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337 lines
13 KiB
Text
337 lines
13 KiB
Text
INTERFACES & ELEMENTS
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---------------------
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1) Introduction
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===============
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Interfaces are descriptions on how to handle an object, without actually
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implementing the object. This allows for multiple objects to be instantiated
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based on this interface. Each of them can then be handled equally by an
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application.
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Glib, apparently (unchecked), has a way of creating interfaces, probably
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by means of a class struct without actually defining the object. The object,
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then, does not define a class and these two add up. Benjamin knows more
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about interfaces, I didn't study interfaces & glib too deeply, yet. I know
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them just from Java.
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Interfaces are cool! It allows for some sort of random element creation
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without needing to link to the implementation. This is similar to how
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GStreamer currently handles media plugins. GStreamer itself could be seen
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as an interface too, in that respect.
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2) So why do we need interfaces?
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================================
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Because GStreamer doesn't handle it all. GStreamer in itself is a media
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framework for streams of data from one element to the next. There's lots
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of things that's media-related, but not handled in this description.
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Several examples will probably clarify this: think of the Xvideo output
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plugin. We can create an overlay here (Xv-based), and we currently control
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this X-connection using glib properties. However, what property name is
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associated with what control? And does it work the same as v4lsrc's
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overlay image control?
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The same goes for a mixer, for image control, audio control, and probably
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a lot more. The general idea is simple: *this needs to be documented*.
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But properties aren't all - they simply cannot do this all. Some things
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cannot be described in a simple one-argument property thing. Of course,
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we could give a pointer to a struct as argument, but that's merely a hack
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and requires both plugin and app to know the ABI of the struct. This
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kills the whole idea of making the plugin independent of the app.
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In short: we want interfaces for this.
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3) How to integrate an interface in GStreamer
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=============================================
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Let us start with some starting point: an interface is associated
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with an element. It is a feature exported by that specific element,
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not by a pipeline or anything more complex. Pipelines are already
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handled just fine by GStreamer (or you wouldn't be reading all
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this).
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Obviously, a pipeline can be a fallback for an interface. Imagine
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that we're looking for an audio sink that exposes a mixer, but our
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fakesink audio output doesn't ("I wonder why"). We could then create
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a pipeline with the volume element in it to "fake" a mixer. Ideally,
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the volume element would implement a mixer interface itself.
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How are we going to do that in programmatic way? We currently use
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properties. Their huge advantage is that we do not need to care
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about adding new functions or whatever. Their disadvantage is that
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they're limited to one argument. Anything more complex requires
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app/plugin knowledge about the shared data, and that defeats the
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point of them: to have no dependency on each other. This could be
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solved partially by using action signals, but that makes the whole
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picture quite complex (since you use multiple methods for doing one
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simple thing). Also, they are quite slow compared to functions
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because of the table lookups. In short: it'd work, but I'm not in
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facour of it...
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OK, so an element exposes interfaces. This allows us to think of
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the idea of embedding interfaces (dynamically, of course) in the
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GstElement object. Think of an object being able to register an
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indefinate number of interfaces per object instance, and a client
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application could then enumerate interfaces and instantiate one.
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Glib gives us GInterface for this purpose. The disadvantage of
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this is that it's on a per-class basis, not a per-instance basis.
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This is a problem in case of elements where it depends on several
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properties whether it supports an interface or not. This can be
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solved by simply making one generic virtual function "supported ()"
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in a generic derived object of GInterface (GstInterface?).
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GstInterface is then a generic thing that is inherited by specific
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interfaces (see examples). Obviously, the client will need to know
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about the ABI/API of this struct, but that'll happen either way.
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Surely, there needs to binary linkage, but I don't consider that a
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bad thing. It does improve performance compared to action signals!
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So an element contains interfaces. But where are these interfaces
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described? And who creates them? I suggest that we do that just as
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we handle gstvideo and gstaudio right now (these libs do *nothing*
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useful currently, so this'd make them a lot more interesting).
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These interfaces inherit from GstInterface. The functions that
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are needed, can be provided through a class object. The element is
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then responsible for storing variables and so on. gstvideo/audio
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provides wrapper functions for the class functions. That's also how
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glib suggest us to use GInterfaces.
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Plugin and application then handle and retrieve interfaces as
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documented in the glib documentation, which is available at:
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http://www.gnome.org/~mathieu/gobject/main.html
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So the most important part left is to document the interfaces
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and make sure all elements exporting them work equally. For this,
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I'll give two examples.
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4) Examples
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===========
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/* This small extra virtual function is here to provide an
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* interface functionality on a per-instance basis rather
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* than a per-class basis, which is the case for glib.
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*/
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typedef struct _GstInterfaceClass {
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GTypeInterface parent;
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/* virtual functions */
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gboolean (* supported) (GstInterface *iface);
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} GstInterfaceClass;
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There would probably be a convenience function that checks
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a specific interface's implementation (glib allows for this)
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and checks for ->supported () to be set and to return TRUE:
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gboolean
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gst_element_implements_interface (GstElement *element,
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GType iface_type)
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{
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if (G_TYPE_CHECK_INSTANCE_TYPE (G_OBJECT (element),
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type)) {
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GstInterface *iface;
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GstInterfaceClass *ifclass;
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iface = G_TYPE_CHECK_INSTANCE_CAST (G_OBJECT (element),
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type, GstInterface)
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ifclass = GST_INTERFACE_GET_CLASS (iface);
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if (ifclass->supported != NULL &&
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ifclass->supported (iface) == TRUE) {
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return TRUE;
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}
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}
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return FALSE;
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}
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Let's now add some functions so we can abuse this in case/check
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functions.
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GstInterface *
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gst_interface_cast (gpointer from,
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GType type)
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{
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GstInterface *iface;
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/* check cast, give warning+fail if it's invalid */
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if (!(iface = G_TYPE_CHECK_INSTANCE_CAST (G_OBJECT (element),
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type, GstInterface))) {
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return NULL;
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}
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/* if we're an element, take care that this interface
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* is actually implemented */
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if (GST_IS_ELEMENT (from)) {
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gboolean interface_is_implemented =
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gst_element_implements_interface (GST_ELEMENT (from),
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type);
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g_return_val_if_fail (interface_is_implemented == TRUE, NULL);
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}
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return iface;
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}
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gboolean
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gst_interface_check (gpointer from,
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GType type)
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{
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GstInterface *iface;
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/* check cast, return FALSE if it fails, don't give a warning... */
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if (!G_TYPE_CHECK_INSTANCE_CAST (from, type,
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GstInterface)) {
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return FALSE;
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}
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iface = G_TYPE_CHECK_INSTANCE_CAST (G_OBJECT (element),
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type, GstInterface);
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/* now, if we're an element (or derivative), is this thing
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* actually implemented for real? */
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if (GST_IS_ELEMENT (from)) {
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if (!gst_element_implements_interface (GST_ELEMENT (from),
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type)) {
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return FALSE;
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}
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}
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return TRUE;
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}
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#define GST_INTERFACE_CHECK_INSTANCE_CAST(obj, type, cast_t) \
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((cast_t *) gst_interface_cast ((obj), (type))
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#define GST_INTERFACE_CHECK_INSTANCE_TYPE(obj, type) \
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(gst_interface_check ((obj), (type))
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We could use this in the GST_IS_... () macros. For example, the
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macros GST_IS_MIXER () and GST_MIXER () would then look like this:
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/* Note that this is a non-standard macro, and with a reason! */
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#define GST_MIXER(obj) \
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(GST_INTERFACE_CHECK_INSTANCE_CAST ((obj), \
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GST_TYPE_MIXER,
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GstMixer))
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#define GST_IS_MIXER(obj) \
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(GST_INTERFACE_CHECK_INSTANCE_TYPE ((obj), \
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GST_TYPE_MIXER))
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So the application would just tread it with the known macro, and
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everything would look extremely simple to the end user.
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4a) mixer
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---------
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A mixer is a way of controlling volume and input/output channels.
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This doesn't mean that you control which channel is the subwoofer,
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all that is supposed to be done automatically. It is really meant
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as a way of representing system-level volumes and such. It could
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also be used to turn on/off certain outputs or inputs.
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As you've noticed, I'm not only talking about output, but also
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input. Indeed, I want both osssrc *and* osssink to export the
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same mixer interface! Or at least a very similar one. Volume
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control works the same for both. You could say that osssrc should
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enumerate the input channels (such as microphone, line-in). Of
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course, osssink should not. Or maybe it should, not sure... Maybe,
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we'd need a parent osselement which implements all mixer channels.
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And alsa* would surely implement the same interface.
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/* This is confusing naming... (i.e. FIXME)
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* A channel is referred to both as the number of simultaneous
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* sound streams the input can handle as well as the in-/output
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* itself
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*/
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#define GST_MIXER_CHANNEL_INPUT (1<<0)
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#define GST_MIXER_CHANNEL_OUTPUT (1<<1)
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#define GST_MIXER_CHANNEL_MUTE (1<<2)
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#define GST_MIXER_CHANNEL_RECORD (1<<3)
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typedef struct _GstMixerChannel {
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gchar *label;
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gint current_num_channels,
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max_num_channels,
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flags;
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} GstMixerChannel;
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typedef struct _GstMixerClass {
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GTypeInterface klass;
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/* virtual functions */
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GList * (* list_channels) (GstMixer *mixer);
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void (* set_volume) (GstMixer *mixer,
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GstMixerChannel *channel,
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gint *volumes);
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void (* get_volume) (GstMixer *mixer,
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GstMixerChannel *channel,
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gint *volumes);
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void (* set_mute) (GstMixer *mixer,
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GstMixerChannel *channel,
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gboolean mute);
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void (* set_record) (GstMixer *mixer,
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GstMixerChannel *channel,
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gboolean record);
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} GstMixerClass;
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libgstmixer.la/so provides wrapper functions for each of the
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class' virtual functions. Possibly also some macros for
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GST_MIXER_CHANNEL_HAS_FLAG () or _get_channel ().
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The rest is done automatically, as described in the already-
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mentioned glib documentation for GInterface. This includes
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things like the base_init () function of the GstMixerClass,
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which fills all the virtual functions for the mixer, and the
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actual function implementations. The mixer, basically, operates
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as an element on its own. It gets the file descriptor from
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the interface->element (every oss... is a osscommon, etc.).
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4b) overlay
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-----------
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Overlay is used in both in- and output, too. Think of v4lsrc,
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v4l2src, v4lmjpegsrc, xvideosink - all overlays. But where do
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we position the overlay window? Control of this can be done at
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various levels: locational control (over the server, asynchronous)
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or XID control (but that makes you depend on X and limits the
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ability to broaden it over to non-X elements such as fbsink).
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However, simplicity *is* an issue here. Do we really care about
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overlay? In the end, users will have to link against either FB
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or X anyway, so we might want to create separate interfaces for
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both. On the other hand, we want to be general too... This is a
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decision that we need to make as early as possible in this process.
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For now, I propose making X- and FB-based interfaces.
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Let's assume that we take X as a basis. Then, overlay becomes as
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simple as one function. Possible extendible by providing inputs
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(like in the mixer) and norms, although that only applies to
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input-to-analog, not to-digital... Others simply return NULL.
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typedef struct _GstOverlayClass {
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GTypeInterface klass;
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/* virtual functions */
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void (* set_xwindowid) (GstOverlay *overlay,
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XID xid);
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} GstOverlayClass;
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That's all! It would look similar for FB & co.
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4c) user input
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--------------
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And yes, user input could be an interface too. Even better, it
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should definitely be. And wasn't this one of our key issues for
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0.8.0?
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No code here. Go implement it, lazy ass!
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General ways of thinking: input can come from a plugin, or from
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the application (we don't have modules for joystick input et all).
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However, plugins handling input (such as dvdsrc) need to be able
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to handle each. So we get both input-to-application as well as
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input-from-application APIs.
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5) Status of this document
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==========================
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The interfaces are implemented, more (for metadata, framebuffer-
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overlay, video balancing (brightness), user input etc. are all
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pending.
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6) Copyright and blabla
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=======================
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(c) Ronald Bultje, 2003 <rbultje@ronald.bitfreak.net> under the
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terms of the GNU Free Documentation License. See http://www.gnu.org/
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for details.
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And no, I'm not for hire. ;).
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