Add GstVaapiTextureEGL abstraction that can create its own GL texture,
or import a foreign allocated one, while still allowing updates from a
VA surface.
Add helpers to import EGLImage objects into VA surfaces. There are
two operational modes: (i) gst_vaapi_surface_new_from_egl_image(),
which allows for implicit conversion from EGLImage to a VA surface
in native video format, and (ii) gst_vaapi_surface_new_with_egl_image(),
which exactly wraps the source EGLImage, typically in RGBA format
with linear storage.
Note: in case of (i), the EGLImage can be disposed right after the
VA surface creation call, unlike in (ii) where the user shall ensure
that the EGLImage is live until the associated VA surface is no longer
needed.
https://bugzilla.gnome.org/show_bug.cgi?id=743847
Add initial support for EGL to libgstvaapi core library. The target
display server and the desired OpenGL API can be programmatically
selected at run-time.
A comprehensive set of EGL utilities are provided to support those
dynamic selection needs, but also most importantly to ensure that
the GL command stream is executed from within a single thread.
https://bugzilla.gnome.org/show_bug.cgi?id=743846
Reset the VA decoder after updating the base plugin caps, and most
importantly, after GstVideoDecoder negotiation. The reason behind
this is that the negotiation could trigger a last decide_allocation()
where we could actually derive a new GstVaapiDisplay to use from the
downstream element. e.g. GLX backend.
Query caps filtering should be always done on top of allowed caps instead
of existing fixed caps on a particular pad.
This fixes the mvc stream decoding when there is a base view(high profile)
and non-base view(stereo-high profile).
According to documentation[1] when receiving a GST_QUERY_CAPS
the return value should be all formats that this elements supports,
taking into account limitations of peer elements further downstream
or upstream, sorted by order of preference, highest preference first.
This patch add those limitations intersecting with the received
filter in the query. Also takes into account the already negotiated
caps. Also adds the processing of the query on the SRC pad.
1. http://gstreamer.freedesktop.org/data/doc/gstreamer/head/pwg/html/section-nego-getcaps.htmlhttps://bugzilla.gnome.org/show_bug.cgi?id=744406
Added rounding control handling for VC1 simple and Main profile
based on VC1 standard spec: section 8.3.7
https://bugzilla.gnome.org/show_bug.cgi?id=743958
Signed-off-by: Lim Siew Hoon <siew.hoon.lim@intel.com>
Signed-off-by: Sreerenj Balachandran <sreerenj.balachandran@intel.com>
Practically we should be able to support more formats, for eg:
JPEG Encoder can support YUV422, RGBA and all.
But this is causing more issues which need proper fix here and there.
Otherwise the condition could become true before the lock
is taken and the g_cond_signal() could be called
before the g_cond_wait(), so the g_cond_wait() is never
awoken.
https://bugzilla.gnome.org/show_bug.cgi?id=740645
GstVaapiVideoMemory quark is not needed any more, and the actual
implementation was already removed bfore the merge. i.e. this is
an oversight for a hunk that was not meant to be pushed.
Allow v4l2src element to connected to vaapipostproc or vaapisink when
"io-mode" is set to "dmabuf-import". In practice, this is a more likely
operational mode with uvcvideo. Supporting v4lsrc with "io-mode" set
to "dmabuf" could work, but with more demanding driver or kernel reqs.
Note: with GStreamer 1.4, v4l2src (gst-plugins-good) needs to be built
with --without-libv4l2.
https://bugzilla.gnome.org/show_bug.cgi?id=743635
Allow imports of v4l2 buffers into VA surfaces for further operation
with vaapi plugins, e.g. vaapipostproc or vaapiencode_* elements.
https://bugzilla.gnome.org/show_bug.cgi?id=735362
[fixed memory leaks, ported to new dma_buf infrastructure, cleanups]
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
Add support for GEM buffer imports. This is useful for VA/EGL interop
with legacy Mesa implementations, or when it is desired or required to
support outbound textures for instance.
https://bugzilla.gnome.org/show_bug.cgi?id=736718
Add new gst_vaapi_surface_new_with_dma_buf_handle() helper function
to allow for creating VA surfaces from a foreign DRM PRIME fd. The
resulting VA surface owns the supplied buffer handle.
https://bugzilla.gnome.org/show_bug.cgi?id=735362
Add gst_vaapi_surface_new_from_buffer_proxy() helper function to
create a VA surface from an external buffer provided throug the
new GstVaapiBufferProxy object.
Add support for GEM buffer exports. This will only work with VA drivers
based off libdrm, e.g. the Intel HD Graphics VA driver. This is needed
to support interop with EGL and the "Desktop" GL specification. Indeed,
the EXT_image_dma_buf_import extension is not going to be supported in
Desktop GL, due to the lack of support for GL_TEXTURE_EXTERNAL_OES targets
there.
This is useful for implementing VA/EGL interop with legacy Mesa stacks,
in Desktop OpenGL context.
https://bugzilla.gnome.org/show_bug.cgi?id=736717
Use the new VA buffer export APIs to allow for a VA surface to be
exposed as a plain PRIME fd. This is in view to simplifying interop
with EGL or OpenCL for instance.
https://bugzilla.gnome.org/show_bug.cgi?id=735364
The VA buffer export APIs work for a particular lifetime starting from
vaAcquireBufferHandle() and ending with vaReleaseBufferHandle(). As such,
it could be much more convenient to support implicit releases by simply
having a refcount reaching zero.
https://bugzilla.gnome.org/show_bug.cgi?id=736721
Reword surface pool allocation helpers so that to allow for a simple
form, e.g. gst_vaapi_surface_pool_new(format, width, height); and a
somewhat more elaborated/flexible form with optional allocation flags
and precise GstVideoInfo specification.
This is an API/ABI change, and SONAME version needs to be bumped.
Add GstVaapiDisplay::get_{visual_id,colormap}() helpers to help determine
the best suitable window visual id and colormap. This is an indirection in
view to supporting EGL and custom/generic replacements.
Add GstVaapiWindowClass::get_colormap() hook to help determine the
currently active colormap bound to the supplied window, or actually
create it if it does not already exist yet.
Add GstVaapiWindowClass::get_visual_id() function hook to help find
the best suitable visual id for the supplied window. While doing so,
also simplify the process by which an X11 window is created with a
desired Visual, i.e. now use a visual id instead of a Visual object.