And use the average to go up in resolution, and the last fragment
bitrate to go down.
This allows the demuxer to react rapidly to bitrate loss, and
be conservative for bitrate improvements.
+ Add a construct only property to define the number of fragments
to consider when calculating the average moving bitrate.
https://bugzilla.gnome.org/show_bug.cgi?id=742979
Add more power to the chunk_received function (renamed to data_received)
and also to the fragment_finish function.
The data_received function must parse/decrypt the data if necessary and
also push it using the new push_buffer function that is exposed now. The
default implementation gets data from the stream adapter (all available)
and pushes it.
The fragment_finish function must also advance the fragment. The default
implementation only advances the fragment.
This allows the subsegment handling in dashdemux to continuously download
the same file from the server instead of stopping at every subsegment
boundary and starting a new request
If we say it is the first segment after a new period it will resync
the segment.start value and all buffers will be late for the new period
we are trying to play. Otherwise we want to keep the segment.start with
the previous value to allow the running time to smoothly increase
Check if there is a next fragment before advancing to avoid causing
a bitrate switch (and maybe exposing new pads) only to push EOS.
This causes playback to stop with an error instead of properly
finishing with EOS message.
The subsegment boundary return tells the adaptivedemux that it can
try to switch to another representation as the stream is at a suitable
position for starting from another bitrate.
In order to get some subsegment information, subclasses might want
to download only the headers to have enough data (the index)
to decide where to start downloading from the subsegment.
This allows the subclasses to know if the chunks that are downloaded are
part of the header or of the index and will parse the parts that are
of their interest.
Segment start needs only to be updated when starting the streams
or after a seek, doing it during bitrate changes will cause the
running time to go discontinuous (jump back to a previous ts)
and QOS will drop buffers
To avoid race conditions with gst_task_stop(); gst_task_join() with
another thread doing gst_task_pause(), the joining thread would be
waiting for the task to stop but it would never happen. So just
use gst_task_stop() everywhere to prevent more mutexes
Check if the stream is live before checking if it is EOS as a live
stream might be considered EOS when it just needs to wait for a manifest
update to proceed with the next fragments
During flushing seeks the flushing flow return will propagate up to the
source element and all pads are going to have the flushing flag set.
So before restarting also remove that flag together with the EOS one.
We don't do that when pushing the flush stop event because our event
handler for the proxypad will drop all events.