Original commit message from CVS:
Swapped PAUSED and PLAYING states, reworked thread interlocking.
States are now: NULL <-> READY <-> PAUSED <-> PLAYING.
Had do update dv1394src, gst_arts, and xmmsinput, please test these out!
Cleaned up DEBUG output in several places to by much much less verbose
but still just as useful (denser).
Original commit message from CVS:
Updates to DEBUG system: moved statename into gstelement.c, colorized the
states:
NULL: white
READY: read
PAUSED: yellow
PLAYING: green
Original commit message from CVS:
Slighly take a different approach for object destruction, using the real
_remove functions so that the scheduler has a chance to destroy its state
too.
This breaks the thread with ghostpads destruction case for now.
Original commit message from CVS:
slightly different refcount handling. the pad shutdown function doesn't
remove the pad from the parent because the parent is needed in the destroy
function.
Original commit message from CVS:
Updated the colorization a bit more, and did a significant pass through all
the other code to change categories on DEBUG and INFO statements to be
correct, and not simply zero. There are still more, but this is a good
first pass.
Original commit message from CVS:
gstbin.c: commented out the requirement that a bin be !PLAYING to add
gstthread.c: fixed an old failed merge that locked the same mutex twice
...in a row
Original commit message from CVS:
added a set flag to end of gst_thread_signal_thread and gst_signal_wait_thread
to indicate whether signal should set flag or unset flag, and whether wait
should wait for flag to be set or to be unset. this is needed for
PLAYING_TO_PAUSE where STATE_SPINNING needs to be signalled to be unset
Original commit message from CVS:
First round of incremental scheduling. Manager setting and managed_elements
lists are now handled at bin_add/remove time. Scheduling chains can be
created incrementally as well, though there are still some pieces missing.
Original commit message from CVS:
This is a megapatch with the following changes:
- moved the gchar *name to GstObject, removed the ones in GstElement and
GstPad.
- moved the parent handling completely into GstObject. This cause *all* of
the plugins to fail (except those that used gst_pad_get_parent)
- rearanged the XML save handling.
- GstObject now has a class function save/restore_thyself.
- GstObject has a generic method gst_object_save_thyself, this makes it
possible to fire a signal wehever a new object is loaded. This is needed
so we can add XML save hooks.
- GstXML API has changed slightly. You now have to create a GstXML object
first before you can actually load something. This makes it possible to
attach a signal to GstXML whenever an object is loaded. I'm not sure we
will keep this interface.
- GstObject can now print the path_string without knowing about the GstPad and
GstElement types.
- Added gst_bin_get_by_name_recurse_up to lookup an element in the current
element hierarchy.
- added XML namespaces to the saved pipelines the namespace is:
http://gstreamer.net/gst-core/1.0/
namespaces are needed to distinguish user generated XML from the core XML.
Note that the plugins still contain a macro GST_OBJECT_PARENT that will be
replaced with gst_pad_get_parent shortly.
Original commit message from CVS:
Docs updates
Added XML load from memory functionality
Undid the videosink patch, something else is wrong now on my machine:
no MMX acceleration :-(
Original commit message from CVS:
More EOS changes.
When a bin2 is found inside a bin1, we add the bin2 to the EOS providers
of the bin1. When there is nothing more to schedule in bin1 and bin2 has
fired EOS, bin1 is in EOS.
The queue overrides the EOS notification and calls EOS on the src pad
when the queue is empty and the sink pad is in EOS.
Original commit message from CVS:
Mega update of INFO, DEBUG, and ERROR subsystems, renamed with GST_ prefix.
GST_DEBUG now takes a category parameter, which is the same as GST_INFO
system. They are now called GST_CAT_*. All the GST_DEBUGs are set to 0
for now, we need to go and fix all these eventually.