When doing texture sharing we don't need to call CVPixelBufferLockBaseAddress to
map the buffer in CPU. This cuts about 10% relative cpu time from a vtdec !
glimagesink pipeline.
... and hope that everything will be fine. This shouldn't really happen but
previously happened during shutdown. It should be fixed in videoencoder now,
but better be on the safe side here.
The property is in kbit/s and we store it in bit/s, so just multiply and
divide by 1000. No need to put a factor of 8 in there.
kVTCompressionPropertyKey_AverageBitRate is also in bit/s according to
its documentation.
The object lock only protects the session, as we modify
the session from other threads when the bitrate property
is changed. Don't hold it much longer than for session
related things.
And we need to release the video decoder stream lock before
enqueueing a frames. It might wait for our callback to dequeue
a frame from another thread, which will then take the stream
lock too and deadlock.
It is not required on OSX apparently and was only added in 10.9.6 there.
Calculating the correct level from the configuration is not trivial, so let's
just not set a level at all here.
iOS has special stride requirements that we don't know yet, so copy
input buffers into buffers allocated by iOS for now.
Later we should check the stride and probably provide a buffer pool for these
buffers so upstream can directly write in there.
gst_pad_get_pad_template_caps() returns a reference which is unreferenced,
so creating a copy using gst_caps_copy() results in a reference leak. Also
the caps are pushed as an event downstream, but this doesn't consume the
caps so it must still be unreferenced.
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=734534
The pixel buffer release callback is called if the void *
dataPtr given to the CVPixelBufferCreateWithPlanarBytes
is not NULL.
According to the documentation dataPtr is supposed to be a
"plane description block" but no specific type is given.
https://bugzilla.gnome.org/show_bug.cgi?id=711847
Handle stride alignment through the use of the video meta API. The
code is based on the corevideobuffer implementation.
If the video meta API is not supported and the underlying buffer
contains padding, the core media buffer is copied to a system memory
buffer.
https://bugzilla.gnome.org/show_bug.cgi?id=727885
Public frameworks don't need to build the API dynamically, we instead
use the framework directly.
The exception is for VideoToolbox which went public in the 10.8 SDK,
but it's still private in older version of the SDK and iOS. This allow
building the plugin against SDK's where it's not a public framework.
These callbacks may fire from any thread, hence we should only enqueue
buffers and let the streaming thread take care of the rest as soon as
the blocking encode or decode operation has finished.
The codec that called us might be holding locks to shared resources, so
we should never push downstream from within its buffer callback.
Note that a GstBufferList is not used here because we need to preserve
the buffer metadata held by our GstBuffer subclasses.