Make sure we always call munmap() with the same size we called mmap()
with before.
Current v4l2src uses the same structure for VIDIOC_QUERYBUF, VIDIOC_QBUF
and v4l2_munmap calls. The problem is that the video buffer size (length)
may vary for compressed or emulated bufs. VIDIOC_QBUF will change it if
we pass the pointer of a v4l2_buffer. This is why we should avoid using
same variable for mmap and video buffers.
https://bugzilla.gnome.org/show_bug.cgi?id=671126
We'd prefer to throttle the decoder if we run out of buffers, to keep a bound
on memory usage. Also, for OMAP4 it is a requirement of the decoder to not
alternate between memory alloced by the display driver and malloc'd userspace
memory.
It seems to cause strange occasional high latencies (almost 200ms) when dequeuing buffers from _buffer_alloc(). It is simpler and seems to work much better to dqbuf from the same thread that is queuing the next buffer.
This also does the following changes:
(1) pull the bufferpool code out into gstv4l2bufferpool.c, and make a
bit more generic so it can be used both for v4l2src and v4l2sink
(2) move some of the device probing/configuration/caps stuff into
gstv4l2object.c so it does not have to be duplicated between
v4l2src and v4l2sink
Fixes bug #590280.