gstreamer/docs/manual/dynamic.xml
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<chapter id="cha-dynamic">
<title>Dynamic pipelines</title>
<para>
In this chapter we will see how you can create a dynamic pipeline. A
dynamic pipeline is a pipeline that is updated or created while media
is flowing through it. We will create a partial pipeline first and add
more elements while the pipeline is playing. Dynamic pipelines cause
all sorts of scheduling issues and will remain a topic of research for
a long time in GStreamer.
</para>
<para>
We will show how to create an mpeg1 video player using dynamic pipelines.
As you have seen in the pad section, we can attach a signal to an element
when a pad is created. We will use this to create our MPEG1 player.
</para>
<para>
We'll start with a simple main function:
</para>
<programlisting>
#include &lt;gnome.h&gt;
#include &lt;gst/gst.h&gt;
void eof(GstElement *src) {
g_print("have eos, quitting\n");
exit(0);
}
gboolean
idle_func (gpointer data)
{
gst_bin_iterate (GST_BIN (data));
return TRUE;
}
int
main(int argc, char *argv[])
{
GstElement *pipeline, *src, *demux;
struct poptOption *gst_table;
gst_init (&amp;argc, &amp;argv);
pipeline = gst_pipeline_new ("pipeline");
g_return_val_if_fail (pipeline != NULL, -1);
src = gst_element_factory_make ("filesrc", "src");
g_return_val_if_fail (src != NULL, -1);
g_object_set (G_OBJECT (src), "location", argv[1], NULL);
demux = gst_element_factory_make ("mpegdemux", "demux");
g_return_val_if_fail (demux != NULL, -1);
gst_bin_add_many (GST_BIN (pipeline), src, demux, NULL);
g_signal_connect (G_OBJECT (demux), "new_pad",
G_CALLBACK (new_pad_created), pipeline);
g_signal_connect (G_OBJECT (src), "eos",
G_CALLBACK (eof), NULL);
gst_element_connect (src, parse);
gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_PLAYING);
g_idle_add (idle_func, pipeline);
gdk_threads_enter ();
gst_main ();
gdk_threads_leave ();
return 0;
}
</programlisting>
<para>
We create two elements: a file source and an MPEG demuxer.. We also add an EOS (End Of Stream)
signal to the filesrc so that we will be notified when the file has ended. There's nothing
special about this piece of code except for the signal 'new_pad' that we connected to the
mpegdemux using:
</para>
<programlisting>
g_signal_connect (G_OBJECT (demux), "new_pad",
G_CALLBACK (new_pad_created), pipeline);
</programlisting>
<para>
When an elementary stream has been detected in the system stream,
mpegdemux will create a new pad that will provide the data of the
elementary stream. A function 'new_pad_created' will be called when
the pad is created:
</para>
<programlisting>
void
new_pad_created (GstElement *parse, GstPad *pad, GstElement *pipeline)
{
GstElement *decode_audio, *parse_video, *decode_video, *play, *videoscale, *show;
GstElement *audio_queue, *video_queue;
GstElement *audio_thread, *video_thread;
g_print ("***** a new pad %s was created\n", gst_pad_get_name (pad));
gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_PAUSED);
// connect to audio pad
if (strncmp (gst_pad_get_name (pad), "audio_", 6) == 0) {
// construct internal pipeline elements
decode = gst_element_factory_make ("mad", "decode_audio");
g_return_if_fail (decode != NULL);
play = gst_element_factory_make ("osssink", "play_audio");
g_return_if_fail (play != NULL);
// create the thread and pack stuff into it
audio_thread = gst_thread_new ("audio_thread");
g_return_if_fail (audio_thread != NULL);
gst_bin_add_many (GST_BIN (audio_thread), decode_audio, play, NULL);
// set up pad connections
gst_element_add_ghost_pad (GST_ELEMENT (audio_thread),
gst_element_get_pad (decode_audio, "sink"),
"sink");
gst_element_connect (decode, play);
// construct queue and connect everything in the main pipeline
audio_queue = gst_element_factory_make ("queue", "audio_queue");
gst_bin_add_many (GST_BIN (pipeline), audio_queue, audio_thread, NULL);
gst_pad_connect (pad, gst_element_get_pad (audio_queue, "sink"));
gst_element_connect (audio_queue, audio_thread);
// set up thread state and kick things off
g_print ("setting to READY state\n");
gst_element_set_state (GST_ELEMENT (audio_thread), GST_STATE_READY);
}
else if (strncmp (gst_pad_get_name (pad), "video_", 6) == 0) {
// construct internal pipeline elements
decode_video = gst_element_factory_make ("mpeg2dec", "decode_video");
g_return_if_fail (decode_video != NULL);
show = gst_element_factory_make ("xvideosink", "show");
g_return_if_fail (show != NULL);
// create the thread and pack stuff into it
video_thread = gst_thread_new ("video_thread");
g_return_if_fail (video_thread != NULL);
gst_bin_add_many (GST_BIN (video_thread), decode_video, show, NULL);
// set up pad connections
gst_element_add_ghost_pad (GST_ELEMENT (video_thread),
gst_element_get_pad (parse_video, "sink"));
gst_element_connect (decode_video, show);
// construct queue and connect everything in the main pipeline
video_queue = gst_element_factory_make ("queue", "video_queue");
gst_bin_add_many (GST_BIN (pipeline), video_queue, video_thread);
gst_pad_connect (pad, gst_element_get_pad (video_queue, "sink"));
gst_element_connect (video_queue, video_thread);
// set up thread state and kick things off
g_print ("setting to READY state\n");
gst_element_set_state (GST_ELEMENT (video_thread), GST_STATE_READY);
}
g_print("\n");
gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_PLAYING);
}
</programlisting>
<para>
In the above example, we created new elements based on the name of the newly created pad. We
then added them to a new thread. There are other possibilities to check the type of the pad, for
example by using the MIME type and the properties of the pad.
</para>
</chapter>