Original commit message from CVS:
* gst/games/gstpuzzle.c: (nav_event_handler):
- handle nav events differently: forward every event no matter if it
was handled or not.
- translate events
You can now cheat by using navigationtest ! puzzle and moving the
mouse close to the edge of a tile. ;)
Original commit message from CVS:
* gst/games/gstpuzzle.c: (gst_puzzle_get_type),
(gst_puzzle_class_init), (gst_puzzle_finalize):
no memleaks, please
(gst_puzzle_create), (gst_puzzle_init),
(gst_puzzle_set_property), (gst_puzzle_setup):
change initialization code around so we don't reshuffle on resize
(draw_puzzle):
fix another stupid typo
Original commit message from CVS:
* gst/games/gstpuzzle.c: (gst_puzzle_base_init):
make RGB endianness work correctly
(gst_puzzle_show), (gst_puzzle_swap), (gst_puzzle_move):
refactor and fix race with initial shuffling
(nav_event_handler):
allow using the mouse to puzzle
(draw_puzzle):
insist on tiles having width and height as multiples of 4 to get
clean YUV image handling
* sys/xvimage/xvimagesink.c: (gst_xvimagesink_xvimage_new),
(gst_xvimagesink_handle_xevents), (gst_xvimagesink_buffer_alloc):
s/DEBUG/LOG/ for common messages
(gst_xvimagesink_navigation_send_event):
fix mouse event translation to not include screen PAR
* sys/ximage/ximagesink.c: (gst_ximagesink_navigation_send_event):
fix mouse event translation to actually work
Original commit message from CVS:
* gst/asfdemux/gstasfdemux.c:
(gst_asf_demux_process_ext_content_desc):
Extract TrackNumber metadata + clean up code
* gst/games/gstvideoimage.c: (gst_video_image_draw_rectangle):
Hope this is the good fix (var used unitialised)
Original commit message from CVS:
* configure.ac:
* gst/games/Makefile.am:
* gst/games/gstpuzzle.c:
add a puzzle game with...
* gst/games/gstvideoimage.c:
* gst/games/gstvideoimage.h:
... full colorspace support (that includes YUV9 and RGB16)) stolen
from videotestsrc and made into something that would be a nice
library for a lot of other plugins.