Shader compilation was failing on macOS:
gstglslstage.c:519:_compile_shader:<glslstage1> fragment shader compilation failed:
ERROR: 0:10: 'input_swizzle' : syntax error: Array size must appear after variable name
Co-authored-by: Matthew Waters <matthew@centricular.com>
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5123>
In current tile representation, only tiles with power of two
width and height in bytes are supported. This limitation
prevents adding more complex tiles formats.
In this patch, we deprecate tile_ws and tile_hs from GstVideoFormatInfo and
replace if with an array of GstVideoTileInfo. Each plane tiles are then
described with their pixels width/height, line stride and total size.
The helper gst_video_format_info_get_tile_sizes() that depends on the
deprecated API is also being removed. This can simply be removed as it wasn't
in any stable release yet.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3424>
When a tile format is padded and imported as DMABuf, the stride
contains the information about the actual width and height in
number of tiles. This information is needed by the detiling shader
in order accuratly calculate the location of pixels. To fix that,
we also copy the offset and strides into the otuput format and
the converter will ensure that the shader is recompiled whenever
the stride changes.
This fixes video corruptions observed when decoding on MT8195
with videos that aren't not aligned to 64bytes in width.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3365>