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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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311 lines
9.8 KiB
C
311 lines
9.8 KiB
C
/* GStreamer Intel MSDK plugin
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* Copyright (c) 2018, Intel Corporation
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* Copyright (c) 2018, Igalia S.L.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice,
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* this list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* 3. Neither the name of the copyright holder nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGDECE
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* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <gst/d3d11/gstd3d11.h>
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#include "gstmsdkallocator.h"
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#define GST_MSDK_FRAME_SURFACE gst_msdk_frame_surface_quark_get ()
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static GQuark
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gst_msdk_frame_surface_quark_get (void)
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{
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static gsize g_quark;
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if (g_once_init_enter (&g_quark)) {
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gsize quark = (gsize) g_quark_from_static_string ("GstMsdkFrameSurface");
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g_once_init_leave (&g_quark, quark);
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}
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return g_quark;
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}
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mfxStatus
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gst_msdk_frame_alloc (mfxHDL pthis, mfxFrameAllocRequest * req,
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mfxFrameAllocResponse * resp)
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{
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mfxStatus status = MFX_ERR_NONE;
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gint i;
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GstMsdkSurface *msdk_surface = NULL;
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mfxMemId *mids = NULL;
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GstMsdkContext *context = (GstMsdkContext *) pthis;
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GstMsdkAllocResponse *msdk_resp = NULL;
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mfxU32 fourcc = req->Info.FourCC;
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mfxU16 surfaces_num = req->NumFrameSuggested;
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GList *tmp_list = NULL;
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GList *l;
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GstMsdkSurface *tmp_surface = NULL;
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/* MFX_MAKEFOURCC('V','P','8','S') is used for MFX_FOURCC_VP9_SEGMAP surface
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* in MSDK and this surface is an internal surface. The external allocator
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* shouldn't be used for this surface allocation
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*
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* See https://github.com/Intel-Media-SDK/MediaSDK/issues/762
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*/
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if (req->Type & MFX_MEMTYPE_INTERNAL_FRAME
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&& fourcc == MFX_MAKEFOURCC ('V', 'P', '8', 'S'))
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return MFX_ERR_UNSUPPORTED;
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if (req->Type & MFX_MEMTYPE_EXTERNAL_FRAME) {
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GstMsdkAllocResponse *cached =
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gst_msdk_context_get_cached_alloc_responses_by_request (context, req);
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if (cached) {
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/* check if enough frames were allocated */
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if (req->NumFrameSuggested > cached->response.NumFrameActual)
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return MFX_ERR_MEMORY_ALLOC;
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*resp = cached->response;
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g_atomic_int_inc (&cached->refcount);
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return MFX_ERR_NONE;
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}
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}
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if (!(req->Type & (MFX_MEMTYPE_VIDEO_MEMORY_DECODER_TARGET |
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MFX_MEMTYPE_VIDEO_MEMORY_PROCESSOR_TARGET)))
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return MFX_ERR_UNSUPPORTED;
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mids = (mfxMemId *) g_slice_alloc0 (surfaces_num * sizeof (mfxMemId));
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msdk_resp =
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(GstMsdkAllocResponse *) g_slice_alloc0 (sizeof (GstMsdkAllocResponse));
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if (fourcc != MFX_FOURCC_P8) {
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GstBufferPool *pool;
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GstVideoFormat format;
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GstStructure *config;
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GstVideoInfo info;
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GstCaps *caps;
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GstVideoAlignment align;
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GstD3D11Device *device;
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GstD3D11AllocationParams *params;
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device = gst_msdk_context_get_d3d11_device (context);
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format = gst_msdk_get_video_format_from_mfx_fourcc (fourcc);
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gst_video_info_set_format (&info, format, req->Info.CropW, req->Info.CropH);
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gst_video_alignment_reset (&align);
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gst_msdk_set_video_alignment
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(&info, req->Info.Width, req->Info.Height, &align);
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gst_video_info_align (&info, &align);
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caps = gst_video_info_to_caps (&info);
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pool = gst_msdk_context_get_alloc_pool (context);
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if (!pool) {
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goto error_alloc;
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}
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config = gst_buffer_pool_get_config (GST_BUFFER_POOL_CAST (pool));
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params = gst_d3d11_allocation_params_new (device, &info,
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GST_D3D11_ALLOCATION_FLAG_DEFAULT,
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D3D11_BIND_DECODER | D3D11_BIND_SHADER_RESOURCE, 0);
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gst_d3d11_allocation_params_alignment (params, &align);
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gst_buffer_pool_config_set_d3d11_allocation_params (config, params);
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gst_d3d11_allocation_params_free (params);
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gst_buffer_pool_config_set_params (config, caps,
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GST_VIDEO_INFO_SIZE (&info), surfaces_num, surfaces_num);
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gst_buffer_pool_config_add_option (config,
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GST_BUFFER_POOL_OPTION_VIDEO_META);
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gst_buffer_pool_config_add_option (config,
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GST_BUFFER_POOL_OPTION_VIDEO_ALIGNMENT);
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if (!gst_buffer_pool_set_config (pool, config)) {
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GST_ERROR ("Failed to set pool config");
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gst_object_unref (pool);
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goto error_alloc;
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}
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if (!gst_buffer_pool_set_active (pool, TRUE)) {
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GST_ERROR ("Failed to activate pool");
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gst_object_unref (pool);
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goto error_alloc;
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}
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for (i = 0; i < surfaces_num; i++) {
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GstBuffer *buf;
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if (gst_buffer_pool_acquire_buffer (pool, &buf, NULL) != GST_FLOW_OK) {
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GST_ERROR ("Failed to allocate buffer");
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gst_buffer_pool_set_active (pool, FALSE);
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gst_object_unref (pool);
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goto error_alloc;
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}
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msdk_surface =
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gst_msdk_import_to_msdk_surface (buf, context, &info, GST_MAP_WRITE);
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if (msdk_surface)
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msdk_surface->buf = buf;
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mids[i] = msdk_surface->surface->Data.MemId;
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tmp_list = g_list_prepend (tmp_list, msdk_surface);
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}
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}
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resp->mids = mids;
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resp->NumFrameActual = surfaces_num;
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msdk_resp->response = *resp;
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msdk_resp->request = *req;
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msdk_resp->refcount = 1;
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gst_msdk_context_add_alloc_response (context, msdk_resp);
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/* We need to put all the buffers back to the pool */
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for (l = tmp_list; l; l = l->next) {
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tmp_surface = (GstMsdkSurface *) l->data;
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gst_buffer_unref (tmp_surface->buf);
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}
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return status;
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error_alloc:
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g_slice_free1 (surfaces_num * sizeof (mfxMemId), mids);
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g_slice_free1 (sizeof (GstMsdkAllocResponse), msdk_resp);
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return MFX_ERR_MEMORY_ALLOC;
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}
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mfxStatus
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gst_msdk_frame_free (mfxHDL pthis, mfxFrameAllocResponse * resp)
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{
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GstMsdkContext *context = (GstMsdkContext *) pthis;
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GstMsdkAllocResponse *cached = NULL;
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cached = gst_msdk_context_get_cached_alloc_responses (context, resp);
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if (cached) {
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if (!g_atomic_int_dec_and_test (&cached->refcount))
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return MFX_ERR_NONE;
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} else
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return MFX_ERR_NONE;
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if (!gst_msdk_context_remove_alloc_response (context, resp))
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return MFX_ERR_NONE;
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g_slice_free1 (resp->NumFrameActual * sizeof (mfxMemId), resp->mids);
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return MFX_ERR_NONE;
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}
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mfxStatus
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gst_msdk_frame_lock (mfxHDL pthis, mfxMemId mid, mfxFrameData * data)
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{
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return MFX_ERR_NONE;
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}
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mfxStatus
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gst_msdk_frame_unlock (mfxHDL pthis, mfxMemId mid, mfxFrameData * ptr)
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{
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return MFX_ERR_NONE;
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}
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mfxStatus
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gst_msdk_frame_get_hdl (mfxHDL pthis, mfxMemId mid, mfxHDL * hdl)
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{
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GstMsdkMemoryID *mem_id;
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mfxHDLPair *pair;
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if (!hdl || !mid)
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return MFX_ERR_INVALID_HANDLE;
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mem_id = (GstMsdkMemoryID *) mid;
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pair = (mfxHDLPair *) hdl;
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pair->first = (mfxHDL) mem_id->texture;
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pair->second = (mfxHDL) GUINT_TO_POINTER (mem_id->subresource_index);
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return MFX_ERR_NONE;
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}
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GstMsdkSurface *
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gst_msdk_import_to_msdk_surface (GstBuffer * buf, GstMsdkContext * msdk_context,
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GstVideoInfo * vinfo, guint map_flag)
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{
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GstMemory *mem = NULL;
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mfxFrameInfo frame_info = { 0, };
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GstMsdkSurface *msdk_surface = NULL;
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mfxFrameSurface1 *mfx_surface = NULL;
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GstMsdkMemoryID *msdk_mid = NULL;
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GstMapInfo map_info;
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mem = gst_buffer_peek_memory (buf, 0);
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msdk_surface = g_slice_new0 (GstMsdkSurface);
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if (!gst_is_d3d11_memory (mem) || gst_buffer_n_memory (buf) > 1) {
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/* d3d11 buffer should hold single memory object */
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g_slice_free (GstMsdkSurface, msdk_surface);
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return NULL;
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}
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if (!gst_buffer_map (buf, &map_info, map_flag | GST_MAP_D3D11)) {
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GST_ERROR ("Failed to map buffer");
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g_slice_free (GstMsdkSurface, msdk_surface);
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return NULL;
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}
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/* If buffer has qdata pointing to mfxFrameSurface1, directly extract it */
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if ((mfx_surface = gst_mini_object_get_qdata (GST_MINI_OBJECT_CAST (mem),
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GST_MSDK_FRAME_SURFACE))) {
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msdk_surface->from_qdata = TRUE;
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msdk_surface->surface = mfx_surface;
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gst_buffer_unmap (buf, &map_info);
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return msdk_surface;
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}
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mfx_surface = g_slice_new0 (mfxFrameSurface1);
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msdk_mid = g_slice_new0 (GstMsdkMemoryID);
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mfx_surface->Data.MemId = (mfxMemId) msdk_mid;
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msdk_mid->texture = (ID3D11Texture2D *) (gpointer) map_info.data;
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msdk_mid->subresource_index = GPOINTER_TO_UINT (map_info.user_data[0]);
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gst_buffer_unmap (buf, &map_info);
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gst_msdk_set_mfx_frame_info_from_video_info (&frame_info, vinfo);
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mfx_surface->Info = frame_info;
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/* Set mfxFrameSurface1 as qdata in buffer */
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gst_mini_object_set_qdata (GST_MINI_OBJECT_CAST (mem),
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GST_MSDK_FRAME_SURFACE, mfx_surface, NULL);
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msdk_surface->surface = mfx_surface;
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return msdk_surface;
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}
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void
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gst_msdk_set_frame_allocator (GstMsdkContext * context)
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{
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mfxFrameAllocator gst_msdk_frame_allocator = {
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.pthis = context,
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.Alloc = gst_msdk_frame_alloc,
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.Lock = gst_msdk_frame_lock,
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.Unlock = gst_msdk_frame_unlock,
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.GetHDL = gst_msdk_frame_get_hdl,
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.Free = gst_msdk_frame_free,
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};
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gst_msdk_context_set_frame_allocator (context, &gst_msdk_frame_allocator);
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}
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