Matthew Waters
62588100fd
Revert "gl/eagl: try getting a gles3 context"
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This reverts commit 96b9666d59
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This reverts commit d11385d167
.
This breaks the texture sharing with the applemedia elements as
CVOpenGLESTextureCache seems to have an arbitrary restriction on GLES2 only.
2017-12-09 19:32:16 +00:00
Tim-Philipp Müller
a0d62ce32c
gl: eagl: fix build
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gstglcontext_eagl.m:238:45: error: too few arguments to function call,
expected at least 4, have 3
2017-12-09 19:32:16 +00:00
Matthew Waters
de5f87e72b
gl/eagl: try getting a gles3 context
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Fallback to a gles2 context if that fails
2017-12-09 19:32:15 +00:00
Matthew Waters
06de6998e5
gl: be consistent in gobject boilerpate
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GST_GL_IS_* vs GST_IS_GL_*
git grep -l 'GST_GL_IS_' | xargs sed -i 's/GST_GL_IS_/GST_IS_GL_/g'
2017-12-09 19:32:09 +00:00
Matthew Waters
977c335460
gl/eagl: use the default GL context debug category
2017-12-09 19:32:09 +00:00
Matthew Waters
e9864e2e3e
glwindow: remove unused draw_unlocked function
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The functionality is provided by draw anyway and is leftover from
X11's specific threading requirements that no longer apply.
2017-12-09 19:32:08 +00:00
Matthew Waters
63bbe9406a
glwindow: add API to request a resize event on the next draw
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- glimagesink needs to be able to resize the viewport on aspect ratio
changes resulting from either caps changes or 3d output mode changes.
- Performing a glViewport outside the GstGLWindow::resize callback
will not have the winsys' stack of viewports required to correctly
place the output frame.
Provide a function to request a resize on the next draw event from the
winsys.
Also track size changes inside the base GstGLWindow class rather
than in each subclass.
https://bugzilla.gnome.org/show_bug.cgi?id=755111
2017-12-09 19:32:08 +00:00
Sebastian Dröge
cd326adacc
gl/eagl: Also unbind renderbuffer after setting up framebuffer
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https://bugzilla.gnome.org/show_bug.cgi?id=754757
2017-12-09 19:32:08 +00:00
Sebastian Dröge
ae721c54c2
gl/eagl: Don't make context uncurrent just to make it current again in the next line
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Also binding the framebuffer again is unnecessary then as it was just bound a
few lines before while the context was current.
https://bugzilla.gnome.org/show_bug.cgi?id=754757
2017-12-09 19:32:08 +00:00
Sebastian Dröge
3d4f982045
gl/eagl: Unref context after setting a window handle
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gst_gl_window_get_context() returns a new reference.
Hopefully fixes https://bugzilla.gnome.org/show_bug.cgi?id=753758
2017-12-09 19:32:08 +00:00
Matthew Waters
6ccaafc0f3
glwindow: pass display to implementation's _new()
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So they have to opportunity to fail if they cannot handle the
display connection.
https://bugzilla.gnome.org/show_bug.cgi?id=752743
2017-12-09 19:32:07 +00:00
Matthew Waters
9587eb477d
glcontext: pass display to implentation's _new()
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This allows the context to fail creation based on incompatible
display type's. e.g. glx context with an wayland display handle.
https://bugzilla.gnome.org/show_bug.cgi?id=752743
2017-12-09 19:32:06 +00:00
Sebastian Dröge
cff2d74cd4
gl/eagl: Don't call anything synchronously from the main thread
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This will deadlock if the main thread is the one who creates the GstGLContext.
All things we call from the main thread should be possible from any thread.
https://bugzilla.gnome.org/show_bug.cgi?id=751101
2017-12-09 19:32:05 +00:00
Sebastian Dröge
30e13d6623
Revert "eagl: Don't dispatch_sync() to the main thread if we are on the main thread"
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This reverts commit 0bff481011
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It wasn't supposed to be merged and also doesn't fix the problem.
2017-12-09 19:32:05 +00:00
Sebastian Dröge
c02891ba41
eagl: Don't dispatch_sync() to the main thread if we are on the main thread
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This will otherwise deadlock.
https://bugzilla.gnome.org/show_bug.cgi?id=751101
2017-12-09 19:32:05 +00:00
Matthew Waters
bb1de83ff2
gl/window: use the default main loop implementation for all backends
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fixes glimagsink being unable to display.
https://bugzilla.gnome.org/show_bug.cgi?id=750337
2017-12-09 19:32:03 +00:00
Alessandro Decina
83990b491e
libgstgl: fix rendering on iOS
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Stop assuming that the handle has been set by the time ->create_context is
called. After bc7a7259f3
set_window_handle always
happens after ->create_context in fact.
See also https://bugzilla.gnome.org/show_bug.cgi?id=745090
2017-12-09 19:31:58 +00:00
Matthew Waters
9968b512c5
gl/window: hopefully fixup compile warnings on android/ios
2017-12-09 19:31:56 +00:00
Matthew Waters
5b8f3e7870
gl/window: create the main loop/context on init/finalize
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Avoids races setting the window handle from the main thread.
https://bugzilla.gnome.org/show_bug.cgi?id=745633
2017-12-09 19:31:56 +00:00
Alessandro Decina
464b9e7680
libgstgl: eagl: handle CALayer resize
2017-12-09 19:31:55 +00:00
Matthew Waters
580c144fd7
gl/window/eagl: fix a couple of typos
2017-12-09 19:31:53 +00:00
Matthew Waters
019367c128
glwindow: remove width/height from _draw()
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Depending on the platform, it was only ever implemented to 1) set a
default surface size, 2) resize based on the video frame or 3) nothing.
Instead, provide a set_preferred_size () that elements/applications
can use to request a certain size which may be ignored for
videooverlay/other cases.
2017-12-09 19:31:53 +00:00
Matthew Waters
be5d0d81e4
glcontext: add api for retreiving the current context and api
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that is current in the calling thread.
2017-12-09 19:31:48 +00:00
Sebastian Dröge
2843ca2066
gl/eagl: Fix compilation
2017-12-09 19:31:37 +00:00
Sebastian Dröge
a6f5b079d8
gl/eagl: Notify the window's resize callback about surface dimension changes
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https://bugzilla.gnome.org/show_bug.cgi?id=728107
2017-12-09 19:31:37 +00:00
Sebastian Dröge
d462e7f6df
gl/eagl: Remove spurious private struct pointer
2017-12-09 19:31:37 +00:00
Sebastian Dröge
b83d2df47d
gl: Import QuartzCore/QuartzCore.h for CAEAGLLayer on older iOS versions
2017-12-09 19:31:36 +00:00
Sebastian Dröge
3770d2a406
gl: Add support for iOS EAGL platform
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https://bugzilla.gnome.org/show_bug.cgi?id=703341
2017-12-09 19:31:36 +00:00