Simple gst_gl_sync_meta_wait() is not sufficient to ensure GL commands
are executed before dma-buf devices get to see the buffer.
This is the first step that should make the code behave correctly for
everybody, although there may be performance penalty. In the future we
should introduce a more general sync meta that would allow to move the
waiting from gldownload (the producer) to the sink elements (the
consumers).
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6968>
when pipline is
glvideomixerelement->glcolorconvertelement->gldownloadelement and
glcolorconvertelement is not passthrough, the gl bufferpool between
glvideomixerelement and glcolorconvertelement will not add gl sync meta
during allocating buffer. This will cause that glcolorconvert's inbuf
has no sync meta to wait for.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6756>
Fixes a potential GPU stall if an immediately freed texture/buffer is
attempted to be reused immediately by the CPU, e.g. when uploading.
Problematic scenario is this:
1. element does GPU processing reading from texture
2. frees the buffer back to the pool
3. pool acquire returns the just released buffer
4. GPU processing then has to wait for the previous GPU operation to
complete causing a stall
If there was a reliable way to know whether a buffer had been finished
with across all GPU drivers, we would use it. However as that does not
exist, this workaround is to keep the released buffer unusable until the
next released buffer.
This is the same approach as is used in the qml (Qt5) elements.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5144>