Commit graph

6 commits

Author SHA1 Message Date
Seungha Yang
4f45828641 d3d11: Get rid of "extern "C"" wrapping for GST_DEBUG_CATEGORY_EXTERN
Instead, change the file defining debug category to cpp

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2525>
2021-09-17 00:48:45 +09:00
Seungha Yang
fe4ec03a4b d3d11bufferpool: Hide buffer_size field from header
User can get the required buffer size by using buffer pool config.
Since d3d11 implementation is a candidate for public library in the future,
we need to hide everything from header as much as possible.

Note that the total size of allocated d3d11 texture memory by GPU is not
controllable factor. It depends on hardware specific alignment/padding
requirement. So, GstD3D11 implementation updates actual buffer size
by allocating D3D11 texture, since there's no way to get CPU accessible
memory size without allocating real D3D11 texture.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2482>
2021-08-22 00:46:19 +09:00
Seungha Yang
8132958b3b d3d11desktopdupsrc: Add support for desktop size/rotation mode change
Re-negotiates with updated size on desktop size
(i.e., resolution, scaling factor), and rotation mode change

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2268>
2021-05-20 17:05:24 +00:00
Seungha Yang
1039d70d18 d3d11desktopdup: Don't ignore error DXGI_ERROR_UNSUPPORTED
Although Microsoft's DXGIDesktopDuplication example is considering
the DXGI_ERROR_UNSUPPORTED as an expected error
(See https://github.com/microsoft/Windows-classic-samples/tree/master/Samples/DXGIDesktopDuplication)
it might not be recoverable error if application is
run against a discrete GPU
(See https://docs.microsoft.com/en-US/troubleshoot/windows-client/shell-experience/error-when-dda-capable-app-is-against-gpu)

Do early error out if the error happens while opening device,
instead of retrying it forever.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2208>
2021-04-30 05:44:39 +00:00
Seungha Yang
70c96cf0dd d3d11: Don't accept buffer pool which holds different device
At the moment, d3d11 plugin doesn't support texture sharing between
different device

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2191>
2021-04-28 00:25:57 +09:00
Seungha Yang
5b3e316039 d3d11: Port to C++
Direct3D11 objects are COM, and most COM C APIs are verbose
(C++ is a little better). So, by using C++ APIs, we can make code
shorter and more readable.
Moreover, "ComPtr" helper class (which is C++ only) can be
utilized, that is very helpful for avoiding error-prone COM refcounting
issue/leak.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2077>
2021-03-14 13:05:22 +09:00
Renamed from sys/d3d11/gstd3d11desktopdupsrc.c (Browse further)