gstreamer/examples/queue4/queue4.c
Thomas Vander Stichele f1af3cca60 code cleanups and further deprecation fixes
Original commit message from CVS:
code cleanups and further deprecation fixes
2003-01-09 20:02:34 +00:00

85 lines
2.1 KiB
C

#include <stdlib.h>
#include <gst/gst.h>
gboolean playing;
/* eos will be called when the src element has an end of stream */
void eos(GstElement *element, gpointer data)
{
g_print("have eos, quitting\n");
playing = FALSE;
}
int main(int argc,char *argv[])
{
GstElement *filesrc, *osssink, *queue, *queue2, *parse, *decode;
GstElement *bin;
GstElement *thread, *thread2;
gst_init(&argc,&argv);
if (argc != 2) {
g_print("usage: %s <filename>\n", argv[0]);
exit(-1);
}
/* create a new thread to hold the elements */
thread = gst_thread_new("thread");
g_assert(thread != NULL);
thread2 = gst_thread_new("thread2");
g_assert(thread2 != NULL);
/* create a new bin to hold the elements */
bin = gst_bin_new("bin");
g_assert(bin != NULL);
/* create a disk reader */
filesrc = gst_element_factory_make("filesrc", "disk_source");
g_assert(filesrc != NULL);
g_object_set(G_OBJECT(filesrc),"location", argv[1],NULL);
g_signal_connect(G_OBJECT(filesrc),"eos",
G_CALLBACK(eos), thread);
queue = gst_element_factory_make("queue", "queue");
queue2 = gst_element_factory_make("queue", "queue2");
/* and an audio sink */
osssink = gst_element_factory_make("osssink", "play_audio");
g_assert(osssink != NULL);
parse = gst_element_factory_make("mp3parse", "parse");
decode = gst_element_factory_make("mpg123", "decode");
/* add objects to the main bin */
gst_bin_add(GST_BIN(bin), filesrc);
gst_bin_add(GST_BIN(bin), queue);
gst_bin_add(GST_BIN(thread), parse);
gst_bin_add(GST_BIN(thread), decode);
gst_bin_add(GST_BIN(thread), queue2);
gst_bin_add(GST_BIN(thread2), osssink);
gst_element_link_many (filesrc, queue, parse, decode, queue2, osssink, NULL);
gst_bin_add(GST_BIN(bin), thread);
gst_bin_add(GST_BIN(bin), thread2);
/* make it ready */
gst_element_set_state(GST_ELEMENT(bin), GST_STATE_READY);
/* start playing */
gst_element_set_state(GST_ELEMENT(bin), GST_STATE_PLAYING);
playing = TRUE;
while (playing) {
gst_bin_iterate(GST_BIN(bin));
}
gst_element_set_state(GST_ELEMENT(bin), GST_STATE_NULL);
exit(0);
}