mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-24 01:00:37 +00:00
b37bfc02f5
null event NT handle to ID3D12Fence::SetEventOnCompletion() will block the calling CPU thread already, thus it has no point that creating an event NT handle in order to immediate wait for fence at CPU-side. Note that passing a valid event NT handle to the fence API might be useful when we need to wait for the fence value later (or timeout is required), or want to wait for multiple fences at once via WaitForMultipleObjects(). But it's not a considered use case for now. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7176>
902 lines
29 KiB
C++
902 lines
29 KiB
C++
/* GStreamer
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* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstdwriterender_d3d12.h"
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#include "gstdwrite-renderer.h"
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#include <gst/d3d12/gstd3d12-private.h>
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#include <d3d11on12.h>
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#include <wrl.h>
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#include <vector>
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#include <queue>
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GST_DEBUG_CATEGORY_EXTERN (dwrite_overlay_object_debug);
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#define GST_CAT_DEFAULT dwrite_overlay_object_debug
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#define ASYNC_DEPTH 4
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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struct GstDWriteD3D12RenderPrivate
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{
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GstDWriteD3D12RenderPrivate ()
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{
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fence_data_pool = gst_d3d12_fence_data_pool_new ();
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}
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~GstDWriteD3D12RenderPrivate ()
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{
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renderer = nullptr;
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dwrite_factory = nullptr;
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d2d_factory = nullptr;
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ClearResource ();
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gst_clear_object (&fence_data_pool);
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}
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void ClearResource ()
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{
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if (device) {
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gst_d3d12_device_fence_wait (device, D3D12_COMMAND_LIST_TYPE_DIRECT,
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fence_val);
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}
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gst_clear_object (&ca_pool);
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cl = nullptr;
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{
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GstD3D12Device11on12LockGuard lk (device);
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d2d_target = nullptr;
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wrapped_texture = nullptr;
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layout_resource = nullptr;
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device11on12 = nullptr;
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d3d11_context = nullptr;
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device11 = nullptr;
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}
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if (layout_pool)
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gst_buffer_pool_set_active (layout_pool, FALSE);
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gst_clear_object (&layout_pool);
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if (blend_pool)
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gst_buffer_pool_set_active (blend_pool, FALSE);
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gst_clear_object (&blend_pool);
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gst_clear_object (&pre_conv);
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gst_clear_object (&blend_conv);
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gst_clear_object (&post_conv);
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gst_clear_object (&device);
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prepared = FALSE;
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fence_val = 0;
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scheduled = { };
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}
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GstD3D12Device *device = nullptr;
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ComPtr<ID2D1Factory> d2d_factory;
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ComPtr<IDWriteFactory> dwrite_factory;
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ComPtr<IGstDWriteTextRenderer> renderer;
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ComPtr<ID3D11Texture2D> wrapped_texture;
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ComPtr<ID3D12Resource> layout_resource;
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ComPtr<ID2D1RenderTarget> d2d_target;
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GstBufferPool *layout_pool = nullptr;
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GstBufferPool *blend_pool = nullptr;
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GstVideoInfo layout_info;
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GstVideoInfo blend_info;
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GstVideoInfo info;
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gboolean direct_blend = FALSE;
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gboolean prepared = FALSE;
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GstD3D12Converter *pre_conv = nullptr;
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GstD3D12Converter *blend_conv = nullptr;
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GstD3D12Converter *post_conv = nullptr;
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guint64 fence_val = 0;
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ComPtr<ID3D12GraphicsCommandList> cl;
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GstD3D12FenceDataPool *fence_data_pool;
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GstD3D12CommandAllocatorPool *ca_pool = nullptr;
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ComPtr<ID3D11On12Device> device11on12;
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ComPtr<ID3D11Device> device11;
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ComPtr<ID3D11DeviceContext> d3d11_context;
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std::queue<guint64> scheduled;
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};
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/* *INDENT-ON* */
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struct _GstDWriteD3D12Render
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{
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GstDWriteRender parent;
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GstDWriteD3D12RenderPrivate *priv;
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};
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static void gst_dwrite_d3d12_render_finalize (GObject * object);
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static GstBuffer *gst_dwrite_d3d12_render_draw_layout (GstDWriteRender * render,
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IDWriteTextLayout * layout, gint x, gint y);
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static gboolean gst_dwrite_d3d12_render_blend (GstDWriteRender * render,
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GstBuffer * layout_buf, gint x, gint y, GstBuffer * output);
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static gboolean
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gst_dwrite_d3d12_render_update_device (GstDWriteRender * render,
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GstBuffer * buffer);
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static gboolean
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gst_dwrite_d3d12_render_handle_allocation_query (GstDWriteRender * render,
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GstElement * elem, GstQuery * query);
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static gboolean gst_dwrite_d3d12_render_can_inplace (GstDWriteRender * render,
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GstBuffer * buffer);
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static gboolean gst_dwrite_d3d12_render_upload (GstDWriteRender * render,
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const GstVideoInfo * info, GstBuffer * in_buf, GstBuffer * out_buf);
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static gboolean gst_dwrite_d3d12_render_prepare (GstDWriteD3D12Render * self);
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#define gst_dwrite_d3d12_render_parent_class parent_class
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G_DEFINE_FINAL_TYPE (GstDWriteD3D12Render, gst_dwrite_d3d12_render,
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GST_TYPE_DWRITE_RENDER);
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static void
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gst_dwrite_d3d12_render_class_init (GstDWriteD3D12RenderClass * klass)
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{
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auto object_class = G_OBJECT_CLASS (klass);
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auto render_class = GST_DWRITE_RENDER_CLASS (klass);
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object_class->finalize = gst_dwrite_d3d12_render_finalize;
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render_class->draw_layout = gst_dwrite_d3d12_render_draw_layout;
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render_class->blend = gst_dwrite_d3d12_render_blend;
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render_class->update_device = gst_dwrite_d3d12_render_update_device;
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render_class->handle_allocation_query =
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gst_dwrite_d3d12_render_handle_allocation_query;
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render_class->can_inplace = gst_dwrite_d3d12_render_can_inplace;
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render_class->upload = gst_dwrite_d3d12_render_upload;
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}
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static void
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gst_dwrite_d3d12_render_init (GstDWriteD3D12Render * self)
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{
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self->priv = new GstDWriteD3D12RenderPrivate ();
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}
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static void
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gst_dwrite_d3d12_render_finalize (GObject * object)
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{
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auto self = GST_DWRITE_D3D12_RENDER (object);
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delete self->priv;
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G_OBJECT_CLASS (parent_class)->finalize (object);
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}
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static GstBufferPool *
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gst_dwrite_d3d12_render_create_pool (GstDWriteD3D12Render * self,
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const GstVideoInfo * info)
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{
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auto priv = self->priv;
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auto caps = gst_video_info_to_caps (info);
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if (!caps) {
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GST_ERROR_OBJECT (self, "Invalid info");
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return nullptr;
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}
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auto pool = gst_d3d12_buffer_pool_new (priv->device);
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auto config = gst_buffer_pool_get_config (pool);
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auto params = gst_d3d12_allocation_params_new (priv->device, info,
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GST_D3D12_ALLOCATION_FLAG_DEFAULT,
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D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS |
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D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET, D3D12_HEAP_FLAG_NONE);
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gst_buffer_pool_config_set_d3d12_allocation_params (config, params);
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gst_d3d12_allocation_params_free (params);
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gst_buffer_pool_config_set_params (config, caps, 0, 0, 0);
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gst_caps_unref (caps);
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if (!gst_buffer_pool_set_config (pool, config)) {
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GST_ERROR_OBJECT (self, "Couldn't set config");
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gst_object_unref (pool);
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return nullptr;
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}
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if (!gst_buffer_pool_set_active (pool, TRUE)) {
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GST_ERROR_OBJECT (self, "Couldn't set active");
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gst_object_unref (pool);
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return nullptr;
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}
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return pool;
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}
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static GstBuffer *
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gst_dwrite_d3d12_render_draw_layout (GstDWriteRender * render,
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IDWriteTextLayout * layout, gint x, gint y)
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{
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auto self = GST_DWRITE_D3D12_RENDER (render);
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auto priv = self->priv;
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if (!priv->prepared) {
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GST_ERROR_OBJECT (self, "Not prepapred");
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return nullptr;
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}
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auto width = (gint) layout->GetMaxWidth ();
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auto height = (gint) layout->GetMaxHeight ();
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if (priv->layout_pool && (priv->layout_info.width != width ||
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priv->layout_info.height != height)) {
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gst_buffer_pool_set_active (priv->layout_pool, FALSE);
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gst_clear_object (&priv->layout_pool);
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GstD3D12Device11on12LockGuard lk (priv->device);
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priv->d2d_target = nullptr;
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priv->wrapped_texture = nullptr;
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priv->layout_resource = nullptr;
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}
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if (!priv->layout_pool) {
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gst_video_info_set_format (&priv->layout_info, GST_VIDEO_FORMAT_BGRA,
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width, height);
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priv->layout_pool = gst_dwrite_d3d12_render_create_pool (self,
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&priv->layout_info);
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if (!priv->layout_pool) {
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GST_ERROR_OBJECT (self, "Couldn't create pool");
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return nullptr;
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}
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}
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if (!priv->layout_resource) {
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auto device = gst_d3d12_device_get_device_handle (priv->device);
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D3D12_HEAP_PROPERTIES heap_prop = { };
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heap_prop.Type = D3D12_HEAP_TYPE_DEFAULT;
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heap_prop.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
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heap_prop.CreationNodeMask = 1;
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heap_prop.VisibleNodeMask = 1;
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D3D12_RESOURCE_DESC desc = { };
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desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
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desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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desc.Width = width;
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desc.Height = height;
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desc.DepthOrArraySize = 1;
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desc.MipLevels = 1;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET |
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D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS;
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desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
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auto hr = device->CreateCommittedResource (&heap_prop,
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D3D12_HEAP_FLAG_SHARED, &desc, D3D12_RESOURCE_STATE_COMMON,
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nullptr, IID_PPV_ARGS (&priv->layout_resource));
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if (!gst_d3d12_result (hr, priv->device)) {
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GST_ERROR_OBJECT (self, "Couldn't create layout texture");
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return nullptr;
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}
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GstD3D12Device11on12LockGuard lk (priv->device);
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D3D11_RESOURCE_FLAGS flags11 = { };
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flags11.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
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flags11.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
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hr = priv->device11on12->CreateWrappedResource (priv->
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layout_resource.Get (), &flags11, D3D12_RESOURCE_STATE_RENDER_TARGET,
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D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE,
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IID_PPV_ARGS (&priv->wrapped_texture));
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if (!gst_d3d12_result (hr, priv->device)) {
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GST_ERROR_OBJECT (self, "Couldn't create wrappred resource");
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priv->layout_resource = nullptr;
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return nullptr;
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}
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ComPtr < IDXGISurface > surface;
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static const D2D1_RENDER_TARGET_PROPERTIES props = {
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D2D1_RENDER_TARGET_TYPE_DEFAULT, DXGI_FORMAT_B8G8R8A8_UNORM,
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D2D1_ALPHA_MODE_PREMULTIPLIED, 0, 0, D2D1_RENDER_TARGET_USAGE_NONE,
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D2D1_FEATURE_LEVEL_DEFAULT
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};
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hr = priv->wrapped_texture->QueryInterface (IID_PPV_ARGS (&surface));
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if (!gst_d3d12_result (hr, priv->device)) {
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GST_ERROR_OBJECT (self, "Couldn't get DXGI surface");
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priv->wrapped_texture = nullptr;
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priv->layout_resource = nullptr;
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return nullptr;
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}
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hr = priv->d2d_factory->CreateDxgiSurfaceRenderTarget (surface.Get (),
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props, &priv->d2d_target);
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if (FAILED (hr)) {
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GST_ERROR_OBJECT (self, "Couldn't create d2d render target");
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priv->wrapped_texture = nullptr;
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priv->layout_resource = nullptr;
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return nullptr;
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}
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}
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if (priv->scheduled.size () >= ASYNC_DEPTH) {
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auto fence_to_wait = priv->scheduled.front ();
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priv->scheduled.pop ();
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gst_d3d12_device_fence_wait (priv->device,
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D3D12_COMMAND_LIST_TYPE_DIRECT, fence_to_wait);
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}
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GstBuffer *layout_buf = nullptr;
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gst_buffer_pool_acquire_buffer (priv->layout_pool, &layout_buf, nullptr);
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if (!layout_buf) {
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GST_ERROR_OBJECT (self, "Couldn't acquire buffer");
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return nullptr;
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}
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{
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GstD3D12Device11on12LockGuard lk (priv->device);
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ID3D11Resource *wrapped[] = { priv->wrapped_texture.Get () };
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priv->device11on12->AcquireWrappedResources (wrapped, 1);
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priv->d2d_target->BeginDraw ();
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priv->d2d_target->Clear (D2D1::ColorF (D2D1::ColorF::Black, 0.0));
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priv->renderer->Draw (D2D1::Point2F (),
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D2D1::Rect (0, 0, width, height), layout, priv->d2d_target.Get ());
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priv->d2d_target->EndDraw ();
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priv->device11on12->ReleaseWrappedResources (wrapped, 1);
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priv->d3d11_context->Flush ();
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}
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auto dmem = (GstD3D12Memory *) gst_buffer_peek_memory (layout_buf, 0);
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auto texture = gst_d3d12_memory_get_resource_handle (dmem);
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GstD3D12CopyTextureRegionArgs args = { };
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args.src.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
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args.src.pResource = priv->layout_resource.Get ();
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args.dst.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
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args.dst.pResource = texture;
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GstD3D12FenceData *fence_data;
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gst_d3d12_fence_data_pool_acquire (priv->fence_data_pool, &fence_data);
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auto resource_clone = priv->layout_resource;
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auto wrapped_clone = priv->wrapped_texture;
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gst_d3d12_fence_data_push (fence_data,
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FENCE_NOTIFY_COM (resource_clone.Detach ()));
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gst_d3d12_fence_data_push (fence_data,
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FENCE_NOTIFY_COM (wrapped_clone.Detach ()));
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gst_d3d12_device_copy_texture_region (priv->device,
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1, &args, fence_data, 0, nullptr, nullptr, D3D12_COMMAND_LIST_TYPE_DIRECT,
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&priv->fence_val);
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priv->scheduled.push (priv->fence_val);
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gst_d3d12_memory_set_fence (dmem,
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gst_d3d12_device_get_fence_handle (priv->device,
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D3D12_COMMAND_LIST_TYPE_DIRECT), priv->fence_val, FALSE);
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GST_MINI_OBJECT_FLAG_SET (dmem, GST_D3D12_MEMORY_TRANSFER_NEED_DOWNLOAD);
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GST_MINI_OBJECT_FLAG_UNSET (dmem, GST_D3D12_MEMORY_TRANSFER_NEED_UPLOAD);
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return layout_buf;
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}
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static gboolean
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gst_dwrite_d3d12_render_blend (GstDWriteRender * render, GstBuffer * layout_buf,
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gint x, gint y, GstBuffer * output)
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{
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auto self = GST_DWRITE_D3D12_RENDER (render);
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auto priv = self->priv;
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if (!priv->prepared) {
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GST_ERROR_OBJECT (self, "Not prepapred");
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return FALSE;
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}
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if (priv->scheduled.size () >= ASYNC_DEPTH) {
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auto fence_to_wait = priv->scheduled.front ();
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priv->scheduled.pop ();
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gst_d3d12_device_fence_wait (priv->device,
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D3D12_COMMAND_LIST_TYPE_DIRECT, fence_to_wait);
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}
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GstD3D12Frame out_frame;
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if (!gst_d3d12_frame_map (&out_frame, &priv->info, output,
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GST_MAP_WRITE_D3D12, GST_D3D12_FRAME_MAP_FLAG_RTV)) {
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GST_ERROR_OBJECT (self, "Couldn't map output frame");
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return FALSE;
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}
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gst_d3d12_frame_unmap (&out_frame);
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GstD3D12CommandAllocator *gst_ca;
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if (!gst_d3d12_command_allocator_pool_acquire (priv->ca_pool, &gst_ca)) {
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GST_ERROR_OBJECT (self, "Couldn't acquire command allocator");
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return FALSE;
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}
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auto ca = gst_d3d12_command_allocator_get_handle (gst_ca);
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auto hr = ca->Reset ();
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if (!gst_d3d12_result (hr, priv->device)) {
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GST_ERROR_OBJECT (self, "Couldn't reset command allocator");
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gst_d3d12_command_allocator_unref (gst_ca);
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return FALSE;
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}
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if (!priv->cl) {
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auto device = gst_d3d12_device_get_device_handle (priv->device);
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|
hr = device->CreateCommandList (0, D3D12_COMMAND_LIST_TYPE_DIRECT,
|
|
ca, nullptr, IID_PPV_ARGS (&priv->cl));
|
|
if (!gst_d3d12_result (hr, priv->device)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't create command list");
|
|
gst_d3d12_command_allocator_unref (gst_ca);
|
|
return FALSE;
|
|
}
|
|
} else {
|
|
hr = priv->cl->Reset (ca, nullptr);
|
|
if (!gst_d3d12_result (hr, priv->device)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't reset command list");
|
|
gst_d3d12_command_allocator_unref (gst_ca);
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
GstD3D12FenceData *fence_data;
|
|
gst_d3d12_fence_data_pool_acquire (priv->fence_data_pool, &fence_data);
|
|
gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_MINI_OBJECT (gst_ca));
|
|
|
|
g_object_set (priv->blend_conv, "src-width", priv->layout_info.width,
|
|
"src-height", priv->layout_info.height,
|
|
"dest-x", x, "dest-y", y, "dest-width", priv->layout_info.width,
|
|
"dest-height", priv->layout_info.height, nullptr);
|
|
|
|
gboolean ret = TRUE;
|
|
GstBuffer *bgra_buf = nullptr;
|
|
auto cq = gst_d3d12_device_get_command_queue (priv->device,
|
|
D3D12_COMMAND_LIST_TYPE_DIRECT);
|
|
auto fence = gst_d3d12_command_queue_get_fence_handle (cq);
|
|
|
|
if (priv->direct_blend) {
|
|
GST_LOG_OBJECT (self, "Direct blend");
|
|
ret = gst_d3d12_converter_convert_buffer (priv->blend_conv,
|
|
layout_buf, output, fence_data, priv->cl.Get (), TRUE);
|
|
} else {
|
|
GST_LOG_OBJECT (self, "Need conversion for blending");
|
|
|
|
gst_buffer_pool_acquire_buffer (priv->blend_pool, &bgra_buf, nullptr);
|
|
if (!bgra_buf) {
|
|
GST_ERROR_OBJECT (self, "Couldn't acquire preconv buffer");
|
|
ret = FALSE;
|
|
}
|
|
|
|
if (ret) {
|
|
ret = gst_d3d12_converter_convert_buffer (priv->pre_conv,
|
|
output, bgra_buf, fence_data, priv->cl.Get (), TRUE);
|
|
}
|
|
|
|
if (ret) {
|
|
auto dmem = (GstD3D12Memory *) gst_buffer_peek_memory (bgra_buf, 0);
|
|
auto resource = gst_d3d12_memory_get_resource_handle (dmem);
|
|
D3D12_RESOURCE_BARRIER barrier = { };
|
|
barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
|
barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
|
barrier.Transition.pResource = resource;
|
|
barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_RENDER_TARGET;
|
|
barrier.Transition.StateAfter =
|
|
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
|
|
barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
|
|
priv->cl->ResourceBarrier (1, &barrier);
|
|
|
|
ret = gst_d3d12_converter_convert_buffer (priv->blend_conv,
|
|
layout_buf, bgra_buf, fence_data, priv->cl.Get (), FALSE);
|
|
}
|
|
|
|
if (ret) {
|
|
std::vector < D3D12_RESOURCE_BARRIER > barriers;
|
|
auto dmem = (GstD3D12Memory *) gst_buffer_peek_memory (bgra_buf, 0);
|
|
auto resource = gst_d3d12_memory_get_resource_handle (dmem);
|
|
|
|
D3D12_RESOURCE_BARRIER barrier = { };
|
|
barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
|
barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
|
barrier.Transition.pResource = resource;
|
|
barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_RENDER_TARGET;
|
|
barrier.Transition.StateAfter =
|
|
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
|
|
barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
|
|
barriers.push_back (barrier);
|
|
|
|
for (guint i = 0; i < gst_buffer_n_memory (output); i++) {
|
|
dmem = (GstD3D12Memory *) gst_buffer_peek_memory (output, i);
|
|
resource = gst_d3d12_memory_get_resource_handle (dmem);
|
|
barrier.Transition.pResource = resource;
|
|
barrier.Transition.StateBefore =
|
|
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE;
|
|
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_RENDER_TARGET;
|
|
barriers.push_back (barrier);
|
|
}
|
|
|
|
priv->cl->ResourceBarrier (barriers.size (), barriers.data ());
|
|
|
|
ret = gst_d3d12_converter_convert_buffer (priv->post_conv,
|
|
bgra_buf, output, fence_data, priv->cl.Get (), FALSE);
|
|
}
|
|
|
|
gst_clear_buffer (&bgra_buf);
|
|
}
|
|
|
|
hr = priv->cl->Close ();
|
|
if (ret)
|
|
ret = gst_d3d12_result (hr, priv->device);
|
|
|
|
if (ret) {
|
|
ID3D12CommandList *cl[] = { priv->cl.Get () };
|
|
hr = gst_d3d12_command_queue_execute_command_lists (cq,
|
|
1, cl, &priv->fence_val);
|
|
ret = gst_d3d12_result (hr, priv->device);
|
|
}
|
|
|
|
if (ret) {
|
|
gst_d3d12_command_queue_set_notify (cq, priv->fence_val,
|
|
FENCE_NOTIFY_MINI_OBJECT (fence_data));
|
|
|
|
priv->scheduled.push (priv->fence_val);
|
|
|
|
for (guint i = 0; i < gst_buffer_n_memory (output); i++) {
|
|
auto dmem = (GstD3D12Memory *) gst_buffer_peek_memory (output, i);
|
|
gst_d3d12_memory_set_fence (dmem, fence, priv->fence_val, FALSE);
|
|
GST_MINI_OBJECT_FLAG_SET (dmem, GST_D3D12_MEMORY_TRANSFER_NEED_DOWNLOAD);
|
|
GST_MINI_OBJECT_FLAG_UNSET (dmem, GST_D3D12_MEMORY_TRANSFER_NEED_UPLOAD);
|
|
}
|
|
} else {
|
|
gst_d3d12_fence_data_unref (fence_data);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
static gboolean
|
|
gst_dwrite_d3d12_render_update_device (GstDWriteRender * render,
|
|
GstBuffer * buffer)
|
|
{
|
|
auto self = GST_DWRITE_D3D12_RENDER (render);
|
|
auto priv = self->priv;
|
|
|
|
auto mem = gst_buffer_peek_memory (buffer, 0);
|
|
if (!gst_is_d3d12_memory (mem))
|
|
return FALSE;
|
|
|
|
auto dmem = GST_D3D12_MEMORY_CAST (mem);
|
|
if (!gst_d3d12_device_is_equal (dmem->device, priv->device)) {
|
|
priv->ClearResource ();
|
|
priv->device = (GstD3D12Device *) gst_object_ref (dmem->device);
|
|
gst_dwrite_d3d12_render_prepare (self);
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_dwrite_d3d12_render_handle_allocation_query (GstDWriteRender * render,
|
|
GstElement * elem, GstQuery * query)
|
|
{
|
|
auto self = GST_DWRITE_D3D12_RENDER (render);
|
|
auto priv = self->priv;
|
|
|
|
GstCaps *caps = nullptr;
|
|
gst_query_parse_allocation (query, &caps, nullptr);
|
|
if (!caps) {
|
|
GST_WARNING_OBJECT (elem, "Query without caps");
|
|
return FALSE;
|
|
}
|
|
|
|
GstVideoInfo info;
|
|
if (!gst_video_info_from_caps (&info, caps)) {
|
|
GST_ERROR_OBJECT (elem, "Invalid caps %" GST_PTR_FORMAT, caps);
|
|
return FALSE;
|
|
}
|
|
|
|
auto features = gst_caps_get_features (caps, 0);
|
|
if (!gst_caps_features_contains (features,
|
|
GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY)) {
|
|
GST_DEBUG_OBJECT (elem, "Not a d3d12 caps");
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean update_pool = FALSE;
|
|
guint min, max, size;
|
|
GstBufferPool *pool = nullptr;
|
|
if (gst_query_get_n_allocation_pools (query) > 0) {
|
|
gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max);
|
|
update_pool = TRUE;
|
|
} else {
|
|
min = max = 0;
|
|
size = info.size;
|
|
}
|
|
|
|
if (pool) {
|
|
if (!GST_IS_D3D12_BUFFER_POOL (pool)) {
|
|
gst_clear_object (&pool);
|
|
} else {
|
|
auto dpool = GST_D3D12_BUFFER_POOL (pool);
|
|
if (!gst_d3d12_device_is_equal (dpool->device, priv->device))
|
|
gst_clear_object (&pool);
|
|
}
|
|
}
|
|
|
|
if (!pool)
|
|
pool = gst_d3d12_buffer_pool_new (priv->device);
|
|
|
|
auto config = gst_buffer_pool_get_config (pool);
|
|
auto params = gst_buffer_pool_config_get_d3d12_allocation_params (config);
|
|
if (!params) {
|
|
params = gst_d3d12_allocation_params_new (priv->device, &info,
|
|
GST_D3D12_ALLOCATION_FLAG_DEFAULT,
|
|
D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS |
|
|
D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET, D3D12_HEAP_FLAG_NONE);
|
|
} else {
|
|
gst_d3d12_allocation_params_set_resource_flags (params,
|
|
D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS |
|
|
D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET);
|
|
gst_d3d12_allocation_params_unset_resource_flags (params,
|
|
D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE);
|
|
}
|
|
|
|
gst_buffer_pool_config_set_d3d12_allocation_params (config, params);
|
|
gst_d3d12_allocation_params_free (params);
|
|
|
|
gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
|
|
gst_buffer_pool_config_set_params (config, caps, size, min, max);
|
|
|
|
if (!gst_buffer_pool_set_config (pool, config)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't set config");
|
|
gst_object_unref (pool);
|
|
return FALSE;
|
|
}
|
|
|
|
config = gst_buffer_pool_get_config (pool);
|
|
gst_buffer_pool_config_get_params (config, nullptr, &size, nullptr, nullptr);
|
|
gst_structure_free (config);
|
|
|
|
if (update_pool)
|
|
gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max);
|
|
else
|
|
gst_query_add_allocation_pool (query, pool, size, min, max);
|
|
|
|
gst_object_unref (pool);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_dwrite_d3d12_render_can_inplace (GstDWriteRender * render,
|
|
GstBuffer * buffer)
|
|
{
|
|
auto self = GST_DWRITE_D3D12_RENDER (render);
|
|
auto priv = self->priv;
|
|
|
|
auto mem = gst_buffer_peek_memory (buffer, 0);
|
|
if (!gst_is_d3d12_memory (mem))
|
|
return FALSE;
|
|
|
|
auto dmem = GST_D3D12_MEMORY_CAST (mem);
|
|
if (!gst_d3d12_device_is_equal (dmem->device, priv->device))
|
|
return FALSE;
|
|
|
|
D3D12_RESOURCE_DESC desc;
|
|
auto resource = gst_d3d12_memory_get_resource_handle (dmem);
|
|
desc = resource->GetDesc ();
|
|
|
|
if ((desc.Flags & D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE) != 0 ||
|
|
(desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET) == 0) {
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_dwrite_d3d12_render_upload_d3d12 (GstDWriteD3D12Render * self,
|
|
GstBuffer * dst, GstBuffer * src)
|
|
{
|
|
auto priv = self->priv;
|
|
|
|
GST_TRACE_OBJECT (self, "d3d12 copy");
|
|
|
|
return gst_d3d12_buffer_copy_into (dst, src, &priv->info);
|
|
}
|
|
|
|
static gboolean
|
|
gst_dwrite_d3d12_render_upload (GstDWriteRender * render,
|
|
const GstVideoInfo * info, GstBuffer * in_buf, GstBuffer * out_buf)
|
|
{
|
|
auto self = GST_DWRITE_D3D12_RENDER (render);
|
|
auto priv = self->priv;
|
|
|
|
if (!priv->prepared) {
|
|
GST_ERROR_OBJECT (self, "Not prepared");
|
|
return FALSE;
|
|
}
|
|
|
|
auto mem = gst_buffer_peek_memory (in_buf, 0);
|
|
if (gst_is_d3d12_memory (mem) &&
|
|
gst_d3d12_device_is_equal (GST_D3D12_MEMORY_CAST (mem)->device,
|
|
priv->device)) {
|
|
return gst_dwrite_d3d12_render_upload_d3d12 (self, out_buf, in_buf);
|
|
}
|
|
|
|
return GST_DWRITE_RENDER_CLASS (parent_class)->upload (render,
|
|
info, in_buf, out_buf);
|
|
}
|
|
|
|
static gboolean
|
|
is_subsampled_yuv (const GstVideoInfo * info)
|
|
{
|
|
if (!GST_VIDEO_INFO_IS_YUV (info))
|
|
return FALSE;
|
|
|
|
for (guint i = 0; i < GST_VIDEO_MAX_COMPONENTS; i++) {
|
|
if (info->finfo->w_sub[i] != 0 || info->finfo->h_sub[i] != 0)
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static GstD3D12Converter *
|
|
create_converter (GstDWriteD3D12Render * self, const GstVideoInfo * in_info,
|
|
const GstVideoInfo * out_info, gboolean is_blend)
|
|
{
|
|
auto priv = self->priv;
|
|
D3D12_FILTER filter = D3D12_FILTER_MIN_MAG_MIP_POINT;
|
|
D3D12_BLEND_DESC blend_desc = { };
|
|
blend_desc.AlphaToCoverageEnable = FALSE;
|
|
blend_desc.IndependentBlendEnable = FALSE;
|
|
blend_desc.RenderTarget[0].BlendEnable = FALSE;
|
|
blend_desc.RenderTarget[0].LogicOpEnable = FALSE;
|
|
blend_desc.RenderTarget[0].SrcBlend = D3D12_BLEND_ONE;
|
|
blend_desc.RenderTarget[0].DestBlend = D3D12_BLEND_ZERO;
|
|
blend_desc.RenderTarget[0].BlendOp = D3D12_BLEND_OP_ADD;
|
|
blend_desc.RenderTarget[0].SrcBlendAlpha = D3D12_BLEND_ONE;
|
|
blend_desc.RenderTarget[0].DestBlendAlpha = D3D12_BLEND_ZERO;
|
|
blend_desc.RenderTarget[0].BlendOpAlpha = D3D12_BLEND_OP_ADD;
|
|
blend_desc.RenderTarget[0].LogicOp = D3D12_LOGIC_OP_NOOP;
|
|
blend_desc.RenderTarget[0].RenderTargetWriteMask =
|
|
D3D12_COLOR_WRITE_ENABLE_ALL;
|
|
|
|
if (is_subsampled_yuv (in_info) || is_subsampled_yuv (out_info))
|
|
filter = D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT;
|
|
|
|
auto config = gst_structure_new ("convert-config",
|
|
GST_D3D12_CONVERTER_OPT_SAMPLER_FILTER,
|
|
GST_TYPE_D3D12_CONVERTER_SAMPLER_FILTER, filter, nullptr);
|
|
|
|
if (is_blend) {
|
|
blend_desc.RenderTarget[0].BlendEnable = TRUE;
|
|
blend_desc.RenderTarget[0].SrcBlend = D3D12_BLEND_SRC_ALPHA;
|
|
blend_desc.RenderTarget[0].DestBlend = D3D12_BLEND_INV_SRC_ALPHA;
|
|
blend_desc.RenderTarget[0].BlendOp = D3D12_BLEND_OP_ADD;
|
|
blend_desc.RenderTarget[0].SrcBlendAlpha = D3D12_BLEND_ONE;
|
|
blend_desc.RenderTarget[0].DestBlendAlpha = D3D12_BLEND_INV_SRC_ALPHA;
|
|
blend_desc.RenderTarget[0].BlendOpAlpha = D3D12_BLEND_OP_ADD;
|
|
gst_structure_set (config, GST_D3D11_CONVERTER_OPT_SRC_ALPHA_MODE,
|
|
GST_TYPE_D3D12_CONVERTER_ALPHA_MODE,
|
|
GST_D3D12_CONVERTER_ALPHA_MODE_PREMULTIPLIED, nullptr);
|
|
}
|
|
|
|
auto ret = gst_d3d12_converter_new (priv->device, nullptr, in_info, out_info,
|
|
&blend_desc, nullptr, config);
|
|
|
|
if (!ret)
|
|
GST_ERROR_OBJECT (self, "Couldn't create converter");
|
|
|
|
return ret;
|
|
}
|
|
|
|
static gboolean
|
|
gst_dwrite_d3d12_render_prepare (GstDWriteD3D12Render * self)
|
|
{
|
|
auto priv = self->priv;
|
|
GstVideoInfo bgra_info;
|
|
gst_video_info_set_format (&bgra_info,
|
|
GST_VIDEO_FORMAT_BGRA, priv->info.width, priv->info.height);
|
|
|
|
if (priv->direct_blend) {
|
|
priv->blend_conv = create_converter (self, &bgra_info, &priv->blend_info,
|
|
TRUE);
|
|
} else {
|
|
priv->blend_pool = gst_dwrite_d3d12_render_create_pool (self,
|
|
&priv->blend_info);
|
|
if (!priv->blend_pool)
|
|
return FALSE;
|
|
|
|
priv->pre_conv = create_converter (self,
|
|
&priv->info, &priv->blend_info, FALSE);
|
|
if (!priv->pre_conv)
|
|
return FALSE;
|
|
|
|
priv->blend_conv = create_converter (self,
|
|
&bgra_info, &priv->blend_info, TRUE);
|
|
if (!priv->blend_conv)
|
|
return FALSE;
|
|
|
|
priv->post_conv = create_converter (self,
|
|
&priv->blend_info, &priv->info, FALSE);
|
|
if (!priv->post_conv)
|
|
return FALSE;
|
|
}
|
|
|
|
ComPtr < IUnknown > unknown =
|
|
gst_d3d12_device_get_11on12_handle (priv->device);
|
|
if (!unknown) {
|
|
GST_ERROR_OBJECT (self, "Couldn't get d3d11on12 device");
|
|
return FALSE;
|
|
}
|
|
|
|
unknown.As (&priv->device11on12);
|
|
priv->device11on12.As (&priv->device11);
|
|
priv->device11->GetImmediateContext (&priv->d3d11_context);
|
|
|
|
auto device = gst_d3d12_device_get_device_handle (priv->device);
|
|
priv->ca_pool = gst_d3d12_command_allocator_pool_new (device,
|
|
D3D12_COMMAND_LIST_TYPE_DIRECT);
|
|
|
|
GST_DEBUG_OBJECT (self, "Resource prepared");
|
|
|
|
priv->prepared = TRUE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
GstDWriteRender *
|
|
gst_dwrite_d3d12_render_new (GstD3D12Device * device, const GstVideoInfo * info,
|
|
ID2D1Factory * d2d_factory, IDWriteFactory * dwrite_factory)
|
|
{
|
|
auto self = (GstDWriteD3D12Render *)
|
|
g_object_new (GST_TYPE_DWRITE_D3D12_RENDER, nullptr);
|
|
gst_object_ref_sink (self);
|
|
|
|
auto priv = self->priv;
|
|
priv->device = (GstD3D12Device *) gst_object_ref (device);
|
|
priv->info = *info;
|
|
|
|
auto format = GST_VIDEO_INFO_FORMAT (info);
|
|
switch (format) {
|
|
case GST_VIDEO_FORMAT_BGRA:
|
|
case GST_VIDEO_FORMAT_RGBA:
|
|
case GST_VIDEO_FORMAT_BGRx:
|
|
case GST_VIDEO_FORMAT_RGBx:
|
|
case GST_VIDEO_FORMAT_VUYA:
|
|
case GST_VIDEO_FORMAT_RGBA64_LE:
|
|
case GST_VIDEO_FORMAT_RGB10A2_LE:
|
|
priv->direct_blend = TRUE;
|
|
gst_video_info_set_format (&priv->blend_info,
|
|
format, info->width, info->height);
|
|
break;
|
|
default:
|
|
priv->direct_blend = FALSE;
|
|
if (GST_VIDEO_INFO_COMP_DEPTH (info, 0) > 8) {
|
|
gst_video_info_set_format (&priv->blend_info,
|
|
GST_VIDEO_FORMAT_RGBA64_LE, info->width, info->height);
|
|
} else {
|
|
gst_video_info_set_format (&priv->blend_info,
|
|
GST_VIDEO_FORMAT_BGRA, info->width, info->height);
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (!gst_dwrite_d3d12_render_prepare (self)) {
|
|
gst_object_unref (self);
|
|
return nullptr;
|
|
}
|
|
|
|
priv->d2d_factory = d2d_factory;
|
|
priv->dwrite_factory = dwrite_factory;
|
|
IGstDWriteTextRenderer::CreateInstance (dwrite_factory, &priv->renderer);
|
|
|
|
return GST_DWRITE_RENDER (self);
|
|
}
|