Make the highlights re-appear correctly when jumping back into menus
by making sure to set the flushing_seek flag for user-action initiated
seeks.
Fiddle some debug related to tracking down the issue.
Add a workaround for an apparent libdvdnav bug where it loses nav packets
during multiangle titles, and add some keypress bindings to switch the angle.
Add a 'fast-start' property to the rsndvdsrc element, that attempts to
jump directly to the DVD menu when starting. Doesn't work correctly on all
titles yet.
Add workarounds for issues with multiple angles in libdvdnav: Use a heuristic
to avoid detecting discontinuities during multiple-angle titles, it seems
caused by libdvdnav losing some NAV packets in multiangle titles. Fix
seeking in multi-angle titles by aligning our sector calculation logic
with libdvdnav's. Also, use libdvdnav's dvdnav_get_current_time() method
to determine the logical position of the current cell when it changes, as the
cell_start value in the cell_change event provides a number that doesn't
compensate for angle cell blocks.
If one side has a preference for a particular sample rate or set of sample rates, we
should honour this in the caps we advertise and transform to and from, so that elements
actually know about the other side's sample rate preference and can negotiate to it
if supported. Also add unit test for this.
State change to READY and then back to PAUSED should still provide
the proper structures as are otherwise freshly available following
a request_new_pad.
Pointed out by Thiago Santos.
The problem is that after a discont, set_min_frame_size(1024) is called when
detect_stream returns FALSE. However, detect_stream calls check_adts_frame
which sets the frame size on its own to something larger than 1024. This is the
same situation as in the beginning, so the base class ends up calling
check_valid_frame in an endless loop.
Add a new connection mode to jacksrc and jacksink. In this new auto-force
connection mode jack will create as many ports as requested/needed in the
pipeline and will then connect as many physical ports as possible, possibly
leaving some ports unconnected.
Also get rid of some leftover g_print.
Fixes#575284.