This will be needed later to call the action signals of
playbin2 for example.
Also get the correct instance size of GClosure at runtime
instead of always taking the largest known one.
* gstreamer-sharp/BindingHelper.cs: Static helper class to assist
in making element bindings (delegate manipulation/invocation)
* gstreamer-sharp/DynamicSignal.cs: Updated DynamicSignalArgs so they
can more easily be derived
* gstreamer-sharp/Makefile.am: Updated build
* sample/HelloWorld.cs: More cleaning
* sample/Makefile.am:
* sample/TypeFind.cs: Added typefind sample
* gstreamer-sharp.mdp: Updated MonoDevelop project
* gstreamer-sharp/plugins-base/DecodeBin.cs: Signal support rewritten
to use BindingHelper/DynamicSignal
* gstreamer-sharp/plugins-base/TypeFindElement.cs: New typefind
element wrapper using BindingHelper/DynamicSignal
* gstreamer-sharp/Element.custom: Fixed property getter/setter methods
and added indexer wrapper for property lookup for syntax convenience
git-svn-id: svn://anonsvn.mono-project.com/source/branches/abock/gstreamer-sharp@62570 e3ebcda4-bce8-0310-ba0a-eca2169e7518
* sample/HelloWorld.cs: Cleaned up, works with new dynamic signal stuff
* gstreamer-sharp.mdp: Updated MonoDevelop project
* gstreamer-sharp/glue/dynamicsignal.c:
* gstreamer-sharp/DynamicSignal.cs: Added DynamicSignal support for
runtime GObject signal binding
* gstreamer-sharp/glue/Makefile.am:
* gstreamer-sharp/Makefile.am: Updated build
* gstreamer-sharp/Element.custom: Removed old DynamicSignal
stuff and added pass-thru/proxy Connect/Disconnect methods on
top of GLib.DynamicSignal
* gstreamer-sharp/DynamicSignalHandlerGenerator.cs:
* gstreamer-sharp/DynamicSignalMarshalHandler.cs: Removed
* gstreamer-sharp/gstreamer-sharp.dll.config.in: Updated maps, removed
old 0.8 maps
git-svn-id: svn://anonsvn.mono-project.com/source/branches/abock/gstreamer-sharp@62542 e3ebcda4-bce8-0310-ba0a-eca2169e7518