl_window_wayland_egl_init (GstGLWindowWaylandEGL * window)
{
window->window.render_rect.w = window->window.render_rect.h = -1;
}
/* Must be called in the gl thread */
GstGLWindowWaylandEGL *
gst_gl_window_wayland_egl_new (GstGLDisplay * display)
{
GstGLWindowWaylandEGL *window;
if ((gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_WAYLAND)
== 0)
/* we require a wayland display to create wayland surfaces */
return NULL;
GST_DEBUG ("creating Wayland EGL window");
window = g_object_new (GST_TYPE_GL_WINDOW_WAYLAND_EGL, NULL);
gst_object_ref_sink (window);
return window;
}
static void
gst_gl_window_wayland_egl_close (GstGLWindow * window)
{
GstGLWindowWaylandEGL *window_egl;
window_egl = GST_GL_WINDOW_WAYLAND_EGL (window);
destroy_surfaces (window_egl);
g_source_destroy (window_egl->wl_source);
g_source_unref (window_egl->wl_source);
window_egl->wl_source = NULL;
GST_GL_WINDOW_CLASS (parent_class)->close (window);
}
static void
handle_xdg_wm_base_ping (void *user_data, struct xdg_wm_base *xdg_wm_base,
uint32_t serial)
{
xdg_wm_base_pong (xdg_wm_base, serial);
}
static const struct xdg_wm_base_listener xdg_wm_base_listener = {
handle_xdg_wm_base_ping
};
static void
registry_handle_global (void *data, struct wl_registry *registry,
uint32_t name, const char *interface, uint32_t version)
{
GstGLWindowWaylandEGL *window_wayland = data;
GST_TRACE_OBJECT (window_wayland, "registry_handle_global with registry %p, "
"interface %s, version %u", registry, interface, version);
if (g_strcmp0 (interface, "wl_compositor") == 0) {
window_wayland->display.compositor =
wl_registry_bind (registry, name, &wl_compositor_interface, 1);
} else if (g_strcmp0 (interface, "wl_subcompositor") == 0) {
window_wayland->display.subcompositor =
wl_registry_bind (registry, name, &wl_subcompositor_interface, 1);
} else if (g_strcmp0 (interface, "xdg_wm_base") == 0) {
window_wayland->display.xdg_wm_base =
wl_registry_bind (registry, name, &xdg_wm_base_interface, 1);
xdg_wm_base_add_listener (window_wayland->display.xdg_wm_base,
&xdg_wm_base_listener, window_wayland);
} else if (g_strcmp0 (interface, "wl_shell") == 0) {
window_wayland->display.shell =
wl_registry_bind (registry, name, &wl_shell_interface, 1);
}
}
static const struct wl_registry_listener registry_listener = {
registry_handle_global
};
static gboolean
gst_gl_window_wayland_egl_open (GstGLWindow * window, GError ** error)
{
GstGLDisplayWayland *display;
GstGLWindowWaylandEGL *window_egl = GST_GL_WINDOW_WAYLAND_EGL (window);
if (!GST_IS_GL_DISPLAY_WAYLAND (window->display)) {
g_set_error (error, GST_GL_WINDOW_ERROR,
GST_GL_WINDOW_ERROR_RESOURCE_UNAVAILABLE,
"Failed to retrieve Wayland display (wrong type?)");
return FALSE;
}
display = GST_GL_DISPLAY_WAYLAND (window->display);
if (!display->display) {
g_set_error (error, GST_GL_WINDOW_ERROR,
GST_GL_WINDOW_ERROR_RESOURCE_UNAVAILABLE,
"Failed to retrieve Wayland display");
return FALSE;
}
/* we create a proxy wrapper for the display so that we can set the queue on
* it. This allows us to avoid sprinkling `wl_proxy_set_queue()` calls for
* each wayland resource we create as well as removing a race between
* creation and the `wl_proxy_set_queue()` call. */
window_egl->display.display = wl_proxy_create_wrapper (display->display);
window_egl->window.queue =
wl_display_create_queue (window_egl->display.display);
wl_proxy_set_queue ((struct wl_proxy *) window_egl->display.display,
window_egl->window.queue);
window_egl->display.registry =
wl_display_get_registry (window_egl->display.display);
wl_registry_add_listener (window_egl->display.registry, &registry_listener,
window_egl);
if (gst_gl_wl_display_roundtrip_queue (window_egl->display.display,
display->display, window_egl->window.queue) < 0) {
g_set_error (error, GST_GL_WINDOW_ERROR,
GST_GL_WINDOW_ERROR_RESOURCE_UNAVAILABLE,
"Failed to perform a wayland roundtrip");
return FALSE;
}
window_egl->wl_source = wayland_event_source_new (display->display,
window_egl->window.queue);
if (!GST_GL_WINDOW_CLASS (parent_class)->open (window, error))
return FALSE;
g_source_attach (window_egl->wl_source, window->main_context);
return TRUE;
}
void
gst_gl_window_wayland_egl_create_window (GstGLWindowWaylandEGL * window_egl)
{
create_surfaces (window_egl);
}
static guintptr
gst_gl_window_wayland_egl_get_window_handle (GstGLWindow * window)
{
return (guintptr) GST_GL_WINDOW_WAYLAND_EGL (window)->window.native;
}
static void
gst_gl_window_wayland_egl_set_window_handle (GstGLWindow * window,
guintptr handle)
{
GstGLWindowWaylandEGL *window_egl = GST_GL_WINDOW_WAYLAND_EGL (window);
struct wl_surface *surface = (struct wl_surface *) handle;
/* already set the NULL handle */
if (surface == NULL && window_egl->window.foreign_surface == NULL)
return;
/* unparent */
destroy_surfaces (window_egl);
window_egl->window.foreign_surface = surface;
create_surfaces (window_egl);
}
static void
_roundtrip_async (GstGLWindow * window)
{
GstGLDisplayWayland *display = GST_GL_DISPLAY_WAYLAND (window->display);
GstGLWindowWaylandEGL *window_egl = GST_GL_WINDOW_WAYLAND_EGL (window);
create_surfaces (window_egl);
if (gst_gl_wl_display_roundtrip_queue (window_egl->display.display,
display->display, window_egl->window.queue) < 0)
GST_WARNING_OBJECT (window, "failed a roundtrip");
}
static void
gst_gl_window_wayland_egl_show (GstGLWindow * window)
{
GstGLWindowWaylandEGL *window_egl = GST_GL_WINDOW_WAYLAND_EGL (window);
create_surfaces (window_egl);
gst_gl_window_send_message (window, (GstGLWindowCB) _roundtrip_async, window);
}
static void
window_resize (GstGLWindowWaylandEGL * window_egl, guint width, guint height)
{
GstGLWindow *window = GST_GL_WINDOW (window_egl);
GST_DEBUG ("resizing window from %ux%u to %ux%u",
window_egl->window.window_width, window_egl->window.window_height, width,
height);
if (window_egl->window.native) {
wl_egl_window_resize (window_egl->window.native, width, height, 0, 0);
}
gst_gl_window_resize (window, width, height);
window_egl->window.window_width = width;
window_egl->window.window_height = height;
}
static void
draw_cb (gpointer data)
{
GstGLWindowWaylandEGL *window_egl = data;
GstGLWindow *window = GST_GL_WINDOW (window_egl);
GstGLContext *context = gst_gl_window_get_context (window);
create_surfaces (window_egl);
if (window_egl->window.subsurface)
wl_subsurface_set_desync (window_egl->window.subsurface);
if (window->queue_resize) {
guint width, height;
gst_gl_window_get_surface_dimensions (window, &width, &height);
gst_gl_window_resize (window, width, height);
}
if (window->draw)
window->draw (window->draw_data);
gst_gl_context_swap_buffers (context);
if (window_egl->window.subsurface)
wl_subsurface_set_desync (window_egl->window.subsurface);
gst_object_unref (context);
}
static void
gst_gl_window_wayland_egl_draw (GstGLWindow * window)
{
gst_gl_window_send_message (window, (GstGLWindowCB) draw_cb, window);
}
struct SetRenderRectangle
{
GstGLWindowWaylandEGL *window_egl;
GstVideoRectangle rect;
};
static void
_free_set_render_rectangle (struct SetRenderRectangle *render)
{
if (render) {
if (render->window_egl)
gst_object_unref (render->window_egl);
g_free (render);
}
}
static void
_set_render_rectangle (gpointer data)
{
struct SetRenderRectangle *render = data;
GST_LOG_OBJECT (render->window_egl, "setting render rectangle %i,%i+%ix%i",
render->rect.x, render->rect.y, render->rect.w, render->rect.h);
if (render->window_egl->window.subsurface) {
wl_subsurface_set_sync (render->window_egl->window.subsurface);
wl_subsurface_set_position (render->window_egl->window.subsurface,
render->rect.x, render->rect.y);
render->window_egl->window.window_x = render->rect.x;
render->window_egl->window.window_y = render->rect.y;
}
window_resize (render->window_egl, render->rect.w, render->rect.h);
render->window_egl->window.render_rect = render->rect;
}
static gboolean
gst_gl_window_wayland_egl_set_render_rectangle (GstGLWindow * window,
gint x, gint y, gint width, gint height)
{
GstGLWindowWaylandEGL *window_egl = GST_GL_WINDOW_WAYLAND_EGL (window);
struct SetRenderRectangle *render;
render = g_new0 (struct SetRenderRectangle, 1);
render->window_egl = gst_object_ref (window_egl);
render->rect.x = x;
render->rect.y = y;
render->rect.w = width;
render->rect.h = height;
gst_gl_window_send_message_async (window,
(GstGLWindowCB) _set_render_rectangle, render,
(GDestroyNotify) _free_set_render_rectangle);
return TRUE;
}
static void
gst_gl_window_wayland_egl_set_preferred_size (GstGLWindow * window, gint width,
gint height)
{
GstGLWindowWaylandEGL *window_egl = GST_GL_WINDOW_WAYLAND_EGL (window);
window_egl->window.preferred_width = width;
window_egl->window.preferred_height = height;
if (window_egl->window.render_rect.w < 0
&& window_egl->window.render_rect.h < 0) {
if (window_egl->window.window_height != height
|| window_egl->window.window_width != width) {
window_resize (window_egl, width, height);
}
}
}
static guintptr
gst_gl_window_wayland_egl_get_display (GstGLWindow * window)
{
GstGLDisplayWayland *display = GST_GL_DISPLAY_WAYLAND (window->display);
return (guintptr) display->display;
}