Commit graph

4 commits

Author SHA1 Message Date
Sergey Borovkov
0d80be0ce0 qmlglsink: Schedule onSceneGrpahInitialized to execute on render thread
onSceneGraphInitialized() is called from non render thread currently when
scene graph is already initialized.

https://bugzilla.gnome.org/show_bug.cgi?id=761003
2016-02-22 20:26:41 +11:00
Matthew Waters
30194cc368 qt: add support for building on osx/ios
Including:
- Necessary configure checks
- Necessary compile time platform checks
- Necessary runtime qt iOS/OSX platform detection

https://bugzilla.gnome.org/show_bug.cgi?id=755100
2015-10-02 22:29:45 +10:00
Matthew Waters
18d5ed0408 qt: add support for building/running on android
Including:
- Necessary configure checks
- Necessary compile time platform checks
- Necessary runtime qt android platform detection
- Escaping GLsync definition with Qt's GLES2 implementation

https://bugzilla.gnome.org/show_bug.cgi?id=754466
2015-09-28 16:47:00 +10:00
Matthew Waters
769fffa3d9 new qt5 qml GL video sink
Very much in the same spirit as the Gtk GL sink

Two things are provided
1. A QQuickItem subclass that renders out RGBA filled GstGLMemory
   buffers that is instantiated from qml.
2. A sink element that will push buffers into (1)

To use
1. Declare the GstGLVideoItem in qml with an appropriate
   objectName property set.
2. Get the aforementioned GstGLVideoItem from qml using something like

QQmlApplicationEngine engine;
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));

QObject *rootObject = engine.rootObjects().first();
QQuickItem *videoItem = rootObject->findChild<QQuickItem *> ("videoItem");

3. Set the videoItem on the sink

https://bugzilla.gnome.org/show_bug.cgi?id=752185
2015-07-10 15:25:26 +10:00