gstreamer/gst-libs/gst/gl/viv-fb/gstglwindow_viv_fb_egl.c
Matthew Waters 6a37bf9bb9 gl: Don't restore the viewport on function exit
Doing so involves retrieving the current viewport from OpenGL which as
with any glGet operation, is expensive.

This means that the various sinks need to reset the viewport on draw.

In the process, fix resizing on cocoa.
2019-03-08 17:49:05 +11:00

279 lines
8.6 KiB
C

/*
* GStreamer
* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
* Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
* Copyright (C) 2015 Freescale Semiconductor <b55597@freescale.com>
* Copyright (C) 2017 Sebastian Dröge <sebastian@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "../gstgl_fwd.h"
#include <gst/gl/gstglcontext.h>
#include <gst/gl/gstglfuncs.h>
#include "gstglwindow_viv_fb_egl.h"
#include "../gstglwindow_private.h"
#define GST_CAT_DEFAULT gst_gl_window_debug
#define gst_gl_window_viv_fb_egl_parent_class parent_class
G_DEFINE_TYPE (GstGLWindowVivFBEGL, gst_gl_window_viv_fb_egl,
GST_TYPE_GL_WINDOW);
static guintptr gst_gl_window_viv_fb_egl_get_window_handle (GstGLWindow *
window);
static guintptr gst_gl_window_viv_fb_egl_get_display (GstGLWindow * window);
static void gst_gl_window_viv_fb_egl_set_window_handle (GstGLWindow * window,
guintptr handle);
static void gst_gl_window_viv_fb_egl_close (GstGLWindow * window);
static gboolean gst_gl_window_viv_fb_egl_open (GstGLWindow * window,
GError ** error);
static void gst_gl_window_viv_fb_egl_draw (GstGLWindow * window);
static gboolean
gst_gl_window_viv_fb_egl_set_render_rectangle (GstGLWindow * window,
gint x, gint y, gint width, gint height);
static gboolean gst_gl_window_viv_fb_egl_controls_viewport (GstGLWindow *
window);
static void
gst_gl_window_viv_fb_egl_class_init (GstGLWindowVivFBEGLClass * klass)
{
GstGLWindowClass *window_class = (GstGLWindowClass *) klass;
window_class->get_window_handle =
GST_DEBUG_FUNCPTR (gst_gl_window_viv_fb_egl_get_window_handle);
window_class->get_display =
GST_DEBUG_FUNCPTR (gst_gl_window_viv_fb_egl_get_display);
window_class->set_window_handle =
GST_DEBUG_FUNCPTR (gst_gl_window_viv_fb_egl_set_window_handle);
window_class->close = GST_DEBUG_FUNCPTR (gst_gl_window_viv_fb_egl_close);
window_class->open = GST_DEBUG_FUNCPTR (gst_gl_window_viv_fb_egl_open);
window_class->draw = GST_DEBUG_FUNCPTR (gst_gl_window_viv_fb_egl_draw);
window_class->set_render_rectangle =
GST_DEBUG_FUNCPTR (gst_gl_window_viv_fb_egl_set_render_rectangle);
window_class->controls_viewport =
GST_DEBUG_FUNCPTR (gst_gl_window_viv_fb_egl_controls_viewport);
}
static void
gst_gl_window_viv_fb_egl_init (GstGLWindowVivFBEGL * window)
{
}
/* Must be called in the gl thread */
GstGLWindowVivFBEGL *
gst_gl_window_viv_fb_egl_new (GstGLDisplay * display)
{
GstGLWindowVivFBEGL *window;
if ((gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_VIV_FB) ==
0)
/* we require a Vivante FB display to create windows */
return NULL;
window = g_object_new (GST_TYPE_GL_WINDOW_VIV_FB_EGL, NULL);
gst_object_ref_sink (window);
return window;
}
static void
gst_gl_window_viv_fb_egl_close (GstGLWindow * window)
{
GstGLWindowVivFBEGL *window_egl = GST_GL_WINDOW_VIV_FB_EGL (window);
if (window_egl->win_id && !window_egl->external_window) {
fbDestroyWindow (window_egl->win_id);
window_egl->win_id = 0;
}
GST_GL_WINDOW_CLASS (parent_class)->close (window);
}
static guintptr
gst_gl_window_viv_fb_egl_get_display (GstGLWindow * window)
{
return gst_gl_display_get_handle (window->display);
}
static gboolean
gst_gl_window_viv_fb_egl_open (GstGLWindow * window, GError ** error)
{
GstGLWindowVivFBEGL *window_egl = GST_GL_WINDOW_VIV_FB_EGL (window);
EGLNativeDisplayType display;
display = (EGLNativeDisplayType) gst_gl_window_get_display (window);
window_egl->win_id = fbCreateWindow (display, -1, -1, 0, 0);
window_egl->external_window = FALSE;
if (!window_egl->win_id) {
g_set_error (error, GST_GL_WINDOW_ERROR,
GST_GL_WINDOW_ERROR_RESOURCE_UNAVAILABLE, "Can't create window");
return FALSE;
}
fbGetWindowGeometry (window_egl->win_id, NULL, NULL,
&window_egl->window_width, &window_egl->window_height);
window_egl->render_rectangle.x = 0;
window_egl->render_rectangle.y = 0;
window_egl->render_rectangle.w = window_egl->window_width;
window_egl->render_rectangle.h = window_egl->window_height;
gst_gl_window_resize (window, window_egl->window_width,
window_egl->window_height);
GST_DEBUG
("Opened Vivante FB display succesfully, resolution is (%dx%d), display %p, window %p.",
window_egl->window_width, window_egl->window_height, (gpointer) display,
(gpointer) window_egl->win_id);
return GST_GL_WINDOW_CLASS (parent_class)->open (window, error);
}
static guintptr
gst_gl_window_viv_fb_egl_get_window_handle (GstGLWindow * window)
{
return (guintptr) GST_GL_WINDOW_VIV_FB_EGL (window)->win_id;
}
static void
gst_gl_window_viv_fb_egl_set_window_handle (GstGLWindow * window,
guintptr handle)
{
GstGLWindowVivFBEGL *window_egl = GST_GL_WINDOW_VIV_FB_EGL (window);
gint width, height;
if (window_egl->win_id)
fbDestroyWindow (window_egl->win_id);
window_egl->win_id = (EGLNativeWindowType) handle;
window_egl->external_window = handle != 0;
fbGetWindowGeometry (window_egl->win_id, NULL, NULL, &width, &height);
gst_gl_window_resize (window, width, height);
}
static void
draw_cb (gpointer data)
{
GstGLWindowVivFBEGL *window_egl = data;
GstGLWindow *window = GST_GL_WINDOW (window_egl);
GstGLContext *context = gst_gl_window_get_context (window);
const GstGLFuncs *gl;
gint viewport_dim[4];
gl = context->gl_vtable;
if (window->queue_resize) {
guint width, height;
gst_gl_window_get_surface_dimensions (window, &width, &height);
gst_gl_window_resize (window, width, height);
gl->GetIntegerv (GL_VIEWPORT, viewport_dim);
window_egl->viewport.x = viewport_dim[0] + window_egl->render_rectangle.x;
window_egl->viewport.y = viewport_dim[1] + window_egl->render_rectangle.y;
window_egl->viewport.w = viewport_dim[2];
window_egl->viewport.h = viewport_dim[2];
}
gl->Viewport (window_egl->viewport.x, window_egl->viewport.y,
window_egl->viewport.w, window_egl->viewport.h);
if (window->draw)
window->draw (window->draw_data);
gst_gl_context_swap_buffers (context);
gst_object_unref (context);
}
static void
gst_gl_window_viv_fb_egl_draw (GstGLWindow * window)
{
gst_gl_window_send_message (window, (GstGLWindowCB) draw_cb, window);
}
typedef struct
{
GstGLWindowVivFBEGL *window_egl;
GstVideoRectangle rect;
} SetRenderRectangleData;
static void
_free_set_render_rectangle (SetRenderRectangleData * render)
{
if (render) {
if (render->window_egl)
gst_object_unref (render->window_egl);
g_free (render);
}
}
static void
_calculate_viewport_coordinates (GstGLWindowVivFBEGL * window_egl,
GstVideoRectangle * req, GstVideoRectangle * result)
{
result->x = req->x;
result->y = window_egl->window_height - (req->y + req->h);
result->w = req->w;
result->h = req->h;
}
static void
_set_render_rectangle (gpointer data)
{
SetRenderRectangleData *render = data;
GstGLWindowVivFBEGL *window_egl = render->window_egl;
GstGLWindow *window = GST_GL_WINDOW (window_egl);
GST_LOG_OBJECT (render->window_egl, "setting render rectangle %i,%i+%ix%i",
render->rect.x, render->rect.y, render->rect.w, render->rect.h);
_calculate_viewport_coordinates (window_egl, &render->rect,
&window_egl->render_rectangle);
gst_gl_window_resize (window, render->rect.w, render->rect.h);
window->queue_resize = TRUE;
}
static gboolean
gst_gl_window_viv_fb_egl_set_render_rectangle (GstGLWindow * window,
gint x, gint y, gint width, gint height)
{
GstGLWindowVivFBEGL *window_egl = GST_GL_WINDOW_VIV_FB_EGL (window);
SetRenderRectangleData *render;
render = g_new0 (SetRenderRectangleData, 1);
render->window_egl = gst_object_ref (window_egl);
render->rect.x = x;
render->rect.y = y;
render->rect.w = width;
render->rect.h = height;
gst_gl_window_send_message_async (window,
(GstGLWindowCB) _set_render_rectangle, render,
(GDestroyNotify) _free_set_render_rectangle);
return TRUE;
}
static gboolean
gst_gl_window_viv_fb_egl_controls_viewport (GstGLWindow * window)
{
return TRUE;
}