This avoids having to do the sorting everytime we use typefind
The behaviour of gst_type_find_factory_get_list has subtlely changed
in the sense that the order was previously undefined, whereas now
it returns them sorted by rank and then by name.
Simply use casting macros for accessing the message fields like we do for
buffers and events. Avoids some costly typechecking that does not really buy us
much.
CAPS_IS_ANY and CAPS_IS_EMPTY are the equivalent of their gst_caps_*
counterpart except that they avoid the typechecking and are inlined.
CAPS_IS_EMPTY_SIMPLE only checks for empty caps (without checking if
the caps is ANY).
We currently do a little too much work when we push the first buffer around
resulting in excessive caps checking. We can probably make this a little less
expensive.
Maintain a hashtable of the plugin basename. We can then use this
hashtable to speedup the search for an existing plugin and avoid
a whole lot of strcmp calls.
Use g_slide instead of nomal g_new, Also don't init struct with 0 as we need to
init it anyway with the real values.
Also join the 3 flags checks into one.
The list against which we run the comparefunc will only contain
GstPluginFeature, therefore remove the 6 expensive type checks we do
for every single comparision.
This patch adds gst_caps_set_value() and allows gst_caps_set_simple() to
work on non-simple caps. See the API documentation for the functions
about what they do.
The intention of these changes is to ease working with caps in caps
transform functions. An example for this would be ffmpegcolorspace,
where the caps transform function could be changed to look roughly like
this (pseudocode ahead):
result = gst_caps_copy (template_caps);
value = gst_structure_get_value (gst_caps_get_structure (caps, 0),
"widh");
gst_caps_set_value (result, value);
/* same for height, framerate and par */
return caps;
which is much cleaner and easier to understand than the current code.
https://bugzilla.gnome.org/show_bug.cgi?id=597690
When we quickly switch from PLAYING to PAUSED and back to PLAYING it's possible
in some cases that the task refuses to start, This is because when we go to
PAUSED, we unschedule the clock timeout, which could return UNSCHEDULED when
we're back to PLAYING, causing the task to PAUSE again with a wrong-state.
This patch checks if we are running when we return with an UNSCHEDULED return
value and if we are, try to create a new buffer.
Fixes#597550
This is slightly more efficient because the compiler can't do tail
recursion here and has to keep all stack frames.
Not that efficiency is that important here but I already had
the iterative version somewhere else and both are easy to read.