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06fb2d3937
staging buffer pool will allocate staging d3d11 texture for upload/download optimization. By using staging buffer, we can avoid per frame staging -> system memory copy operation. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1643>
38 lines
1.4 KiB
C
38 lines
1.4 KiB
C
/* GStreamer
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* Copyright (C) 2020 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __GST_D3D11_H__
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#define __GST_D3D11_H__
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#ifndef GST_USE_UNSTABLE_API
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#pragma message ("The d3d11 library from gst-plugins-bad is unstable API and may change in future.")
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#pragma message ("You can define GST_USE_UNSTABLE_API to avoid this warning.")
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#endif
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#include <gst/gst.h>
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#include <gst/d3d11/gstd3d11config.h>
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#include <gst/d3d11/gstd3d11_fwd.h>
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#include <gst/d3d11/gstd3d11device.h>
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#include <gst/d3d11/gstd3d11memory.h>
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#include <gst/d3d11/gstd3d11bufferpool.h>
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#include <gst/d3d11/gstd3d11utils.h>
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#include <gst/d3d11/gstd3d11format.h>
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#include <gst/d3d11/gstd3d11stagingbufferpool.h>
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#endif /* __GST_D3D11_H__ */
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