Commit graph

11 commits

Author SHA1 Message Date
Matthew Waters
0e835bc374 gl/cocoa: move to CGL and CAOpenGLLayer for rendering
Removes the use of NSOpenGL* variety and functions.  Any Cocoa
specific functions that took/returned a NSOpenGL* object now
take/return the CGL equivalents.
2017-12-09 19:31:53 +00:00
Edward Hervey
47a4be4721 gl/cocoa: Use OBJCFLAGS where needed
Should fix usage of c-compiler-only flags with an objective-c compiler
2017-12-09 19:31:39 +00:00
Matthew Waters
6491e4d275 gl: fix out-of-source builds pt2
21b897de2f did this for x11 and wayland.
Do it for the other backends as well.
2017-12-09 19:31:35 +00:00
Matthew Waters
0fa966bb3d gl: remove explicit reference to X_CFLAGS
They are in GL_CFLAGS if required
2017-12-09 19:31:35 +00:00
Edward Hervey
46034834e0 gl: Fix static build with objective-C
--tag=CC is needed for static build
2017-12-09 19:31:34 +00:00
Matthew Waters
9cbb652b66 [794/906] context: add subclasses for the different platforms (egl, glx, wgl, etc)
- most code taken from the Window subclasses
- tested combinations: xEGL, GLX, Wayland+EGL, Cocoa (under GNUStep), WGL (Wine)
2017-12-09 19:31:30 +00:00
Matthew Waters
175f28848c [792/906] build: use our own in tree headers before system ones
allows us to develop against the tree rather than what may be installed
2017-12-09 19:31:30 +00:00
Sebastian Dröge
f7998a2e98 [733/906] gl: Major header and include cleanup 2017-12-09 19:31:29 +00:00
Matthew Waters
06eb6f4965 [695/906] build: remove libtool warning about -version-info not used in convenience libraries 2017-12-09 19:31:28 +00:00
Matthew Waters
ccabf4545a [618/906] add wayland-egl window backend 2017-12-09 19:31:26 +00:00
Matthew Waters
80fdf4c30c [616/906] move window-specific code into seperate subfolders 2017-12-09 19:31:26 +00:00