Rewriting GstD3D11Converter (equivalent to GstVideoConverter)
to optimize some conversion path and clean up.
* Extract YUV <-> RGB conversion matrix building method to
utils. It will be used by other implementation
* Use calculated offset values for YCbCr <-> YPbPr conversion
instead of hardcoded values
* Handle color range adjustment
* Move transform matrix building helper function to utils.
The method will be used by other elements
* Use single constant buffer. Multiple constatne buffer for
conversion pipeline is almost pointless
* Remove lots of duplicated HLSL code and split pixel shader
code path into sampling -> colorspace conversion ->
shader output packing
* Avoid floating point precision error around UV coordinates
* Optimize RGB -> YUV conversion path
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2581>
Copy V4L2_PIX_FMT_P010 define from linux header.
V4L2_PIX_FMT_P010 is the little endian definition of P010 so map
it GST_VIDEO_FORMAT_P010_10LE.
Add it v4l2 default video formats to allows v4l2 decoders to
enumerate and use it.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2590>
In case that input is D3D11 texture, QSV seems to work regardless
of the alignment. Actually the alignment requirement seems to make
only sense for system memory.
Other Intel GPU dependent implementations (new VA encoder, and MediaFoundation)
do not require such alignment nor other vendor specific ones (NVENC and AMF)
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2540>
Msdkdec should use it own pool when the allocation from downstream query
is not any msdk_allocator (i.e. msdk_video_allocator,
msdk_dmabuf_allocator and msdk_system_allocator). Otherwise, when using
pipeline "msdkh264dec ! vah264enc !" to transcode a not 16-bit-aligned
stream (i.e. 1920x1080), the transcoding will fail due to the size
mismatch issue between decoder pool and encoder pool.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2451>
This is a workaround for pts because oneVPL cannot handle the pts
correctly when there is b-frames. We first cache the input frame pts in
a queue then retrive the smallest one for the output encoded frame as
we always output the coded frame when this frame is displayable.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2089>
gst_amf_encoder_try_output() pushes at most one output buffer downstream
although more may be ready. As a consequence, output samples will keep
queueing up in AMFComponent whenever QueryOutput() returns AMF_REPEAT
(and do_wait is FALSE). This has negative impact on latency when the
video being encoded is a live stream.
In order to avoid it, always retrieve and push all samples available in
AMFComponent's output queue at once.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2536>
Intel DXVA driver crashes sometimes (from GPU thread) if
ID3D11VideoDecoder is released while there are outstanding view objects.
To make sure the object life cycle, holds an ID3D11VideoDecoder refcount
in GstD3D11Memory object.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2504>
We should not reset the input/output_frame_count when some configure
changes. For example, the if resolution changes, the current way just
resets the frame count and make the PTS of the output buffer restart
from the original PTS of the first frame. That causes a lot of QOS
event and drop all the new frames.
We should only reset them when encoder start().
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2489>
d3d11screencapture can miss a cursor shape to draw or draw an outdated cursor shape.
- AcquireNextFrame only provides cursor shape when there is one update
- current d3d11screencapture skips cursor shape when mouse is not drawn
So, if a gstreamer application uses d3d11screencapture with cursor initially not drawn
"show-cursor"=false and then switches this property to true, the cursor will not be
actually drawn until AcquireNextFrame provides a new cursor shape.
This commit makes d3d11screencapture always update the cursor shape information, even
if the mouse is not drawn. d3d11screencapture will always have the latest cursor shape
when requested to draw it.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2485>