On the first buffer, it's possible that sink_segment is set but
src_segment has not been set yet. If this is the case, we should not
calculate cur_level.time since sink_segment.position may be large and
src_segment.position default is 0, with the resulting diff being larger
than max-size-time, causing the queue to start leaking (if
leaky=downstream).
One potential consequence of this is that the segment event may be
stored on the srcpad before the caps event is pushed downstream, causing
a g_warning ("Sticky event misordering, got 'segment' before 'caps'").
https://bugzilla.gnome.org/show_bug.cgi?id=773096
... when flushing and deactivating pads. Otherwise downstream might have a
query that was already unreffed by upstream, causing crashes or other
interesting effects.
https://bugzilla.gnome.org/show_bug.cgi?id=763496
The input of queue/queue2 might have DTS set, in which cas we want
to take that into account (instead of the PTS) to calculate position
and queue levels.
https://bugzilla.gnome.org/show_bug.cgi?id=756507
Microoptimisation: Let GstQueueArray store our
item struct. That way we don't have to alloc/free
temporary QueueItem slices for every item we want
to put into the queue.
https://bugzilla.gnome.org/show_bug.cgi?id=750149
Otherwise we might wait forever for serialized queries to be handled as the
loop function is stopped and as such we will never ever dequeue the query and
handle it.
https://bugzilla.gnome.org/show_bug.cgi?id=745319
This might create deadlocks and we need to avoid holding element
specific lock while posting messages
For example a deadlock will happen if while posting the message,
someone connected on the bus (sync) tries to DOT the pipeline.
https://bugzilla.gnome.org/show_bug.cgi?id=737102
Don't re-start the queue push task on the source pad when a
flush-stop event comes in and we're in the process of shutting
down, otherwise that task will never be stopped again.
When the element is set to READY state, the pads get de-activated.
The source pad gets deactivated before the queue's own activate_mode
function on the source pads gets called (which will stop the thread),
so checking whether the pad is active before re-starting the task on
receiving flush-stop should be fine. The problem would happen when the
flush-stop handler was called just after the queue's activate mode
function had stopped the task.
Spotted and debugged by Linus Svensson <linux.svensson@axis.com>
https://bugzilla.gnome.org/show_bug.cgi?id=734688
During FLUSH_START the query needs to be unblocked already, otherwise
it can lead to deadlocks if the FLUSH_START is the result of something
done from the streaming thread of the srcpad (the queue will never be
emptied!).
When querying a queue that is flushing we end up adding
a query to the queuearray without taking a reference to
that query (because the normal functionality is to block
until that query is done and discarded from the queue).
This later causes problem if the query is unreffed outside
of the queue before we discard the queue. There is a check
to avoid unreffing any lingering query-objects, but since
the query has been deleted that check fails.
This commit depends on other fixes done to gst_queue_array_find()
and gst_queue_array_drop_element().
https://bugzilla.gnome.org/show_bug.cgi?id=692691
Implement the same behaviour as gst_pad_push_event when pushing sticky events
fails, that is don't fail immediately but fail when data flow resumes and upstream
can aggregate properly.
This fixes segment seeks with decodebin and unlinked audio or video branches.
Fixes: https://bugzilla.gnome.org/show_bug.cgi?id=687899
In flush-on-eos=true mode any data remaining in the queue is
discarded when an EOS event is received, and the EOS passed
downstream as soon as possible (instead of waiting for all
buffers in the queue to get processed by downstream first).
May or may not be useful in capture/encoding scenarios.
Only consider the queue empty if the minimum thresholds
are not reached and data is at the queue head. Otherwise
we would block forever on serialized queries.
This also makes sending of serialized events, like caps, happen
faster and potentially improves negotiation performance.
Fixes bug #679458.