Commit graph

21 commits

Author SHA1 Message Date
Matthew Waters
cbaee81f9c glsyncmeta: don't glFinish() everytime a sync point is set
At minimum, we only need to glFlush() if we are in a shared GL context
environment.  Move the glFinish() to when the actual wait is requested
which may be never.  Improves the throughput on older GL systems without
GL3/GLES3 and/or fence sync objects.
2016-10-21 15:54:37 +11:00
Tim-Philipp Müller
21dd771b69 gl: syncmeta: define GL_TIMEOUT_IGNORED in more portable way 2016-02-10 10:31:19 +00:00
Matthew Waters
09c6df31e3 glsyncmeta: add compatibility definition for GL_TIMEOUT_IGNORED 2016-02-09 13:08:21 +11:00
Matthew Waters
cd4a93da3b glsyncmeta: separate out gpu/cpu waits.
CPU waits are more expensive and are only required if the CPU is ever going to
access the data. GPU waits perform inter-context synchronisation and are cheaper
as they don't require CPU intervention.
2016-02-09 12:30:25 +11:00
Matthew Waters
11fb4fff80 glsyncmeta: only flush with a shared context
The wait code will flush for us for single context pipelines.
2016-01-07 14:11:13 +11:00
Sebastian Dröge
e2ea7843f9 glsyncmeta: Actually return the newly created meta from gst_buffer_add_gl_sync_meta()
gstglsyncmeta.c  -fPIC -DPIC -o .libs/libgstgl_1.0_la-gstglsyncmeta.o
gstglsyncmeta.c: In function 'gst_buffer_add_gl_sync_meta':
gstglsyncmeta.c:131:1: error: control reaches end of non-void function [-Werror=return-type]
 }
 ^
2015-11-17 17:08:14 +02:00
Matthew Waters
67327615df glsyncmeta: add vfuncs for all operations
there could be other ways/requirements for synchronising two GPU command
streams (whether GL or platform specific).

e.g. glfencesync/eglwaitnative/cond/etc
2015-11-17 15:27:26 +11:00
Matthew Waters
3dfc6899ad gl: be consistent in gobject boilerpate
GST_GL_IS_* vs GST_IS_GL_*

git grep -l 'GST_GL_IS_' | xargs sed -i 's/GST_GL_IS_/GST_IS_GL_/g'
2015-10-19 15:15:30 +11:00
Matthew Waters
69a90b5bfe gl/syncmeta: implement synchronisation without glFenceSync
Uses glFinish as that's the best we have for lesser OpenGL versions.
2015-08-08 17:30:42 +02:00
Hyunjun Ko
ba18bc5398 glsyncmeta: transform func: return FALSE if not supported or failed
https://bugzilla.gnome.org/show_bug.cgi?id=751778
2015-07-07 13:39:08 +03:00
Jan Schmidt
840f63896f glsyncmeta: Set new sync point when copying
Set a new sync point when copying instead of
transferring the (non-refcounted) GL sync object
from the source meta.

https://bugzilla.gnome.org/show_bug.cgi?id=750279
2015-06-03 00:50:29 +10:00
Jan Schmidt
0ce8d77e54 glsyncmeta: Add some debug output 2015-06-03 00:50:28 +10:00
Matthew Waters
81e46e8b75 glsyncmeta: ensure that the Fence is going to be executed
Otherwise it could stay client side without being submitted to the GL
server resulting in another context waiting on a Fence that will never
become signalled causing a deadlock.
2015-05-20 00:36:48 +10:00
Matthew Waters
6f85a17ab3 glsyncmeta: fixup size declaration 2015-05-05 14:46:17 +10:00
Matthew Waters
fa61e8e4ce glsyncmeta: make context to wait and set sync explicit
otherwise we may wait on a sync object in same context by accident
2015-03-14 16:53:46 +00:00
Matthew Waters
21e95ef9fd glsyncmeta: add compat definition for gles2 2015-02-24 20:35:32 +11:00
Matthew Waters
7691d2c4e7 glsyncmeta: also supported with gles3 2015-02-24 19:12:10 +11:00
Matthew Waters
abb55f2453 glsyncmeta: don't use the gst debug object variants
We are not a GObject or any inferable GstMiniObject supported by
the gst debug system.  Also fixes a segfault.
2015-02-02 20:51:31 +11:00
Matthew Waters
3e92a8ef53 glsync: fix build with desktop gl 2014-11-28 11:11:43 +11:00
Matthew Waters
57898fec2a gl: fix various build errors without desktop gl 2014-11-28 10:59:46 +11:00
Matthew Waters
f2af65ee2d gl: add a sync meta for synchronizing across GL contexts
A context can create a GLsync object that can be waited on in order
to ensure that GL resources created in one context are able to be
used in another shared context without any chance of reading invalid
data.

This meta would be placed on buffers that are known to cross from
one context to another.  The receiving element would then wait
on the sync object to ensure that the data to be used is complete.
2014-11-28 09:14:25 +11:00