We were assuming that NULL pool meant that downstream didn't reply.
Update the pool index 0 instead of adding at the end. Otherwise we ended
up letting basesrc decide, which would pick the blocksize as a size
(4096) instead of the image size.
https://bugzilla.gnome.org/show_bug.cgi?id=795327
This server uses an unknown 003.889 protocol version. This patch fixes
the version validation in order to simply fallback to 3.3 as suggested
by the spec.
https://github.com/mesonbuild/meson
With contributions from:
Tim-Philipp Müller <tim@centricular.com>
Matej Knopp <matej.knopp@gmail.com>
Jussi Pakkanen <jpakkane@gmail.com> (original port)
Highlights of the features provided are:
* Faster builds on Linux (~40-50% faster)
* The ability to build with MSVC on Windows
* Generate Visual Studio project files
* Generate XCode project files
* Much faster builds on Windows (on-par with Linux)
* Seriously fast configure and building on embedded
... and many more. For more details see:
http://blog.nirbheek.in/2016/05/gstreamer-and-meson-new-hope.htmlhttp://blog.nirbheek.in/2016/07/building-and-developing-gstreamer-using.html
Building with Meson should work on both Linux and Windows, but may
need a few more tweaks on other operating systems.
_stdint.h is generated by Autotools and we don't really need it. All
supported platforms now ship with stdint.h. The only stickler was MSVC,
and since Visual Studio 2015 it also ships stdint.h now.
This way we can use the base class for buffer allocation, hence use
fill() instead of create() virtual. This also adds a strict check on the
select pool buffer size as we don't support strides and padding.
This is based on initial patch proposed by Sebastien Dröge, from which I
also fixed a buffer pool leak.
https://bugzilla.gnome.org/show_bug.cgi?id=763441
As we currently only use the server reported "natural" format, caps
negotiation should simply be limited to telling the base class which
format to use. Fix the negotiation by moving the associated code
into negotiate() virtual function. Also, use gst_base_src_set_caps()
rather then setting it on the pad directly. Also protect against this
method being called multiple time (we can't renegotiate for now).
This change also moves some network code that was being run during the
application state change call, to be run on the streaming thread.
https://bugzilla.gnome.org/show_bug.cgi?id=739598
Although it's not very well documented, g_input_stream_read_all() will
set the number of bytes read to 0 if the connection is closed rather
then returning an error.
This prevents recursion on error. This used to happen as we
don't change the state when something fails. We end up running
and failing in the same state forever.
Using GSocketClient we can simplify a lot the read/write operation.
This also provide an GSocketConnection (a GIOStream) which can then
be used with the GTlsClientConnection for secure connections. Note
that we use _write_all() to ensure all bytes have been read. This is
to follow the fact the none of the _send() calls check the return
value.
When the security cannot be negotiated, the server returns
security type of 0 (failure). In that case, the next step is
to read the error reason string.
If rfb_decoder_new() allocates the decoder sructure, rfb_decoder_free()
should free the structure. We should not free the decoder when an
error occurs during connection - it holds lots of configuration/state
and will be freed later in finalize.
Remove the android/ top dir
Fixe the Makefile.am to be androgenized
To build gstreamer for android we are now using androgenizer which generates the needed Android.mk files.
Androgenizer can be found here: http://git.collabora.co.uk/?p=user/derek/androgenizer.git
Don't get caught in an infinite loop if the source gets disconnected and also
support gracefully failing upon detecting the frame geometry has increased
(rather than segfaulting).
https://bugzilla.gnome.org/show_bug.cgi?id=635397