It might happen that the srcpad task function is never called at all, in
which case unlocking everything from there will never happen.
Make sure to unlock everything another time after the task function is
definitely stopped.
https://bugzilla.gnome.org/show_bug.cgi?id=776039
This is an API break but that API has not been released yet.
We are passing a flag rather than a simple boolean as we can imagine
to implement more features in the future for example to retrieve a
stack trace for all the threads, etc..
Retrieving source file and line numbers is pretty
expensive while getting a stack trace, this new argument
allows the user to decide to retrieve a backtrace
without those infos instead which is much faster.
For example running $ GST_LEAKS_TRACER_STACK_TRACE=1 GST_DEBUG=GST_TRACER:7 \
GST_TRACERS=leaks time gst-launch-1.0 videotestsrc num-buffers=1 ! fakesink:
* With simple stack traces:
0.04s user 0.02s system 99% cpu 0.060 total
* With full stack traces:
0.66s user 0.23s system 96% cpu 0.926 total
https://bugzilla.gnome.org/show_bug.cgi?id=775423
The correct behaviour of anything stuck in the ->render() function
between ->unlock() and ->unlock_stop() is to call
gst_base_sink_wait_preroll() and only return an error if this returns an
error, otherwise, it must continue where it left off!
https://bugzilla.gnome.org/show_bug.cgi?id=773912
When running in sync-by-running-time mode, pad groups
that have exactly 1 pad and it's not-linked might never
wake up after computing a high time, as the per-pad-group
high time was only recomputed when a pad in the group
advances.
Wake those up using the global multiqueue high-time across
all other groups instead.
https://bugzilla.gnome.org/show_bug.cgi?id=774322
When subtracting queued data sizes from upstream queries
in queue, queue2, downloadbuffer and typefind, clamp the
result to not go negative, in case upstream returned
a nonsense value that's too small (as could happen if
upstream is estimating, or just broken)
Implement handling in basesink to not unconditionally discard
out-of-segment buffers and expose it as a new property on fakesink
(not unconditionally in all basesink based sinks).
The property defaults to FALSE.
https://bugzilla.gnome.org/show_bug.cgi?id=765734
Otherwise downstream will have an inconsistent set of sticky events at this
point, e.g. when a TAG event is pushed and downstream wants to relate it to
the stream by looking at the current STREAM_START event.
https://bugzilla.gnome.org/show_bug.cgi?id=768526
On the first buffer, it's possible that sink_segment is set but
src_segment has not been set yet. If this is the case, we should not
calculate cur_level.time since sink_segment.position may be large and
src_segment.position default is 0, with the resulting diff being larger
than max-size-time, causing the queue to start leaking (if
leaky=downstream).
One potential consequence of this is that the segment event may be
stored on the srcpad before the caps event is pushed downstream, causing
a g_warning ("Sticky event misordering, got 'segment' before 'caps'").
https://bugzilla.gnome.org/show_bug.cgi?id=773096
low/high-watermark are of type double, and given in range 0.0-1.0. This
makes it possible to set low/high watermarks with greater resolution,
which is useful with large multiqueue max sizes and watermarks like 0.5%.
Also adding a test to check the fill and watermark level behavior.
https://bugzilla.gnome.org/show_bug.cgi?id=770628
To make the code clearer, and to facilitate future improvements, introduce
a distinction between the buffering level and the buffering percentage.
Buffering level: the queue's current fill level. The low/high watermarks
are in this range.
Buffering percentage: percentage relative to the low/high watermarks
(0% = low watermark, 100% = high watermark).
To that end, get_percentage() is renamed to get_buffering_level(). Also,
low/high_percent are renamed to low/high_watermark to avoid confusion.
mq->buffering_percent values are now normalized in the 0..100 range for
buffering messages inside update_buffering(), and not just before sending
the buffering message. Finally the buffering level range is parameterized
by adding a new constant called MAX_BUFFERING_LEVEL.
https://bugzilla.gnome.org/show_bug.cgi?id=770628
When calculating the high_time, cache the group value in each singlequeue.
This fixes the issue by which wake_up_next_non_linked() would use the global
high-time to decide whether to wake-up a waiting thread, instead of the group
one, resulting in those threads constantly spinning.
Tidy up a bit the waiting logic while we're at it.
With this patch, we go from 212% playing a 8 audio / 8 video file down to less
than 10% (most of it being the video decoding).
https://bugzilla.gnome.org/show_bug.cgi?id=770225
low/high-watermark are of type double, and given in range 0.0-1.0. This
makes it possible to set low/high watermarks with greater resolution,
which is useful with large queue2 max sizes and watermarks like 0.5%.
Also adding a test to check the fill and watermark level behavior.
https://bugzilla.gnome.org/show_bug.cgi?id=769449
To make the code clearer, and to facilitate future improvements, introduce
a distinction between the buffering level and the buffering percentage.
Buffering level: the queue's current fill level. The low/high watermarks
are in this range.
Buffering percentage: percentage relative to the low/high watermarks
(0% = low watermark, 100% = high watermark).
To that end, get_buffering_percent() is renamed to get_buffering_level(),
and the code at the end that transforms to the buffering percentage is
factored out into a new convert_to_buffering_percent() function. Also,
the buffering level range is parameterized by adding a new constant called
MAX_BUFFERING_LEVEL.
https://bugzilla.gnome.org/show_bug.cgi?id=769449
https://github.com/mesonbuild/meson
With contributions from:
Tim-Philipp Müller <tim@centricular.com>
Mathieu Duponchelle <mathieu.duponchelle@opencreed.com>
Jussi Pakkanen <jpakkane@gmail.com> (original port)
Highlights of the features provided are:
* Faster builds on Linux (~40-50% faster)
* The ability to build with MSVC on Windows
* Generate Visual Studio project files
* Generate XCode project files
* Much faster builds on Windows (on-par with Linux)
* Seriously fast configure and building on embedded
... and many more. For more details see:
http://blog.nirbheek.in/2016/05/gstreamer-and-meson-new-hope.htmlhttp://blog.nirbheek.in/2016/07/building-and-developing-gstreamer-using.html
Building with Meson should work on both Linux and Windows, but may
need a few more tweaks on other operating systems.
In ringbuffer mode we need to make sure we post buffering messages *before*
blocking to wait for data to be drained.
Without this, we would end up in situations like this:
* pipeline is pre-rolling
* Downstream demuxer/decoder has pushed data to all sinks, and demuxer thread
is blocking downstream (i.e. not pulling from upstream/queue2).
* Therefore pipeline has pre-rolled ...
* ... but queue2 hasn't filled up yet, therefore the application waits for
the buffering 100% messages before setting the pipeline to PLAYING
* But queue2 can't post that message, since the 100% message will be posted
*after* there is room available for that last buffer.
https://bugzilla.gnome.org/show_bug.cgi?id=769802
Other pads that are waiting for the stream on the selected
pad to advance before they finish waiting themselves
should be given the chance to do so when the selected pad
goes EOS. Fixes problems where input streams can end up
waiting forever if the active stream goes EOS earlier than
their own end time.