This helps catch those 404 server errors in live streams when
seeking to the very beginning, as the server will handle a
request with some delay, which can cause it to drop the fragment
before sending it.
https://bugzilla.gnome.org/show_bug.cgi?id=753751
To allow adaptivedemux to make retry decisions, it needs to know what
sort of HTTP error has occurred. For example, the retry logic for a
410 error is different from a 504 error.
https://bugzilla.gnome.org/show_bug.cgi?id=753751
Some derived classes (at least dashdemux) expose a seeking range
based on wall clock. This means that a subsequent seek to the start
of this range will be before the allowed range.
To solve this, seeks without the ACCURATE flag are allowed to seek
before the start for live streams, in which case the segment is
shifted to start at the start of the new seek range. If there is
an end position, is is shifted too, to keep the duration constant.
https://bugzilla.gnome.org/show_bug.cgi?id=753751
On the ODroid C1+ the H265 and H264 have the same name but are listed as two
different codecs. We have to handle them as the same one that supports both,
as otherwise we will register the same GType name twice which fails and we
then only have H265 support and not H264 support.
There's no need for the jump to an extra thread in most cases, especially
when relying solely on a shader to render. We can use the provided
render_to_target() functions to simplify filter writing.
Facilities are given to create fbo's and attach GL memory (renderbuffers
or textures). It also keeps track of the renderable size for use with
effective use with glViewport().
Don't clear decryption state immediately after
initialising it in the start_fragment. Don't clear
the state of all streams when we want to only clear
the current stream.
https://bugzilla.gnome.org//show_bug.cgi?id=768757
Add demuxer instance-wide decryption key cache. The current and
last key url are per-stream, so make a shared cache. Move the
decryption handling into the stream object, and use the shared
cache for the keys.
Prepare hlsdemux for more than one single stream. Currently hlsdemux
assumes there'll only ever be one stream and most of the stream-specific
state is actually in the hlsdemux structure. Add a stream subclass
instead and move some stream-specific members there instead.
Make state changes of internal elements more reliable by locking
their state, and ensuring that they aren't blocked pushing data
downstream before trying to set their state.
Add a boolean to avoid starting tasks when the main
thread is busy trying to shut the element down.
Try harder to make switching pads work better by
making sure concurrent downloads are finished before exposing
a new set of pads.
Release the manifest lock when signalling no-more-pads, as
that can call back into adaptivedemux again
If other stream fragments are still downloading but new streams
have been scheduled, don't expose them yet - wait until the last
one finishes. Otherwise, we can cancel a partially downloaded
auxilliary stream and cause a gap.
Drop the manifest lock when performing actions that might
call back into adaptivedemux and trigger deadlocks, such
as adding/removing pads or sending in-band events (EOS).
Unlock the manifest lock when changing the child bin state to
NULL, as it might call back to acquire the manifest lock when
shutting down pads.
Drop the manifest lock while pushing events.