Matthew Waters
f10a67ec44
glfilter: rename draw_texture to draw_fullscreen_quad
...
And remove unused arguments.
2016-07-26 14:07:24 +10:00
Matthew Waters
63a564be96
glcolorbalance: return HARDWARE from get_balance_type
2016-01-27 20:24:37 +11:00
Matthew Waters
5c4e724f70
glcolorbalance: create the shader if it doesn't exist in the render callback
...
Changing the properties may result in glcolorbalance moving from passthrough to
non-passthrough and we weren't creating the shader in that case.
2016-01-27 18:17:06 +11:00
Matthew Waters
1bb2985777
gl: implement a colorbalance element
...
It performs the exact same operation as videobalance but with opengl shaders and
was tested with glvideomixer by comparing frames from videobalance and
glcolorbalance.
2016-01-13 12:00:03 +11:00