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2fd84a6c86
Except for gst/gl/gstglfuncs.h It is up to the client app to include these headers. It is coherent with the fact that gstreamer-gl.pc does not require any egl.pc/gles.pc. I.e. it is the responsability of the app to search these headers within its build setup. For example gstreamer-vaapi includes explicitly EGL/egl.h and search for it in its configure.ac. For example with this patch, if an app includes the headers gst/gl/egl/gstglcontext_egl.h gst/gl/egl/gstgldisplay_egl.h gst/gl/egl/gstglmemoryegl.h it will *no longer* automatically include EGL/egl.h and GLES2/gl2.h. Which is good because the app might want to use the gstgl api only without the need to bother about gl headers. Also added a test: cd tests/check && make libs/gstglheaders.check https://bugzilla.gnome.org/show_bug.cgi?id=784779
173 lines
4.6 KiB
C
173 lines
4.6 KiB
C
/* GStreamer
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*
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* unit test for state changes on all elements
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*
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* Copyright (C) <2017> Julien Isorce <julien.isorce@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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/* This test check that public gstgl headers does not include any
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* GL headers. Except for gst/gl/gstglfuncs.h */
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#include <gst/check/gstcheck.h>
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#include <gst/gl/gstgl_enums.h>
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#include <gst/gl/gstglapi.h>
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#include <gst/gl/gstglbasefilter.h>
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#include <gst/gl/gstglbuffer.h>
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#include <gst/gl/gstglbufferpool.h>
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#include <gst/gl/gstglcolorconvert.h>
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#include <gst/gl/gstglconfig.h>
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#include <gst/gl/gstglcontext.h>
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#include <gst/gl/gstgldebug.h>
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#include <gst/gl/gstgldisplay.h>
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#include <gst/gl/gstglfeature.h>
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#include <gst/gl/gstglfilter.h>
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#include <gst/gl/gstglformat.h>
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#include <gst/gl/gstglframebuffer.h>
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#include <gst/gl/gstglsl.h>
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#include <gst/gl/gstglslstage.h>
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#include <gst/gl/gstglmemory.h>
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#include <gst/gl/gstglmemorypbo.h>
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#include <gst/gl/gstglquery.h>
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#include <gst/gl/gstgloverlaycompositor.h>
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#include <gst/gl/gstglrenderbuffer.h>
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#include <gst/gl/gstglshader.h>
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#include <gst/gl/gstglshaderstrings.h>
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#include <gst/gl/gstglsyncmeta.h>
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#include <gst/gl/gstglupload.h>
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#include <gst/gl/gstglutils.h>
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#include <gst/gl/gstglviewconvert.h>
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#include <gst/gl/gstglwindow.h>
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#if GST_GL_HAVE_PLATFORM_EGL
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#include <gst/gl/egl/gstgldisplay_egl.h>
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#include <gst/gl/egl/gstglcontext_egl.h>
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#include <gst/gl/egl/gstglmemoryegl.h>
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#endif
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#if GST_GL_HAVE_PLATFORM_X11
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#include <gst/gl/x11/gstgldisplay_x11.h>
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#include <gst/gl/x11/gstglwindow_x11.h>
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#endif
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#include <gst/gl/gl.h>
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#if defined(GLint) || defined(GLAPI) || defined(GL_GLEXT_VERSION)
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#error gl headers should not be included
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#endif
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#if defined(EGLint) || defined(EGLBoolean) || defined(EGLAPI)
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#error egl headers should not be included
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#endif
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static GstGLDisplay *display;
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static GstGLContext *context;
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static void
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setup (void)
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{
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display = gst_gl_display_new ();
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context = gst_gl_context_new (display);
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gst_gl_context_create (context, 0, NULL);
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gst_gl_buffer_init_once ();
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gst_gl_memory_init_once ();
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gst_gl_memory_pbo_init_once ();
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gst_gl_renderbuffer_init_once ();
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}
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static void
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teardown (void)
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{
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gst_object_unref (context);
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gst_object_unref (display);
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}
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GST_START_TEST (test_constructors)
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{
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GstBufferPool *pool = NULL;
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GstGLShader *shader = NULL;
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GstGLSLStage *stage = NULL;
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GstGLColorConvert *convert = NULL;
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GstGLOverlayCompositor *compositor = NULL;
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GstGLUpload *upload = NULL;
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pool = gst_gl_buffer_pool_new (context);
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fail_if (pool == NULL);
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gst_object_unref (pool);
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shader = gst_gl_shader_new (context);
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fail_if (shader == NULL);
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gst_object_unref (shader);
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stage = gst_glsl_stage_new_default_fragment (context);
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fail_if (stage == NULL);
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gst_object_unref (stage);
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convert = gst_gl_color_convert_new (context);
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fail_if (convert == NULL);
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gst_object_unref (convert);
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compositor = gst_gl_overlay_compositor_new (context);
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fail_if (compositor == NULL);
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gst_object_unref (compositor);
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upload = gst_gl_upload_new (context);
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fail_if (upload == NULL);
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gst_object_unref (upload);
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}
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GST_END_TEST;
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GST_START_TEST (test_constructors_require_activated_context)
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{
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gboolean ret = FALSE;
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GstGLFramebuffer *framebuffer = NULL;
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ret = gst_gl_context_activate (context, TRUE);
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fail_if (!ret);
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framebuffer = gst_gl_framebuffer_new (context);
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fail_if (framebuffer == NULL);
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gst_object_unref (framebuffer);
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ret = gst_gl_context_activate (context, FALSE);
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fail_if (!ret);
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}
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GST_END_TEST;
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static Suite *
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gst_gl_headers_suite (void)
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{
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Suite *s = suite_create ("Gst GL Headers");
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TCase *tc_chain = tcase_create ("general");
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suite_add_tcase (s, tc_chain);
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tcase_add_checked_fixture (tc_chain, setup, teardown);
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tcase_add_test (tc_chain, test_constructors);
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tcase_add_test (tc_chain, test_constructors_require_activated_context);
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return s;
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}
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GST_CHECK_MAIN (gst_gl_headers);
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