Seungha Yang
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df0e6c4140
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d3d11converter: Do not use R32_UINT UAV
It does not work well with YUY2 texture on some GPUs. Always use
the same DXGI formats for each SRV and UAV
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5709>
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2023-11-25 20:27:43 +09:00 |
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Seungha Yang
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b42b45af46
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d3d11: Add Y412 format support
It's mapped to DXGI_FORMAT_Y416 and major format for 12bits 4:4:4
video decoding. Since DXGI_FORMAT_Y416 format cannot be a render target,
adding corresponding compute shader code too.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5692>
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2023-11-21 02:40:10 +09:00 |
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Seungha Yang
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522d883fc3
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d3d11: Add support for Y210 and Y212 formats
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5691>
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2023-11-20 20:29:13 +09:00 |
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Seungha Yang
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c57fe82a93
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d3d11: Implement helper object for converter
This object will upload system memory to GPU and preprocess
texture using compute shader or software converter if needed
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5691>
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2023-11-20 20:29:13 +09:00 |
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