gstreamer/subprojects/gst-plugins-bad/sys/d3d12/meson.build
Seungha Yang 84aecab150 d3d12videosink: Add overlay signal to support d3d12/d3d11/d2d overlay
Conceptually identical to the present signal of d3d11videosink.
This signal will be emitted with current render target
(i.e., swapchain backbuffer) and command queue. Signal handler
can record GPU commands for an overlay image or to blend
an image to the render target.

In addition to d3d12 resources, videosink will send
d3d11 and d2d resources depending on "overlay-mode"
property, so that signal handler can render by using
preferred/required DirectX API.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6838>
2024-05-24 15:55:17 +00:00

170 lines
4.8 KiB
Meson

d3d12_sources = [
'gstd3d12av1dec.cpp',
'gstd3d12basefilter.cpp',
'gstd3d12compositor.cpp',
'gstd3d12convert.cpp',
'gstd3d12decoder.cpp',
'gstd3d12download.cpp',
'gstd3d12dpbstorage.cpp',
'gstd3d12dxgicapture.cpp',
'gstd3d12encoder.cpp',
'gstd3d12encoderbufferpool.cpp',
'gstd3d12h264dec.cpp',
'gstd3d12h264enc.cpp',
'gstd3d12h265dec.cpp',
'gstd3d12ipc.cpp',
'gstd3d12ipcclient.cpp',
'gstd3d12ipcserver.cpp',
'gstd3d12ipcsink.cpp',
'gstd3d12ipcsrc.cpp',
'gstd3d12mpeg2dec.cpp',
'gstd3d12overlaycompositor.cpp',
'gstd3d12pluginutils.cpp',
'gstd3d12screencapture.cpp',
'gstd3d12screencapturedevice.cpp',
'gstd3d12screencapturesrc.cpp',
'gstd3d12testsrc.cpp',
'gstd3d12upload.cpp',
'gstd3d12videosink.cpp',
'gstd3d12vp8dec.cpp',
'gstd3d12vp9dec.cpp',
'gstd3d12window.cpp',
'plugin.cpp',
]
extra_args = [
'-DGST_USE_UNSTABLE_API',
'-DGST_D3D12_USE_DIRECTX_HEADERS',
]
# Disable this warning error. Otherwise d3dx12.h will break build
if cc.get_argument_syntax() == 'msvc'
extra_args += cc.get_supported_arguments([
'/wd4062', # 'identifier' : unreferenced local variable
])
else
extra_args += cc.get_supported_arguments([
'-Wno-misleading-indentation',
# MinGW 32bits compiler seems to be complaining about redundant-decls
# when ComPtr is in use. Let's just disable the warning
'-Wno-redundant-decls',
])
endif
extra_deps = []
d3d12_option = get_option('d3d12')
d3d12_wgc_option = get_option('d3d12-wgc')
if host_system != 'windows' or d3d12_option.disabled()
subdir_done()
endif
d3d11_lib = cc.find_library('d3d11', required : d3d12_option)
d2d_lib = cc.find_library('d2d1', required: d3d12_option)
dwmapi_lib = cc.find_library('dwmapi', required: d3d12_wgc_option)
dx_headers_dep = dependency('DirectX-Headers',
version: '>= 1.611',
allow_fallback: true,
required: d3d12_option)
if not gstdxva_dep.found() or not gstd3d12_dep.found() or not gstd3dshader_dep.found() \
or not dx_headers_dep.found() or not d2d_lib.found() or not d3d11_lib.found()
if d3d12_option.enabled()
error('The d3d12 was enabled explicitly, but required dependencies were not found.')
endif
subdir_done()
endif
have_wgc = false
if not d3d12_wgc_option.disabled()
have_wgc = cxx.compiles('''
#include<windows.h>
#include<winstring.h>
#include<roapi.h>
#include<windows.graphics.capture.h>,
#include<windows.graphics.capture.interop.h>
#include<windows.graphics.directx.direct3d11.h>
#include<windows.graphics.directx.direct3d11.interop.h>
#include<wrl.h>
using namespace Microsoft::WRL;
using namespace ABI::Windows::Graphics::Capture;
ComPtr<IDirect3D11CaptureFramePoolStatics> pool_statics;
ComPtr<IDirect3D11CaptureFramePool> pool;
ComPtr<IGraphicsCaptureSession> session;
ComPtr<IGraphicsCaptureSession2> session2;
ComPtr<IGraphicsCaptureSession3> session3;
''',
name: 'Windows Graphics Capture support in Windows SDK')
if d3d12_wgc_option.enabled() and not have_wgc
error('The Windows Graphics Capture feature is enabled but not supported by Windows SDK')
endif
endif
have_dx_math = cxx.compiles('''
#include <windows.h>
#include <DirectXMath.h>
using namespace DirectX;
int main(int argc, char ** argv) {
XMMATRIX matrix;
XMFLOAT4X4 dump;
matrix = XMMatrixIdentity ();
XMStoreFloat4x4 (&dump, matrix);
return 0;
}
''',
name: 'DirectXMath support in Windows SDK')
if not have_dx_math
directxmath_dep = dependency('directxmath',
allow_fallback: true,
required: d3d12_option)
if not directxmath_dep.found()
subdir_done()
endif
extra_deps += [directxmath_dep]
endif
d3d12_headers = [
'd3d11.h',
'd2d1_3.h',
]
have_d3d12_headers = true
foreach h: d3d12_headers
if not cc.has_header(h)
have_d3d12_headers = false
endif
endforeach
if not have_d3d12_headers
if d3d12_option.enabled()
error('The d3d12 plugin was enabled explicitly, but required dependencies were not found.')
endif
subdir_done()
endif
# https://learn.microsoft.com/en-us/windows/win32/dxmath/pg-xnamath-internals#windows-sse-versus-sse2
# x86 with Windows 7 or older may not support SSE2
if host_machine.cpu_family() != 'x86'
extra_args += ['-DHAVE_DIRECTX_MATH_SIMD']
endif
if have_wgc and dwmapi_lib.found()
d3d12_sources += ['gstd3d12graphicscapture.cpp']
extra_args += ['-DHAVE_WGC']
extra_deps += [dwmapi_lib]
endif
gstd3d12 = library('gstd3d12',
d3d12_sources,
c_args : gst_plugins_bad_args + extra_args,
cpp_args: gst_plugins_bad_args + extra_args,
include_directories : [configinc],
dependencies : [gstbase_dep, gstvideo_dep, gstcodecs_dep, gmodule_dep,
gstdxva_dep, gstd3dshader_dep, gstd3d12_dep, d3d11_lib,
d2d_lib, dx_headers_dep] + extra_deps,
install : true,
install_dir : plugins_install_dir,
)
plugins += [gstd3d12]