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Original commit message from CVS: * docs/manual/advanced-clocks.xml: * docs/manual/advanced-interfaces.xml: * docs/manual/advanced-metadata.xml: * docs/manual/advanced-position.xml: * docs/manual/advanced-schedulers.xml: * docs/manual/advanced-threads.xml: * docs/manual/appendix-porting.xml: * docs/manual/basics-bins.xml: * docs/manual/basics-bus.xml: * docs/manual/basics-elements.xml: * docs/manual/basics-helloworld.xml: * docs/manual/basics-pads.xml: * docs/manual/highlevel-components.xml: * docs/manual/manual.xml: * docs/manual/thread.fig: Update (until threads/scheduling) Application Development Manual; remove GstThread, add GstBus, add simple porting checklist, add documentation for tag writing, clocks, make all examples until this part compile and run. * examples/manual/Makefile.am: Update from changes to Application Development Manual; add bus example, remove thread example.
152 lines
5.3 KiB
XML
152 lines
5.3 KiB
XML
<chapter id="chapter-bins">
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<title>Bins</title>
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<para>
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A bin is a container element. You can add elements to a bin. Since a
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bin is an element itself, a bin can be handled in the same way as any
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other element. Therefore, the whole previous chapter (<xref
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linkend="chapter-elements"/>) applies to bins as well.
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</para>
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<sect1 id="section-bins">
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<title>What are bins</title>
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<para>
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Bins allow you to combine a group of linked elements into one
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logical element. You do not deal with the individual elements
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anymore but with just one element, the bin. We will see that
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this is extremely powerful when you are going to construct
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complex pipelines since it allows you to break up the pipeline
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in smaller chunks.
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</para>
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<para>
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The bin will also manage the elements contained in it. It will
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figure out how the data will flow in the bin and generate an
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optimal plan for that data flow. Plan generation is one of the
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most complicated procedures in &GStreamer;. You will learn more
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about this process, called scheduling, in <xref
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linkend="section-threads-scheduling"/>.
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</para>
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<figure float="1" id="section-bin-img">
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<title>Visualisation of a bin with some elements in it</title>
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<mediaobject>
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<imageobject>
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<imagedata fileref="images/bin-element.ℑ" format="&IMAGE;"/>
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</imageobject>
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</mediaobject>
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</figure>
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<para>
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There are two specialized types of bins available to the
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&GStreamer; programmer:
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</para>
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<itemizedlist>
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<listitem>
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<para>
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A pipeline: a generic container that allows scheduling of the
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containing elements. The toplevel bin has to be a pipeline.
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Every application thus needs at least one of these. Applications
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can iterate pipelines using <function>gst_bin_iterate
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()</function> to make it process data while in the playing state.
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</para>
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</listitem>
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<listitem>
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<para>
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A thread: a bin that will be run in a separate execution thread.
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You will have to use this bin if you have to carefully
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synchronize audio and video, or for buffering. You will learn
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more about threads in <xref linkend="chapter-threads"/>.
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</para>
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</listitem>
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</itemizedlist>
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</sect1>
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<sect1 id="section-bin-create">
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<title>Creating a bin</title>
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<para>
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Bins are created in the same way that other elements are created,
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i.e. using an element factory. There are also convenience functions
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available (<function>gst_bin_new ()</function>,
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<function>gst_thread_new ()</function> and <function>gst_pipeline_new
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()</function>). To add elements to a bin or remove elements from a
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bin, you can use <function>gst_bin_add ()</function> and
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<function>gst_bin_remove ()</function>. Note that the bin that you
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add an element to will take ownership of that element. If you
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destroy the bin, the element will be dereferenced with it. If you
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remove an element from a bin, it will be dereferenced automatically.
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</para>
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<programlisting><!-- example-begin bin.c a -->
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#include <gst/gst.h>
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int
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main (int argc,
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char *argv[])
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{
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GstElement *bin, *pipeline, *source, *sink;
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/* init */
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gst_init (&argc, &argv);
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/* create */
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pipeline = gst_pipeline_new ("my_pipeline");
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bin = gst_pipeline_new ("my_bin");
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source = gst_element_factory_make ("fakesrc", "source");
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sink = gst_element_factory_make ("fakesink", "sink");
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/* set up pipeline */
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gst_bin_add_many (GST_BIN (bin), source, sink, NULL);
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gst_bin_add (GST_BIN (pipeline), bin);
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gst_element_link (source, sink);
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<!-- example-end bin.c a -->
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[..]<!-- example-begin bin.c b --><!--
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return 0;
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--><!-- example-end bin.c b -->
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<!-- example-begin bin.c c -->
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}
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<!-- example-end bin.c c --></programlisting>
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<para>
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There are various functions to lookup elements in a bin. You can
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also get a list of all elements that a bin contains using the function
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<function>gst_bin_get_list ()</function>. See the API references of
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<ulink type="http"
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url="&URLAPI;GstBin.html"><classname>GstBin</classname></ulink>
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for details.
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</para>
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</sect1>
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<sect1 id="section-bin-custom">
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<title>Custom bins</title>
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<para>
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The application programmer can create custom bins packed with elements
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to perform a specific task. This allows you, for example, to write
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an Ogg/Vorbis decoder with just the following lines of code:
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</para>
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<programlisting>
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int
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main (int argc
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char *argv[])
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{
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GstElement *player;
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/* init */
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gst_init (&argc, &argv);
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/* create player */
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player = gst_element_factory_make ("oggvorbisplayer", "player");
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/* set the source audio file */
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g_object_set (G_OBJECT (player), "location", "helloworld.ogg", NULL);
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/* start playback */
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gst_element_set_state (GST_ELEMENT (mp3player), GST_STATE_PLAYING);
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[..]
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}
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</programlisting>
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<para>
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Custom bins can be created with a plugin or an XML description. You
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will find more information about creating custom bin in the <ulink
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type="http"
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url="http://gstreamer.freedesktop.org/data/doc/gstreamer/head/pwg/html/index.html">Plugin
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Writers Guide</ulink>.
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</para>
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</sect1>
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</chapter>
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