This reverts commit 60aa09d28c.
First drawing the real text and then the outline produces ugly
text in lower resolutions. The outline line width needs to be somehow
changed relative to the resolution. Fixes bug #602924.
Our calibration against the pipeline clock is done with the adjusted
ringbuffer time, so take the adjustement into account. Fixes some audio dropouts
when reusing audio sinks after switching clocks and slaving methods in a
pipeline.
Timestamp generation was broken by the last commit for formats
with a non-zero granule shift. Also keep track of the last keyframe
so that we can regenerate granulepos for theora.
Add a granule to granulepos conversion function. Fix the duration
function for vorbis. Handle timestamps on header packets differently
and be more careful about calculating OFFSET and OFFSET_END. After
this change, timestamps for vorbis don't exactly match up with the
timestamps that vorbisparse outputs, but it's unclear if vorbisparse
is actually correct and it would add a lot more code to make oggdemux
match vorbisparse. Fixes#602790.
This is necessary because the sinks don't notice the group switches
and the decoders/demuxers have a different running time than the
sinks.
Fixes bug #537050.
Adds code that parses headers of various formats encapsulated in
Ogg in order to calculate timestamps and durations of each buffer.
Removes the creation of helper decoder elements to do this calculation
via conversion queries.
Fixes: #344013, #568014.
In some cases (all buffers dropped by a parser) a decodebin2
chain might receive an EOS before it gets enough data to
expose a decoded pad. In the case that no streams can expose
a pad we should error out instead of hang.
Fixes#542758
Just counting how many messages were sent and how many were received
is not good enough because they might've been duplicated (e.g. by the
visualization audio tee). Comparing the sequence numbers should give
better results in that case.
Otherwise the async state change from READY->PAUSED of the
uridecodebins will take playbin2 from PLAYING->PAUSED again
during gapless group switches.
Fixes bug #602000.
When a decodebin2 receives no-more-pads of a group it
can set that group's multiqueue buffering thresholds to
'playing' buffering method, avoiding that it buffers
too long and cause problems when using with queue2.
See the associated bug for details.
Fixes#600787
When we are calibrating the internal clock against the external clock take into
account the time offset applied to our internal clock because we will subtract
that in the render_function again.
During a group switch return the cached duration of the old group
because the old group still didn't finish playback. If we have no
cached duration return FALSE.
Fixes bug #585969.
Add a new video event to mark the start or end of a still-frame
sequence, and a parser function to identify and extract info from
such events.
API: gst_video_event_new_still_frame()
API: gst_video_event_parse_still_frame()
Fixes: #601942
Make sure, to only "simulate" subtitle no-more-pads if it was still
pending and also handle errors in the subtitle pipeline as warnings
after the subtitles prerolled.
Don't set the suburidecodebin to READY after errors, handle_message
will usually be called from the streaming thread and doing that
from there is obviously not a good idea.
Use send() instead of write() so that we can pass the MSG_NOSIGNAL flags to
avoid crashing with SIGPIPE when the remote end is not listening to us anymore.
Fixes#601772
Now the caps property isn't set anymore for the subtitle caps
but instead in the autoplug-continue signal it is detected
if the caps belong to a supported subtitle stream.
This makes automatic use of newly installed plugins.
First of all, make sure that suburidecodebin never
errors out because of not-linked in case external subtitles
are used but then subtitles are disabled.
And then make sure that external subtitles always start from
the correct position and are not racing until EOS if they
get unselected and selected again.
This will make sure that no subparse is ever plugged and subtitleoverlay,
that subpicture streams are handled the same was as subtitles and that
subtitle renderers are used if available.
Fixes bugs #595123, #570753, #591662, #591706.