Mark Nauwelaerts
eea0b288cd
gme: use new style audio caps
...
Also do not pretend to negotiate output caps when there
is not much in output to begin with.
2012-03-18 18:33:00 +01:00
Sebastian Dröge
782965be9f
gmedec: Use GstAdapter instead of many buffer joins
...
This reduces the number of reallocations and memcpys drastically.
Also free the input data as soon as it's complete and passed to GME
as it's not needed anymore.
2009-08-07 14:47:30 +02:00
Sebastian Dröge
e3cc127692
gme: Use gme for tags and duration parsing
2009-08-07 06:56:54 +02:00
Sebastian Dröge
c57eca3f0b
spc: Rename SPC plugin to GME
...
as preparation for enabling support for non-SPC gaming console sound files.
2009-08-07 06:41:43 +02:00