Previously alloc_info is initialized when both thiz->initialized
and thiz->allocation_caps are true, but only thiz->initialized is
checked when alloc_info is used.
Instead of relying on buffers after a state change to PLAYING to always start
from 0, track the amount of time we have spent outside playing but not changed
state to PAUSED.
Note that, since Nvidia does not provide nvEncodeAPI.lib file,
find_library() couldn't be used for build on Windows.
This patch changes to load nvEncodeAPI(64).dll or libnvidia-encode.so
in runtime
dynlink_* was introduced since CUDA Toolkit 9.x but it's deprecated from 10.0.
Instead of using #ifdef hack, shipping nvidia headers of NVIDA CODEC SDK
can make build/code simple
MediaSDK has been released as open source [1], but the directories
where it installs its files, are different from the binary only
distribution.
This patch adds to the libraries path the directory /lib. Also it
is defined in meson if the include directory has the mfx/ prefix,
something that is already handled in autotools.
1. https://github.com/Intel-Media-SDK/MediaSDK
"required" keyword is not a valid argument for has_header()
WARNING: Passed invalid keyword argument "required".
WARNING: This will become a hard error in the future.
These function are not used at all, using them together with the
transport-volume property from avdtpsrc may end up in a binding loop so
we better remove the functions.
If properties are proxied through GBinding this can work only if the
proxied property keeps it's own value. The previous implementation will
read the original value if the proxied property signals a change and
thus nothing will happen.
Right now this only works for video. An attempt was made at adding
monitoring following the example winks, but it seems the only devices that
can be easily detected are KS sources, which winks already handles.
The previous behaviour had issues when setting one of the device properties
after _get_caps had been called. The device shouldn't be locked in until after
_start has been called.
the 2018.3.1 intel sdk release places libraries into /lib64 instead of
/lib/lin_x64 or /lib/x64, this commit adds /lib64 to the libdir
locations list
Fixes#815
Before this patch, if mode=auto and video-format!=auto, video-format would
always be ignored, and get set to 8bit-yuv, or if detected to be RGB444, then
it would be set to 8bit-argb. This change respects video-format if it is set
to 10bit-yuv (v210) or 8bit-bgra, even when mode=auto.
Closes#772