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185da3d1a4
This patch is to change the inheritance of GstVaapiDisplay to GstObject, instead of GstVaapiMiniObject. In this way we can use all the available infrastructure for GObject/GstObject such as GstTracer, GIR, etc. In addition, a new debug category for GstVaapiDisplay is created to make it easier to trace debug messages. It is named "vaapidisplay" and it transverse all the VA display backends (DRM, GLX, EGL, Wayland, ...) This patch is a step forward to expose GstVaapiDisplay for users in a future library. https://bugzilla.gnome.org/show_bug.cgi?id=768266 Signed-off-by: Víctor Manuel Jáquez Leal <victorx.jaquez@intel.com>
248 lines
6.2 KiB
C
248 lines
6.2 KiB
C
/*
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* gstvaapiutils_egl.h - EGL utilities
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*
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* Copyright (C) 2014 Intel Corporation
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* Author: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation; either version 2.1
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* of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301
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*/
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#ifndef GST_VAAPI_UTILS_EGL_H
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#define GST_VAAPI_UTILS_EGL_H
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#include <gmodule.h>
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#include <gst/gstinfo.h>
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#include <gst/video/video-format.h>
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#include "egl_compat.h"
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#include "gstvaapiminiobject.h"
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typedef union egl_handle_s EglHandle;
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typedef struct egl_object_s EglObject;
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typedef struct egl_object_class_s EglObjectClass;
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typedef struct egl_vtable_s EglVTable;
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typedef struct egl_display_s EglDisplay;
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typedef struct egl_config_s EglConfig;
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typedef struct egl_context_state_s EglContextState;
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typedef struct egl_context_s EglContext;
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typedef struct egl_surface_s EglSurface;
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typedef struct egl_program_s EglProgram;
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typedef struct egl_window_s EglWindow;
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#define EGL_PROTO_BEGIN(NAME, TYPE, EXTENSION) \
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typedef TYPE (*GL_PROTO_GEN_CONCAT3(Egl,NAME,Proc))
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#define EGL_PROTO_END() ;
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#define GL_PROTO_BEGIN(NAME, TYPE, EXTENSION) \
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typedef TYPE (*GL_PROTO_GEN_CONCAT3(Gl,NAME,Proc))
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#define GL_PROTO_ARG_LIST(...) (__VA_ARGS__)
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#define GL_PROTO_ARG(NAME, TYPE) TYPE NAME
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#define GL_PROTO_END() ;
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#include "egl_vtable.h"
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union egl_handle_s
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{
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gpointer p;
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guintptr u;
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gintptr i;
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};
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struct egl_object_s
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{
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/*< private >*/
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GstVaapiMiniObject parent_instance;
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EglHandle handle;
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guint is_wrapped:1;
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guint is_valid:1;
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};
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struct egl_object_class_s
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{
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/*< private >*/
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GstVaapiMiniObjectClass parent_class;
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};
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struct egl_vtable_s
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{
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EglObject base;
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gchar **egl_extensions;
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guint num_egl_symbols;
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gchar **gl_extensions;
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guint num_gl_symbols;
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guint gles_version;
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#define EGL_PROTO_BEGIN(NAME, TYPE, EXTENSION) \
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GL_PROTO_BEGIN_I(NAME, TYPE, EXTENSION, Egl, egl)
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#define GL_PROTO_BEGIN(NAME, TYPE, EXTENSION) \
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GL_PROTO_BEGIN_I(NAME, TYPE, EXTENSION, Gl, gl)
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#define GL_PROTO_BEGIN_I(NAME, TYPE, EXTENSION, Prefix, prefix) \
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GL_PROTO_GEN_CONCAT3(Prefix,NAME,Proc) GL_PROTO_GEN_CONCAT(prefix,NAME);
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#include "egl_vtable.h"
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#define EGL_DEFINE_EXTENSION(EXTENSION) \
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GL_DEFINE_EXTENSION_I(EXTENSION, EGL)
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#define GL_DEFINE_EXTENSION(EXTENSION) \
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GL_DEFINE_EXTENSION_I(EXTENSION, GL)
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#define GL_DEFINE_EXTENSION_I(EXTENSION, PREFIX) \
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guint GL_PROTO_GEN_CONCAT4(has_,PREFIX,_,EXTENSION);
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#include "egl_vtable.h"
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};
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struct egl_display_s
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{
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EglObject base;
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gchar *gl_vendor_string;
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gchar *gl_version_string;
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gchar *gl_apis_string;
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guint gl_apis; /* EGL_*_BIT mask */
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GMutex mutex;
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GThread *gl_thread;
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GCond gl_thread_ready;
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volatile gboolean gl_thread_cancel;
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GAsyncQueue *gl_queue;
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};
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struct egl_config_s
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{
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EglObject base;
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EglDisplay *display;
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guint gl_api; /* EGL_*_API value */
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guint gles_version;
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gint config_id;
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gint visual_id;
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};
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typedef void (*EglContextRunFunc) (gpointer args);
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struct egl_context_state_s
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{
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EGLDisplay display;
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EGLContext context;
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EGLSurface read_surface;
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EGLSurface draw_surface;
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};
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struct egl_context_s
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{
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EglObject base;
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EglVTable *vtable;
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EglDisplay *display;
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EglConfig *config;
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EglSurface *read_surface;
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EglSurface *draw_surface;
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};
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struct egl_surface_s
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{
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EglObject base;
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EglDisplay *display;
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};
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/* Defined to the maximum number of uniforms for a shader program */
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#define EGL_MAX_UNIFORMS 16
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struct egl_program_s
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{
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EglObject base;
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EglVTable *vtable;
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guint frag_shader;
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guint vert_shader;
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gint uniforms[EGL_MAX_UNIFORMS];
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};
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struct egl_window_s
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{
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EglObject base;
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EglContext *context;
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EglSurface *surface;
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};
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#define egl_object_ref(obj) \
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((gpointer)gst_vaapi_mini_object_ref ((GstVaapiMiniObject *)(obj)))
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#define egl_object_unref(obj) \
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gst_vaapi_mini_object_unref ((GstVaapiMiniObject *)(obj))
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#define egl_object_replace(old_obj_ptr, new_obj) \
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gst_vaapi_mini_object_replace ((GstVaapiMiniObject **)(old_obj_ptr), \
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(GstVaapiMiniObject *)(new_obj))
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G_GNUC_INTERNAL
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EglDisplay *
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egl_display_new (gpointer native_display);
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G_GNUC_INTERNAL
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EglDisplay *
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egl_display_new_wrapped (EGLDisplay gl_display);
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G_GNUC_INTERNAL
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EglConfig *
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egl_config_new (EglDisplay * display, guint gles_version,
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GstVideoFormat format);
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G_GNUC_INTERNAL
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EglConfig *
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egl_config_new_with_attribs (EglDisplay * display, const EGLint * attribs);
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G_GNUC_INTERNAL
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EglContext *
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egl_context_new (EglDisplay * display, EglConfig * config, EglContext * parent);
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G_GNUC_INTERNAL
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EglContext *
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egl_context_new_wrapped (EglDisplay * display, EGLContext gl_context);
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G_GNUC_INTERNAL
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EglVTable *
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egl_context_get_vtable (EglContext * ctx, gboolean need_gl_symbols);
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G_GNUC_INTERNAL
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gboolean
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egl_context_set_current (EglContext * ctx, gboolean activate,
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EglContextState * old_cs);
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G_GNUC_INTERNAL
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gboolean
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egl_context_run (EglContext * ctx, EglContextRunFunc func, gpointer args);
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G_GNUC_INTERNAL
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EglProgram *
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egl_program_new (EglContext * ctx, const gchar * frag_shader_text,
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const gchar * vert_shader_text);
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G_GNUC_INTERNAL
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EglWindow *
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egl_window_new (EglContext * ctx, gpointer native_window);
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G_GNUC_INTERNAL
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guint
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egl_create_texture (EglContext * ctx, guint target, guint format,
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guint width, guint height);
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G_GNUC_INTERNAL
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void
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egl_destroy_texture (EglContext * ctx, guint texture);
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G_GNUC_INTERNAL
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void
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egl_matrix_set_identity (gfloat m[16]);
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#endif /* GST_VAAPI_UTILS_EGL_H */
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