1. Propagate the GstGLDisplay we create
2. Add the created GstGLContext to the propagated GstGLDisplay
Otherwise with multi-branch GL pipelines involving gtkglsink, things
will fall apart and errors will be genarated somewhere.
If one requests the send_rtcp_src_%u pad before a recv_rtcp_sink_%u pad,
the session/pad would never be created and NULL was returned.
Switching the request order would work.
https://bugzilla.gnome.org/show_bug.cgi?id=786718
Except for gst/gl/gstglfuncs.h
It is up to the client app to include these headers.
It is coherent with the fact that gstreamer-gl.pc does not
require any egl.pc/gles.pc. I.e. it is the responsability
of the app to search these headers within its build setup.
For example gstreamer-vaapi includes explicitly EGL/egl.h
and search for it in its configure.ac.
For example with this patch, if an app includes the headers
gst/gl/egl/gstglcontext_egl.h
gst/gl/egl/gstgldisplay_egl.h
gst/gl/egl/gstglmemoryegl.h
it will *no longer* automatically include EGL/egl.h and GLES2/gl2.h.
Which is good because the app might want to use the gstgl api only
without the need to bother about gl headers.
Also added a test: cd tests/check && make libs/gstglheaders.check
https://bugzilla.gnome.org/show_bug.cgi?id=784779
Fix chain function not handling not-linked from baseparse.
When an input data is separated into 2 buffers, the second buffer
would not be pushed into the adapter if baseparse returns not-linked
for first buffer.
This caused glitches when switching streams and selecting
a stream that was previously unselected.
https://bugzilla.gnome.org/show_bug.cgi?id=786268
This is useful for autoplay for example. With autoplay, it is necessary to
wait until the scene graph is fully set up. This signal is emitted once the
QML item node is ready. So, inside a connected slot, the pipeline's state
can be set to PLAYING to automatically start playback as soon as the QML
script is loaded.
https://bugzilla.gnome.org/show_bug.cgi?id=786246
This fixes a memory leak. When dropframe-threshold has been set,
libvpx may output less frames than the input ones, which causes
some GstVideoCodecFrames to queue up in GstVideoEncoder's internal
frame queue with no chance of ever being all released. And because
the frames keep references to the input buffers, the input buffer
pool keeps allocating new buffers and memory usage grows very fast.
For example the following pipeline's memory usage grows at a rate
of about 1GB per minute!
videotestsrc ! capsfilter caps=video/x-raw,width=1920,height=1080,framerate=30/1,format=I420 ! \
vp8enc target-bitrate=1000000 end-usage=cbr dropframe-threshold=95 ! fakesink
https://bugzilla.gnome.org/show_bug.cgi?id=783086
Callers of the API (rtpsource, rtpjitterbuffer) pass clock_rate
as a signed integer, and the comparison "<= 0" is used against
it, leading me to think the intention was to have the field
be typed as gint32, not guint32.
This led to situations where we could call scale_int with
a MAX_UINT32 (-1) guint32 as the denom, thus raising an
assertion.
https://bugzilla.gnome.org/show_bug.cgi?id=785991
Only plugin entry points should be exported.
Currently plugins might export more symbols with
the meson build, as we don't have the exports
regexp there that we pass to libtool.
These have been copy pasted all over the place and are not used anymore.
All object have it's own category now. This fixes build warning since
the VP9 decoder had vp8 category declared.