gstreamer/sys/d3dvideosink/directx/directx9/dx9_d3d.h
David Schleef 655e511a5c d3dvideosink: Add plugin
Fixes #651782.  Patch from various authors, by way of ossbuild.
2011-06-04 19:01:16 -07:00

71 lines
2.1 KiB
C

/* GStreamer
* Copyright (C) 2011 David Hoyt <dhoyt@hoytsoft.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __DIRECTX_DIRECTX9_DX9_D3D_H__
#define __DIRECTX_DIRECTX9_DX9_D3D_H__
#include <windows.h>
#include "../d3d.h"
#define DX9_D3D_API_CALL_FUNC(api, func_name, ...) (DIRECTX_CALL_COMPONENT_SYMBOL(DIRECTX_D3D(api), D3D9DispatchTable, func_name, __VA_ARGS__))
#define DX9_D3D_COMPONENT_CALL_FUNC(component, func_name, ...) (DIRECTX_CALL_COMPONENT_SYMBOL(component, D3D9DispatchTable, func_name, __VA_ARGS__))
/* Structs */
typedef struct _D3D9 D3D9;
typedef struct _D3D9DispatchTable D3D9DispatchTable;
/* Functions */
typedef gpointer /* IDirect3D9* */ (WINAPI *LPDIRECT3DCREATE9) (UINT);
struct _D3D9DispatchTable
{
LPDIRECT3DCREATE9 Direct3DCreate9;
};
/* Global data */
struct _D3D9
{
D3D9DispatchTable vtable;
};
/* Global vars */
static D3D9 dx9_d3d;
/* Function declarations */
void dx9_d3d_init(DirectXAPIComponent* component, gpointer data);
DirectXD3D* dx9_d3d_create(const DirectXAPI* api);
gboolean dx9_d3d_resize(const DirectXD3D* d3d);
gboolean dx9_d3d_device_lost(const DirectXD3D* d3d);
gboolean dx9_d3d_notify_device_reset(const DirectXD3D* d3d);
gboolean dx9_d3d_release(const DirectXD3D* d3d);
DIRECTX_D3D_API(
DIRECTX_9,
dx9_d3d.vtable,
dx9_d3d_init,
dx9_d3d_create,
dx9_d3d_resize,
dx9_d3d_device_lost,
dx9_d3d_notify_device_reset,
dx9_d3d_release
)
#endif /* __DIRECTX_DIRECTX9_DX9_D3D_H__ */